
Melee / Generalist
The MK1-Bo is the standard issue staff weapon for all Tenno.
Ordnance Telemetry
Damage
90.0
Crit
10.0%
Crit Mult
2.0x
Status
10.0%
Damage Composition
90.0 total
Weapon dossier
The MK1-Bo is the standard issue staff weapon for all Tenno. Built as a melee / generalist option for squad clear and mission pressure.
Mk1-Bo is not a signature weapon — any frame can use it without a signature passive.
Normal Attack
Impact 81 · Puncture 9
Crit 10% / 2× · Status 10% · Fire Rate 1
Slam Attack
Impact 180
AoE · Crit 10% / 2× · Status 10% · Fire Rate 1 · Falloff 0–6m (−50%)
Heavy Slam Attack
Blast 270
AoE · Crit 10% / 2× · Status 10% · Fire Rate 1 · Falloff 0–7m (−30%)
Permanent investments on this weapon copy — separate from the Prime variant.
Doubles mod capacity so endgame builds fit.
Usually the first permanent upgrade on a weapon you plan to main.
Adds or changes polarities so matching mods cost half capacity.
expect multiple Forma for a hungry config.
Unlocks utility options (Exilus on guns; melee focuses on stance polarity + utility mods).
Install when you need ammo, handling, or QoL without sacrificing damage slots.
Lets you install a weapon arcane for a strong passive bonus.
Worth it once the base mod config is already solid.
Unique rolled mod. Disposition 1.4.
Chase clean desirable stats; skip awkward negatives on low-disposition weapons.
The primed version — stronger stats and usually better polarities.
Upgrade path when relics/parts are available.
Common building blocks for this gun — not a full ranked build, just the mods you’ll see most often.
Crit Chance
Scales crit with combo — the backbone of most crit melee builds.
Status Chance
Scales status with combo for Condition Overload style setups.
Condition Damage
Huge damage when the target already has status effects.
Crit Damage
Standard crit-damage multiplier for Blood Rush crit melees.
Primed Pressure Point / Pressure Point
Base Damage
Flat damage foundation before multipliers.
Attack Speed
On-crit attack speed to keep the combo climbing.
Range mods (Reach / Primed Reach)
Range
Helps pack clear and heavy-attack coverage.
Elemental dual-stats
Elemental
Viral + Heat or Corrosive + Heat depending on the tileset.
Damage/CO → Blood Rush / Weeping Wounds → Crit Damage → Elemental → Range/Speed QoL.
| Mission / Context | Rating | Why |
|---|---|---|
| Steel Path Survival / Defense / Disruption | Test whether Mk1-Bo still clears or enables clear when enemies are dense and overlevelled. | |
| Exterminate / Capture Speed Runs | Use Mk1-Bo when its fire pattern matches fast tile clears — skip if it feels awkward on empty lanes. | |
| Mobile Defense / Excavation | Hold objectives by deleting approach packs with Mk1-Bo, then reposition. | |
| Open World / Long Sightlines | Long sightlines favor hitscan/sniper/bow patterns over short falloff or melee. | |
| Solo Boss / Single-Target | Fine if Mk1-Bo has strong single-target multipliers; otherwise bring a dedicated boss weapon. |
Check the How to Get table for blueprint / part drop sources.
Other options if Mk1-Bo isn’t the right fit.
Related variant in the same weapon line as Mk1-Bo — Bo has higher damage (56%) and higher crit (25%). Compare polarities before Forma.
Prime upgrade in the same line as Mk1-Bo — Bo Prime has higher damage (96%) and higher crit (140%). Compare polarities before Forma.
Another Rifle if you want more crit than Mk1-Bo (Dual Viciss: 23.0%).