
Shotgun / Close-Range Clear
Amplify shockwaves of devastating sound with this Technocyte virus infested shotgun that hungers for blood, and desires nothing more than to feed upon its enemies. Alternative fire at enemies not vulnerable to Mercy Kills to swarm them with infested mites, while firing at vulnerable ones will perform a ranged execution.
Ordnance Telemetry
Damage
808.0
Crit
18.0%
Crit Mult
2.2x
Status
40.0%
Weapon dossier
Amplify shockwaves of devastating sound with this Technocyte virus infested shotgun that hungers for blood, and desires nothing more than to feed upon its enemies. Built as a shotgun / close-range clear option for squad clear and mission pressure.
Coda Bassocyst is not a signature weapon — any frame can use it without a signature passive.
Normal Attack
Radiation 19 · Blast 789
Projectile · Crit 18% / 2.2× · Status 40% · Fire Rate 1.17 · Projectile 62 · Falloff 35–60m (−67%)
Alt-Fire
Blast 303
Projectile · Crit 18% / 2.2× · Status 40% · Fire Rate 1.67 · Projectile 40
Permanent investments on this weapon copy — separate from the Prime variant.
Doubles mod capacity so endgame builds fit.
Usually the first permanent upgrade on a weapon you plan to main.
Adds or changes polarities so matching mods cost half capacity.
expect multiple Forma for a hungry config.
Unlocks utility options (Exilus on guns; melee focuses on stance polarity + utility mods).
Install when you need ammo, handling, or QoL without sacrificing damage slots.
Lets you install a weapon arcane for a strong passive bonus.
Worth it once the base mod config is already solid.
Unique rolled mod. Disposition 0.6.
Chase clean desirable stats; skip awkward negatives on low-disposition weapons.
Common building blocks for this gun — not a full ranked build, just the mods you’ll see most often.
Multishot
Core multishot for pellet weapons.
Crit Chance
Common crit-chance option on shotguns.
Crit Damage
Crit damage for pellet crit builds.
Status Damage
Status-scaling damage on kill stacks.
Point Blank / Primed Point Blank
Base Damage
Shotgun damage foundation.
Elemental dual-stats
Elemental
Viral/Heat or Radiation lines for Steel Path.
Keeps magazines flowing on heavy pellet guns.
Hybrid
Faction/elemental hybrids when they fit the build.
Multishot → Crit (if crit-viable) → Elemental → QoL ammo/reload.
| Mission / Context | Rating | Why |
|---|---|---|
| Steel Path Survival / Defense / Disruption | Test whether Coda Bassocyst still clears or enables clear when enemies are dense and overlevelled. | |
| Exterminate / Capture Speed Runs | Use Coda Bassocyst when its fire pattern matches fast tile clears — skip if it feels awkward on empty lanes. | |
| Mobile Defense / Excavation | Hold objectives by deleting approach packs with Coda Bassocyst, then reposition. | |
| Open World / Long Sightlines | Long sightlines favor hitscan/sniper/bow patterns over short falloff or melee. | |
| Solo Boss / Single-Target | Fine if Coda Bassocyst has strong single-target multipliers; otherwise bring a dedicated boss weapon. |
Check the How to Get table for blueprint / part drop sources.
Other options if Coda Bassocyst isn’t the right fit.
Another Shotgun if you want less status than Coda Bassocyst (Arca Plasmor: 28.0%).
Another Shotgun option if Coda Bassocyst’s handling or acquisition doesn’t fit your farm.