
Shotgun / Close-Range Clear
Launch a glaive that ricochets off surfaces in bursts of elemental damage, then perforate enemies with primary fire’s precision buck-shot. Damage increases with each Status Effect afflicting a target. Lavos will transmute a small portion of any ammo pickup to Primary Ammo when wielding his signature Cedo.
Ordnance Telemetry
Damage
30.0
Crit
20.0%
Crit Mult
2.4x
Status
0.3%
Damage Composition
30.0 total
Weapon dossier
Launch a glaive that ricochets off surfaces in bursts of elemental damage, then perforate enemies with primary fire’s precision buck-shot. Built as a shotgun / close-range clear option for squad clear and mission pressure.
Cedo is not a signature weapon — any frame can use it without a signature passive.
Normal Attack
Puncture 30
Hit-Scan · Crit 20% / 2.4× · Status 0.3% · Fire Rate 3.83 · Falloff 26–52m (−97%)
Alt-Fire Glaive
Slash 20
Projectile · Crit 2% / 1.4× · Status 50% · Fire Rate 1 · Projectile 60
Glaive Radial Attack
Blast 10
AoE · Crit 2% / 1.4× · Status 50% · Fire Rate 1 · Falloff 0–6m (−0%)
Permanent investments on this weapon copy — separate from the Prime variant.
Doubles mod capacity so endgame builds fit.
Usually the first permanent upgrade on a weapon you plan to main.
Adds or changes polarities so matching mods cost half capacity.
expect multiple Forma for a hungry config.
Unlocks utility options (Exilus on guns; melee focuses on stance polarity + utility mods).
Install when you need ammo, handling, or QoL without sacrificing damage slots.
Lets you install a weapon arcane for a strong passive bonus.
Worth it once the base mod config is already solid.
Unique rolled mod. Disposition 0.65.
Chase clean desirable stats; skip awkward negatives on low-disposition weapons.
The primed version — stronger stats and usually better polarities.
Upgrade path when relics/parts are available.
Common building blocks for this gun — not a full ranked build, just the mods you’ll see most often.
Multishot
Core multishot for pellet weapons.
Crit Chance
Common crit-chance option on shotguns.
Crit Damage
Crit damage for pellet crit builds.
Status Damage
Status-scaling damage on kill stacks.
Point Blank / Primed Point Blank
Base Damage
Shotgun damage foundation.
Elemental dual-stats
Elemental
Viral/Heat or Radiation lines for Steel Path.
Keeps magazines flowing on heavy pellet guns.
Hybrid
Faction/elemental hybrids when they fit the build.
Multishot → Crit (if crit-viable) → Elemental → QoL ammo/reload.
| Mission / Context | Rating | Why |
|---|---|---|
| Steel Path Survival / Defense / Disruption | Test whether Cedo still clears or enables clear when enemies are dense and overlevelled. | |
| Exterminate / Capture Speed Runs | Use Cedo when its fire pattern matches fast tile clears — skip if it feels awkward on empty lanes. | |
| Mobile Defense / Excavation | Hold objectives by deleting approach packs with Cedo, then reposition. | |
| Open World / Long Sightlines | Long sightlines favor hitscan/sniper/bow patterns over short falloff or melee. | |
| Solo Boss / Single-Target | Fine if Cedo has strong single-target multipliers; otherwise bring a dedicated boss weapon. |
Blueprint / parts commonly listed from sources like Entrati (Father), Friend. Full drop rows are in How to Get below.
Other options if Cedo isn’t the right fit.
Prime upgrade in the same line as Cedo — Cedo Prime has higher crit (20%) and higher status (567%). Compare polarities before Forma.
Another Shotgun if you want more status than Cedo (Arca Plasmor: 28.0%).
Another Shotgun if you want more status than Cedo (Astilla: 33.0%).