
Shotgun / Close-Range Clear
The Felarx invokes ancient times when aristocrats hunted game. For ceremonies, Orokin elites bred creatures reminiscent of game birds to reanimate cultural myths. They gave the Zariman crew Felarx and a brace of birds as a sign of acceptance into elite society. The brace of birds becomes a pair of pistols at the hands of the Void.
Ordnance Telemetry
Damage
190.0
Crit
20.0%
Crit Mult
2.0x
Status
5.5%
Damage Composition
190.0 total
Weapon dossier
The Felarx invokes ancient times when aristocrats hunted game. Built as a shotgun / close-range clear option for squad clear and mission pressure.
Felarx is not a signature weapon — any frame can use it without a signature passive.
Normal Attack
Impact 38 · Slash 83.6 · Puncture 68.4
Projectile · Crit 20% / 2× · Status 5.5% · Fire Rate 3 · Projectile 100 · Falloff 14–28m (−99%)
Incarnon Form
Impact 200 · Radiation 400
Projectile · Crit 20% / 3× · Status 20% · Fire Rate 1.5 · Projectile 100
Permanent investments on this weapon copy — separate from the Prime variant.
Doubles mod capacity so endgame builds fit.
Usually the first permanent upgrade on a weapon you plan to main.
Adds or changes polarities so matching mods cost half capacity.
expect multiple Forma for a hungry config.
Unlocks utility options (Exilus on guns; melee focuses on stance polarity + utility mods).
Install when you need ammo, handling, or QoL without sacrificing damage slots.
Lets you install a weapon arcane for a strong passive bonus.
Worth it once the base mod config is already solid.
Unique rolled mod. Disposition 0.6.
Chase clean desirable stats; skip awkward negatives on low-disposition weapons.
Common building blocks for this gun — not a full ranked build, just the mods you’ll see most often.
Multishot
Core multishot for pellet weapons.
Crit Chance
Common crit-chance option on shotguns.
Crit Damage
Crit damage for pellet crit builds.
Status Damage
Status-scaling damage on kill stacks.
Point Blank / Primed Point Blank
Base Damage
Shotgun damage foundation.
Elemental dual-stats
Elemental
Viral/Heat or Radiation lines for Steel Path.
Keeps magazines flowing on heavy pellet guns.
Hybrid
Faction/elemental hybrids when they fit the build.
Multishot → Crit (if crit-viable) → Elemental → QoL ammo/reload.
| Mission / Context | Rating | Why |
|---|---|---|
| Steel Path Survival / Defense / Disruption | Test whether Felarx still clears or enables clear when enemies are dense and overlevelled. | |
| Exterminate / Capture Speed Runs | Use Felarx when its fire pattern matches fast tile clears — skip if it feels awkward on empty lanes. | |
| Mobile Defense / Excavation | Hold objectives by deleting approach packs with Felarx, then reposition. | |
| Open World / Long Sightlines | Long sightlines favor hitscan/sniper/bow patterns over short falloff or melee. | |
| Solo Boss / Single-Target | Fine if Felarx has strong single-target multipliers; otherwise bring a dedicated boss weapon. |
Blueprint / parts commonly listed from sources like The Holdfasts (Cavalero), Guardian. Full drop rows are in How to Get below.
Other options if Felarx isn’t the right fit.
Another Shotgun if you want more status than Felarx (Arca Plasmor: 28.0%).
Another Shotgun if you want more status than Felarx (Astilla: 33.0%).