Theorylytics
Acceltra

Acceltra

AoE Primary / Sprint-Reload Rifle

Using a barrage of rapid-fire plasma rockets, Gauss’ signature weapon lays down a path of destruction. Reloads are faster while sprinting, even more so in Gauss’ hands. For safety, rockets arm after traveling a safe distance.

Role
AoE Primary / Sprint-Reload Rifle
Polarities
NaramonNaramon
Exilus
ExilusMaduraiMadurai
Mastery
8
Disposition
0.65
Introduced
Update 25.7 (2019-08-29)

Stats

Ordnance Telemetry

RifleAutoAlarmingPrimary

Damage

70.0

Crit

32.0%

Crit Mult

2.8x

Status

6.0%

Damage Composition

70.0 total

Impact
26.0
Puncture
8.8
Slash
35.2
Fire Rate
12.0
Magazine
48
Reload
2.0s
Accuracy
23.5
Disposition0.65
NaramonExilus Madurai
  • Multishot1.0
  • Mastery8
  • IntroducedUpdate 25.7 (2019-08-29)
  • Market240 Platinum
  • Build Cost25,000 Credits
  • Build Time24h 0m
  • Rush35 Platinum

Weapon dossier

Verified 2026-07-23

Playstyle

Rapid-fire plasma rocket rifle that blanks packs with armed explosions after a short travel distance. Sprint between rooms to cut reload time — and pair with Gauss for the signature reload bonus when you want the loop to feel unfair.

Signature

Gauss’ signature primary. Sprint-reload is faster on any frame, and faster still in Gauss’ hands — Mach Rush / Redline play keeps the magazine topped without stopping to reload awkwardly. Gauss

When to Pick

  • You want a primary that clears clustered Steel Path packs without needing a separate AoE launcher.
  • Your frame already sprints a lot (Gauss, Titania, parkour-heavy frames) so the reload passive stays online.
  • You’re fine managing rocket arming distance — close hipfire can dud rockets before they arm.

Attack Modes

  • Rocket Impact

    Impact 35

    Projectile · Crit 32% / 2.8× · Status 6% · Fire Rate 12 · Projectile 70

  • Rocket Explosion

    Slash 8.8 · Puncture 35.2

    AoE · Crit 32% / 2.8× · Status 6% · Fire Rate 12 · Falloff 0–4m (−50%)

Attack Notes

  • Rocket Impact is a fast projectile poke — mostly Impact — that tags the target before the blast.
  • Rocket Explosion is the real clear tool: Puncture/Slash AoE with falloff out to 4m. Stay at arming range so every rocket detonates.
  • Base status is low (6%) — build for crit multishot first unless you’re forcing a primer role.

Upgrades

Permanent investments on this weapon copy — separate from the Prime variant.

  • Orokin CatalystCapacity

    Doubles the weapon’s mod capacity so endgame builds actually fit.

    Usually the first permanent upgrade. Craft one or buy with Platinum.

  • FormaPolarity

    Adds or changes a polarity slot so matching mods cost half capacity.

    Most serious Acceltra builds want several Forma. Each Forma resets the weapon to rank 0.

  • Exilus Weapon AdapterSlot

    Unlocks the Exilus utility slot (Ammo Mutation, Steady Hands, etc.).

    Acceltra already has an Exilus polarity (Madurai). Adapter is still required to use the slot.

  • Primary Arcane AdapterArcane

    Lets you install a Primary Arcane for a big passive bonus.

    Common picks: Primary Merciless / Deadhead / Frostbite-style arcanes depending on the build.

  • Riven ModRiven

    an unique rolled mod with random stats. Acceltra disposition is 0.65 (modest rolls).

    Nice when the roll hits Multishot / Crit / Damage cleanly. Skip bad rolls — disposition isn’t high enough to force one.

  • Acceltra PrimeVariant

    The primed version of this gun — stronger stats and better polarities.

    Same rocket fantasy; upgrade when you have the relics. Linked in Related above.

Mod Scaling

Multishot

Best damage and clear density per magazine. Galvanized Chamber / Vigilante Armaments style multishot is the backbone.

Critical

32% / 2.8× base crit is the gun’s identity — Critical Delay, Point Strike, Vital Sense, and Galvanized Scope (when you can keep headshots) scale hard.

Elemental

With low status, pure elemental damage (Corrosive / Viral / Heat) usually beats status-weighted primers unless the build specifically stacks status chance.

Fire Rate

Fire rate melts magazines — great with sprint-reload uptime, miserable if you’re standing still. Reload / ammo mutation mods matter on long endless runs.

Priority

Multishot → Crit Chance/Damage → Elemental → (Fire Rate if sprint-reload is online) → QoL ammo/reload.

Mission Usefulness

Mission / ContextRatingWhy
Steel Path Survival / Defense / DisruptionExcellentDense packs reward armed rocket AoE. Sprint between spawns to keep reload short.
Exterminate / Capture Speed RunsStrongHigh fire rate deletes tiles quickly if you respect arming distance and don’t waste rockets on empty air.
Mobile Defense / ExcavationStrongHold objectives by blanking approach lanes; reposition with sprints so reloads stay compressed.
Open World / Long SightlinesSituationalRockets shine mid-range. Extreme long range is usable but feels worse than hitscan crit rifles.
Solo Boss / Single-Target DemolishersSituationalFine DPS with a crit build, but purpose-built single-target weapons or melee often finish faster.

Acquisition

Blueprint drops from Demolisher enemies in Invasion Disruption on Uranus (and related Demolisher spawns). Resources are standard Foundry mats — Hexenon is the gated craft cost.

How to Get

SourceDrop rate
  • Demolisher Boiler2.50%
  • Demolisher Charger2.50%
  • Demolisher Juggernaut2.50%
  • Demolisher Thrasher2.50%

Crafting

Build
Credits
25,000
Time
24h 0m
Rush
35 Plat
Total resources
Credits
25,000
Time
1d
Rush
35 Plat

Alternatives

Other options if Acceltra isn’t the right fit.

  • Acceltra Prime

    Same fantasy with stronger crit/status, faster reload, and Prime polarities — upgrade path when you have the relics.