
Status Melee / Conditioner
A customized version of the vicious Prova, with metallic finish and Lotus decal.
Ordnance Telemetry
Damage
198.0
Crit
14.0%
Crit Mult
2.0x
Status
32.0%
Damage Composition
198.0 total
Weapon dossier
A customized version of the vicious Prova, with metallic finish and Lotus decal. Built as a status melee / conditioner option for squad clear and mission pressure.
Prova Vandal is not a signature weapon — any frame can use it without a signature passive.
Normal Attack
Impact 80 · Electricity 118
Crit 14% / 2× · Status 32% · Fire Rate 1
Slam Attack
Electricity 396
AoE · Crit 14% / 2× · Status 10% · Fire Rate 1 · Falloff 0–8m (−50%)
Heavy Slam Attack
Blast 594
AoE · Crit 14% / 2× · Status 10% · Fire Rate 1 · Falloff 0–9m (−30%)
Permanent investments on this weapon copy — separate from the Prime variant.
Doubles mod capacity so endgame builds fit.
Usually the first permanent upgrade on a weapon you plan to main.
Adds or changes polarities so matching mods cost half capacity.
expect multiple Forma for a hungry config.
Unlocks utility options (Exilus on guns; melee focuses on stance polarity + utility mods).
Install when you need ammo, handling, or QoL without sacrificing damage slots.
Lets you install a weapon arcane for a strong passive bonus.
Worth it once the base mod config is already solid.
Unique rolled mod. Disposition 1.35.
Chase clean desirable stats; skip awkward negatives on low-disposition weapons.
Common building blocks for this gun — not a full ranked build, just the mods you’ll see most often.
Crit Chance
Scales crit with combo — the backbone of most crit melee builds.
Status Chance
Scales status with combo for Condition Overload style setups.
Condition Damage
Huge damage when the target already has status effects.
Crit Damage
Standard crit-damage multiplier for Blood Rush crit melees.
Primed Pressure Point / Pressure Point
Base Damage
Flat damage foundation before multipliers.
Attack Speed
On-crit attack speed to keep the combo climbing.
Range mods (Reach / Primed Reach)
Range
Helps pack clear and heavy-attack coverage.
Elemental dual-stats
Elemental
Viral + Heat or Corrosive + Heat depending on the tileset.
Damage/CO → Blood Rush / Weeping Wounds → Crit Damage → Elemental → Range/Speed QoL.
| Mission / Context | Rating | Why |
|---|---|---|
| Steel Path Survival / Defense / Disruption | Test whether Prova Vandal still clears or enables clear when enemies are dense and overlevelled. | |
| Exterminate / Capture Speed Runs | Use Prova Vandal when its fire pattern matches fast tile clears — skip if it feels awkward on empty lanes. | |
| Mobile Defense / Excavation | Hold objectives by deleting approach packs with Prova Vandal, then reposition. | |
| Open World / Long Sightlines | Long sightlines favor hitscan/sniper/bow patterns over short falloff or melee. | |
| Solo Boss / Single-Target | Fine if Prova Vandal has strong single-target multipliers; otherwise bring a dedicated boss weapon. |
Check the How to Get table for blueprint / part drop sources.
Other options if Prova Vandal isn’t the right fit.
Related variant in the same weapon line as Prova Vandal — Prova has lower damage (35%) and lower status (50%). Compare polarities before Forma.
Another Rifle option if Prova Vandal’s handling or acquisition doesn’t fit your farm.
Another Rifle if you want more crit than Prova Vandal (Ekhein: 30.0%).