
Primary / Flexible DPS
The Gorgon sports a large magazine that allows it to provide suppressing fire and sustain a high damage rate over a long time. Its high Fire Rate is only achieved following a short wind-up cycle.
Ordnance Telemetry
Damage
25.0
Crit
17.0%
Crit Mult
1.5x
Status
9.0%
Damage Composition
25.0 total
Weapon dossier
The Gorgon sports a large magazine that allows it to provide suppressing fire and sustain a high damage rate over a long time. Built as a primary / flexible dps option for squad clear and mission pressure.
Gorgon is not a signature weapon — any frame can use it without a signature passive.
Fully Spooled
Impact 18.8 · Slash 2.5 · Puncture 3.8
Hit-Scan · Crit 17% / 1.5× · Status 9% · Fire Rate 12.5
Incarnon Form
Impact 20 · Slash 20 · Puncture 60
Projectile · Crit 21% / 1.9× · Status 19% · Fire Rate 0.83 · Projectile 120
Incarnon Form AoE
Heat 750
AoE · Crit 21% / 1.9× · Status 19% · Fire Rate 0.83 · Falloff 0–5m (−10%)
Permanent investments on this weapon copy — separate from the Prime variant.
Doubles mod capacity so endgame builds fit.
Usually the first permanent upgrade on a weapon you plan to main.
Adds or changes polarities so matching mods cost half capacity.
expect multiple Forma for a hungry config.
Unlocks utility options (Exilus on guns; melee focuses on stance polarity + utility mods).
Install when you need ammo, handling, or QoL without sacrificing damage slots.
Lets you install a weapon arcane for a strong passive bonus.
Worth it once the base mod config is already solid.
Unique rolled mod. Disposition 1.4.
Chase clean desirable stats; skip awkward negatives on low-disposition weapons.
Common building blocks for this gun — not a full ranked build, just the mods you’ll see most often.
Multishot
Core multishot — usually the first damage slot.
Base Damage
Flat rifle damage foundation — still the default +Damage slot under Galvanized suites.
Crit Chance
Strong crit-chance option; fire-rate trade is often acceptable.
Crit Damage
Standard crit-damage multiplier.
Crit / Headshots
Excellent when you can keep headshots; optional for pure spray.
Status Damage
Boosts elemental DoTs once procs are in the build.
Elemental dual-stats
Elemental
Viral + Heat or Corrosive + Heat for Steel Path.
Multishot / Set
Budget multishot plus Vigilante set crit chance.
Ammo Mutation / Magazine mods
QoL
Keeps long missions comfortable on hungry guns.
Multishot → Crit (if crit-viable) → Elemental → QoL ammo/reload.
| Mission / Context | Rating | Why |
|---|---|---|
| Steel Path Survival / Defense / Disruption | Test whether Gorgon still clears or enables clear when enemies are dense and overlevelled. | |
| Exterminate / Capture Speed Runs | Use Gorgon when its fire pattern matches fast tile clears — skip if it feels awkward on empty lanes. | |
| Mobile Defense / Excavation | Hold objectives by deleting approach packs with Gorgon, then reposition. | |
| Open World / Long Sightlines | Long sightlines favor hitscan/sniper/bow patterns over short falloff or melee. | |
| Solo Boss / Single-Target | Fine if Gorgon has strong single-target multipliers; otherwise bring a dedicated boss weapon. |
Blueprint / parts commonly listed from sources like Arid Heavy Gunner. Full drop rows are in How to Get below.
Other options if Gorgon isn’t the right fit.
Related variant in the same weapon line as Gorgon — Gorgon Wraith has higher damage (8%) and lower crit (12%). Compare polarities before Forma.
Related variant in the same weapon line as Gorgon — Prisma Gorgon has lower damage (8%) and higher crit (76%). Compare polarities before Forma.
Another Rifle if you want more crit than Gorgon (Acceltra: 32.0%).