
AoE Primary / Sprint-Reload Rifle
Engage your enemies with deadly speed. This weapon reloads even faster when its wielder sprints, faster still with Gauss.
Ordnance Telemetry
Damage
97.0
Crit
34.0%
Crit Mult
3.0x
Status
18.0%
Damage Composition
97.0 total
Weapon dossier
Primed Acceltra keeps the rocket-barrage fantasy with higher damage, crit, and especially status, plus a snappier reload. Same sprint-reload identity — still best when you never stand still.
Still Gauss’ signature line. Prime stats make non-Gauss users happier, but Gauss still squeezes the most out of the sprint-reload passive. Gauss →
Rocket Impact
Impact 44
Projectile · Crit 34% / 3× · Status 18% · Fire Rate 10 · Projectile 70
Rocket Explosion
Slash 10.6 · Puncture 42.4
AoE · Crit 34% / 3× · Status 18% · Fire Rate 10 · Falloff 0–5m (−50%)
Permanent investments on this weapon copy — separate from the Prime variant.
Doubles mod capacity so a full Galvanized / crit / elemental config fits.
Same first upgrade as base Acceltra — Catalyst is per-weapon copy.
Prime already has Naramon + Madurai, so it needs fewer Forma than the base gun.
Still expect a few Forma for a hungry endgame loadout.
Opens the Exilus slot for ammo / handling utilities.
Madurai Exilus polarity is already present; adapter unlocks it.
Installs a Primary Arcane for sustained damage or utility.
Pairs especially well once Prime’s higher status opens hybrid builds.
Disposition 0.55 — rolls are milder than on base Acceltra.
Only chase Rivens with clean desirable stats; don’t overpay for this disposition.
Common building blocks for this gun — not a full ranked build, just the mods you’ll see most often.
Multishot
Still the backbone — more rockets, more armed blasts.
Base Damage
Flat rifle damage foundation — still the default +Damage slot under Galvanized suites.
Crit Chance
34% base crit loves this. Fire-rate trade is easier with Prime’s faster reload.
Crit Damage
Completes the crit suite with Critical Delay / Point Strike.
Status Damage
More attractive on Prime because 18% status can actually stack procs.
Status Damage
Boosts elemental DoTs once Viral/Heat or Corrosive lines are in.
Viral + Heat remains a safe Steel Path default; Corrosive for armored tilesets.
Crit / Headshots
Excellent on Defense lanes; optional for pure spray play.
Primed Shred / Vile Acceleration
Fire Rate
Optional spice — Prime reload already helps, so fire rate is less mandatory.
Multishot → Crit → Elemental/Status → Ammo economy → Fire Rate as needed.
| Mission / Context | Rating | Why |
|---|---|---|
| Steel Path Survival / Defense / Disruption | Prime numbers clear the same dense rooms with less build strain than base Acceltra. | |
| Exterminate / Capture Speed Runs | Higher damage per rocket shortens tile clear time when arming distance is respected. | |
| Mobile Defense / Excavation | Wider blast falloff helps hold objective approaches. | |
| Open World / Long Sightlines | Same mid-range preference as base — not a sniper replacement. | |
| Solo Boss / Single-Target Demolishers | Stronger than base Acceltra, still not a dedicated boss weapon. |
Crafted from Acceltra Prime Blueprint + Barrel / Receiver / Stock (relic drops) plus Orokin Cells. Blueprint Intact uncommon chance is listed below; other parts drop from their own relics.
Other options if Acceltra Prime isn’t the right fit.
Easier to farm from Demolishers if you don’t want to chase Prime relics — same loop, softer stats.