Theorylytics
Kestrel

Kestrel

Melee / Generalist

The Kestrel boomerang is a heavy throwing weapon that can knock down enemies at a distance.

Role
Melee / Generalist
Polarities
MaduraiMaduraiNaramonNaramon
Exilus
Mastery
0
Disposition
1.45
Introduced
Update 8.1 (2013-06-07)

Stats

Ordnance Telemetry

MeleeMelee

Damage

84.0

Crit

10.0%

Crit Mult

2.0x

Status

10.0%

Damage Composition

84.0 total

Impact
58.8
Puncture
12.6
Slash
12.6
Attack Speed
1.08
Range
1.2
Combo
5.0s
Follow Through
0.7
Disposition1.45
MaduraiNaramon
  • Mastery0
  • IntroducedUpdate 8.1 (2013-06-07)
  • Market150 Platinum
  • Build Cost15,000 Credits
  • Build Time12h 0m
  • Rush35 Platinum

Weapon dossier

Verified 2026-07-23

Playstyle

The Kestrel boomerang is a heavy throwing weapon that can knock down enemies at a distance. Built as a melee / generalist option for squad clear and mission pressure.

Signature

Kestrel is not a signature weapon — any frame can use it without a signature passive.

When to Pick

  • You want a Melee that fits a melee / generalist play pattern.
  • Your loadout needs what Kestrel does well — check Mission Usefulness below before investing Forma.
  • You’re ready to Catalyze / Forma it if you plan to main it on Steel Path.

Attack Modes

  • Normal Attack

    Impact 58.8 · Slash 12.6 · Puncture 12.6

    Crit 10% / 2× · Status 10% · Fire Rate 1.08

  • Throw

    Impact 73.6 · Slash 9.2 · Puncture 9.2

    Thrown · Crit 12% / 2.1× · Status 12% · Fire Rate 1.08 · Projectile 30

  • Throw Bounce Explosion

    Blast 126

    AoE · Crit 12% / 2.1× · Status 12% · Fire Rate 1.08 · Falloff 0–3.6m (−40%)

  • Throw Recall Explosion

    Blast 252

    AoE · Crit 12% / 2.1× · Status 12% · Fire Rate 1.08 · Falloff 0–3.6m (−0%)

  • Charged Throw

    Impact 147.2 · Slash 18.4 · Puncture 18.4

    Thrown · Crit 14% / 2.2× · Status 14% · Fire Rate 0.83 · Projectile 40

  • Charged Throw Bounce Explosion

    Blast 252

    AoE · Crit 14% / 2.2× · Status 14% · Fire Rate 0.83 · Falloff 0–4m (−40%)

  • Charged Throw Recall Explosion

    Blast 504

    AoE · Crit 14% / 2.2× · Status 14% · Fire Rate 0.83 · Falloff 0–4m (−0%)

  • Slam Attack

    Magnetic 168

    AoE · Crit 10% / 2× · Status 10% · Fire Rate 1.08 · Falloff 0–5m (−50%)

  • Heavy Slam Attack

    Magnetic 252

    AoE · Crit 10% / 2× · Status 10% · Fire Rate 1.08 · Falloff 0–6m (−30%)

Attack Notes

  • Normal Attack: Impact 58.8, Slash 12.6, Puncture 12.6.
  • Throw (Thrown): Impact 73.6, Slash 9.2, Puncture 9.2.
  • Throw Bounce Explosion (AoE): Blast 126.0.

Upgrades

Permanent investments on this weapon copy — separate from the Prime variant.

  • Orokin CatalystCapacity

    Doubles mod capacity so endgame builds fit.

    Usually the first permanent upgrade on a weapon you plan to main.

  • FormaPolarity

    Adds or changes polarities so matching mods cost half capacity.

    expect multiple Forma for a hungry config.

  • Stance / Exilus (as applicable)Slot

    Unlocks utility options (Exilus on guns; melee focuses on stance polarity + utility mods).

    Install when you need ammo, handling, or QoL without sacrificing damage slots.

  • Melee Arcane AdapterArcane

    Lets you install a weapon arcane for a strong passive bonus.

    Worth it once the base mod config is already solid.

  • Riven ModRiven

    Unique rolled mod. Disposition 1.45.

    Chase clean desirable stats; skip awkward negatives on low-disposition weapons.

  • Kestrel PrimeVariant

    The primed version — stronger stats and usually better polarities.

    Upgrade path when relics/parts are available.

Mod Scaling

Multishot

Melee doesn’t use multishot — invest in range, combo, and attack speed instead.

Critical

Blood Rush + crit damage is the classic crit melee route when base crit is workable.

Elemental

Viral/Heat or Corrosive/Heat dual-stats after your damage and conditioner mods.

Fire Rate

Attack speed (Berserker Fury / Primed Fury) keeps combo stacks rising.

Priority

Damage/CO → Blood Rush / Weeping Wounds → Crit Damage → Elemental → Range/Speed QoL.

Mission Usefulness

Mission / ContextRatingWhy
Steel Path Survival / Defense / DisruptionStrongTest whether Kestrel still clears or enables clear when enemies are dense and overlevelled.
Exterminate / Capture Speed RunsStrongUse Kestrel when its fire pattern matches fast tile clears — skip if it feels awkward on empty lanes.
Mobile Defense / ExcavationStrongHold objectives by deleting approach packs with Kestrel, then reposition.
Open World / Long SightlinesSituationalLong sightlines favor hitscan/sniper/bow patterns over short falloff or melee.
Solo Boss / Single-TargetSituationalFine if Kestrel has strong single-target multipliers; otherwise bring a dedicated boss weapon.

Acquisition

Blueprint / parts commonly listed from sources like Duviri/Endless: Tier 6 (Normal). Full drop rows are in How to Get below.

How to Get

SourceDrop rate
  • Duviri/Endless: Tier 6 (Normal)1.03%

Crafting

Build
Credits
15,000
Time
12h 0m
Rush
35 Plat
Total resources
Credits
15,000
Time
12h
Rush
35 Plat

Alternatives

Other options if Kestrel isn’t the right fit.

  • Kestrel Prime

    Prime upgrade in the same line as Kestrel — Kestrel Prime has higher damage (150%) and higher crit (100%). Compare polarities before Forma.

  • Ack & Brunt

    Another Melee if you want more crit than Kestrel (Ack & Brunt: 20.0%).

  • Amanata

    Another Melee if you want more crit than Kestrel (Amanata: 24.0%).