
Shotgun / Close-Range Clear
Blast enemies with glass slugs that devastate on impact. In Gara's hands, this signature weapon has a larger Ammo Pool.
Ordnance Telemetry
Damage
190.0
Crit
17.0%
Crit Mult
1.9x
Status
33.0%
Damage Composition
190.0 total
Weapon dossier
Blast enemies with glass slugs that devastate on impact. Built as a shotgun / close-range clear option for squad clear and mission pressure.
Gara’s signature weapon — expect a small bonus when used by that Warframe. Gara →
Slug Impact
Impact 70
Projectile · Crit 17% / 1.9× · Status 33% · Fire Rate 4.33 · Projectile 120 · Falloff 40–60m (−50%)
Glass Explosion
Slash 78 · Puncture 42
AoE · Crit 17% / 1.9× · Status 33% · Fire Rate 4.33 · Falloff 0–2.4m (−30%)
Permanent investments on this weapon copy — separate from the Prime variant.
Doubles mod capacity so endgame builds fit.
Usually the first permanent upgrade on a weapon you plan to main.
Adds or changes polarities so matching mods cost half capacity.
expect multiple Forma for a hungry config.
Unlocks utility options (Exilus on guns; melee focuses on stance polarity + utility mods).
Install when you need ammo, handling, or QoL without sacrificing damage slots.
Lets you install a weapon arcane for a strong passive bonus.
Worth it once the base mod config is already solid.
Unique rolled mod. Disposition 1.3.
Chase clean desirable stats; skip awkward negatives on low-disposition weapons.
The primed version — stronger stats and usually better polarities.
Upgrade path when relics/parts are available.
Common building blocks for this gun — not a full ranked build, just the mods you’ll see most often.
Multishot
Core multishot for pellet weapons.
Crit Chance
Common crit-chance option on shotguns.
Crit Damage
Crit damage for pellet crit builds.
Status Damage
Status-scaling damage on kill stacks.
Point Blank / Primed Point Blank
Base Damage
Shotgun damage foundation.
Elemental dual-stats
Elemental
Viral/Heat or Radiation lines for Steel Path.
Keeps magazines flowing on heavy pellet guns.
Hybrid
Faction/elemental hybrids when they fit the build.
Multishot → Crit (if crit-viable) → Elemental → QoL ammo/reload.
| Mission / Context | Rating | Why |
|---|---|---|
| Steel Path Survival / Defense / Disruption | Test whether Astilla still clears or enables clear when enemies are dense and overlevelled. | |
| Exterminate / Capture Speed Runs | Use Astilla when its fire pattern matches fast tile clears — skip if it feels awkward on empty lanes. | |
| Mobile Defense / Excavation | Hold objectives by deleting approach packs with Astilla, then reposition. | |
| Open World / Long Sightlines | Long sightlines favor hitscan/sniper/bow patterns over short falloff or melee. | |
| Solo Boss / Single-Target | Fine if Astilla has strong single-target multipliers; otherwise bring a dedicated boss weapon. |
Check the How to Get table for blueprint / part drop sources.
Other options if Astilla isn’t the right fit.
Prime upgrade in the same line as Astilla — Astilla Prime has higher damage (26%) and higher crit (24%). Compare polarities before Forma.
Another Shotgun option if Astilla’s handling or acquisition doesn’t fit your farm.
Another Shotgun if you want less status than Astilla (Boar: 7.5%).