Theorylytics
Kestrel Prime

Kestrel Prime

Status Melee / Conditioner

With heightened agility and power the Kestrel Prime's heavy attacks easily knock down foes, ensuring none shall stand before it.

Role
Status Melee / Conditioner
Polarities
MaduraiMaduraiNaramonNaramon
Exilus
Mastery
11
Disposition
0.75
Introduced
Update 41.0 (2025-12-10)

Stats

Ordnance Telemetry

MeleeMelee

Damage

210.0

Crit

20.0%

Crit Mult

2.2x

Status

40.0%

Damage Composition

210.0 total

Impact
157.5
Puncture
31.5
Slash
21.0
Attack Speed
1.25
Range
1.2
Combo
5.0s
Follow Through
0.7
Disposition0.75
MaduraiNaramon
  • Mastery11
  • IntroducedUpdate 41.0 (2025-12-10)
  • Build Cost15,000 Credits
  • Build Time12h 0m
  • Rush50 Platinum

Weapon dossier

Verified 2026-07-23

Playstyle

With heightened agility and power the Kestrel Prime's heavy attacks easily knock down foes, ensuring none shall stand before it. Built as a status melee / conditioner option for squad clear and mission pressure.

Signature

Kestrel Prime is not a signature weapon — any frame can use it without a signature passive.

When to Pick

  • You want a Melee that fits a status melee / conditioner play pattern.
  • Your loadout needs what Kestrel Prime does well — check Mission Usefulness below before investing Forma.
  • You’re ready to Catalyze / Forma it if you plan to main it on Steel Path.

Attack Modes

  • Normal Attack

    Impact 157.5 · Slash 31.5 · Puncture 21

    Crit 20% / 2.2× · Status 40% · Fire Rate 1.25

  • Throw

    Impact 184 · Slash 23 · Puncture 23

    Thrown · Crit 22% / 2.1× · Status 40% · Fire Rate 1 · Projectile 30

  • Throw Bounce Explosion

    Blast 315

    AoE · Crit 22% / 2.1× · Status 40% · Fire Rate 1 · Falloff 0–3.6m (−40%)

  • Throw Recall Explosion

    Blast 630

    AoE · Crit 12% / 2.1× · Status 40% · Fire Rate 1 · Falloff 0–3.6m (−0%)

  • Charged Throw

    Impact 368 · Slash 46 · Puncture 46

    Thrown · Crit 24% / 2.2× · Status 40% · Fire Rate 1 · Projectile 40

  • Charged Throw Bounce Explosion

    Blast 630

    AoE · Crit 24% / 2.2× · Status 40% · Fire Rate 1 · Falloff 0–4m (−40%)

  • Charged Throw Recall Explosion

    Blast 1260

    AoE · Crit 24% / 2.2× · Status 40% · Fire Rate 1 · Falloff 0–4m (−0%)

  • Slam Attack

    Magnetic 420

    AoE · Crit 20% / 2.2× · Status 40% · Fire Rate 1.25 · Falloff 0–5m (−50%)

  • Heavy Slam Attack

    Magnetic 630

    AoE · Crit 10% / 2× · Status 40% · Fire Rate 1.25 · Falloff 0–6m (−30%)

Attack Notes

  • Normal Attack: Impact 157.5, Slash 31.5, Puncture 21.0.
  • Throw (Thrown): Impact 184.0, Slash 23.0, Puncture 23.0.
  • Throw Bounce Explosion (AoE): Blast 315.0.

Upgrades

Permanent investments on this weapon copy — separate from the Prime variant.

  • Orokin CatalystCapacity

    Doubles mod capacity so endgame builds fit.

    Usually the first permanent upgrade on a weapon you plan to main.

  • FormaPolarity

    Adds or changes polarities so matching mods cost half capacity.

    Prime polarities help, but expect multiple Forma for a hungry config.

  • Stance / Exilus (as applicable)Slot

    Unlocks utility options (Exilus on guns; melee focuses on stance polarity + utility mods).

    Install when you need ammo, handling, or QoL without sacrificing damage slots.

  • Melee Arcane AdapterArcane

    Lets you install a weapon arcane for a strong passive bonus.

    Worth it once the base mod config is already solid.

  • Riven ModRiven

    Unique rolled mod. Disposition 0.75.

    Chase clean desirable stats; skip awkward negatives on low-disposition weapons.

  • KestrelVariant

    The standard version of this weapon — easier to farm, softer stats.

    Use when you don’t want to chase Prime relics yet.

Mod Scaling

Multishot

Melee doesn’t use multishot — invest in range, combo, and attack speed instead.

Critical

Blood Rush + crit damage is the classic crit melee route when base crit is workable.

Elemental

Viral/Heat or Corrosive/Heat dual-stats after your damage and conditioner mods.

Fire Rate

Attack speed (Berserker Fury / Primed Fury) keeps combo stacks rising.

Priority

Damage/CO → Blood Rush / Weeping Wounds → Crit Damage → Elemental → Range/Speed QoL.

Mission Usefulness

Mission / ContextRatingWhy
Steel Path Survival / Defense / DisruptionStrongTest whether Kestrel Prime still clears or enables clear when enemies are dense and overlevelled.
Exterminate / Capture Speed RunsStrongUse Kestrel Prime when its fire pattern matches fast tile clears — skip if it feels awkward on empty lanes.
Mobile Defense / ExcavationStrongHold objectives by deleting approach packs with Kestrel Prime, then reposition.
Open World / Long SightlinesSituationalLong sightlines favor hitscan/sniper/bow patterns over short falloff or melee.
Solo Boss / Single-TargetSituationalFine if Kestrel Prime has strong single-target multipliers; otherwise bring a dedicated boss weapon.

Acquisition

Blueprint / parts commonly listed from sources like Meso P17 Relic. Full drop rows are in How to Get below.

How to Get

SourceDrop rate
  • Meso P17 Relic11.00%
  • Neo N24 Relic11.00%
  • Neo T11 Relic11.00%

Crafting

Build
Credits
15,000
Time
12h 0m
Rush
50 Plat
Blade×2Blueprint×1Grip×1Orokin Cell×10
Total resources
Blade×2Blueprint×1Grip×1Orokin Cell×10
Credits
15,000
Time
12h
Rush
50 Plat

Alternatives

Other options if Kestrel Prime isn’t the right fit.

  • Kestrel

    Related variant in the same weapon line as Kestrel Prime — Kestrel has lower damage (60%) and lower crit (50%). Compare polarities before Forma.

  • Ack & Brunt

    Another Melee if you want less status than Kestrel Prime (Ack & Brunt: 10.0%).

  • Amanata

    Another Melee if you want less status than Kestrel Prime (Amanata: 24.0%).