
Status Primary / Primer
An even stronger Zarr cannon to meet the demands of Kuva Liches. With stronger explosive barrages, and long-range flak shots.
Ordnance Telemetry
Damage
723.0
Crit
25.0%
Crit Mult
2.5x
Status
31.0%
Damage Composition
723.0 total
Weapon dossier
An even stronger Zarr cannon to meet the demands of Kuva Liches. Built as a status primary / primer option for squad clear and mission pressure.
Kuva Zarr is not a signature weapon — any frame can use it without a signature passive.
Cannon Mode Projectile
Impact 50
Projectile · Crit 25% / 2.5× · Status 31% · Fire Rate 2.17 · Projectile 75
Cannon Mode Explosion
Blast 673
AoE · Crit 25% / 2.5× · Status 31% · Fire Rate 2.17 · Falloff 0–7m (−70%)
Cannon Mode Cluster Bomb Contact
Impact 15
Projectile · Crit 25% / 2.5× · Status 31% · Fire Rate 2.17 · Projectile 8
Cannon Mode Cluster Bomb Explosion
Blast 50
AoE · Crit 25% / 2.5× · Status 31% · Fire Rate 2.17 · Falloff 0–3m (−10%)
Barrage Mode
Impact 15 · Slash 10 · Puncture 25
Projectile · Crit 37% / 2.5× · Status 9.7% · Fire Rate 2.17 · Projectile 120 · Falloff 20–40m (−98%)
Permanent investments on this weapon copy — separate from the Prime variant.
Doubles mod capacity so endgame builds fit.
Usually the first permanent upgrade on a weapon you plan to main.
Adds or changes polarities so matching mods cost half capacity.
expect multiple Forma for a hungry config.
Unlocks utility options (Exilus on guns; melee focuses on stance polarity + utility mods).
Install when you need ammo, handling, or QoL without sacrificing damage slots.
Lets you install a weapon arcane for a strong passive bonus.
Worth it once the base mod config is already solid.
Unique rolled mod. Disposition 0.7.
Chase clean desirable stats; skip awkward negatives on low-disposition weapons.
Common building blocks for this gun — not a full ranked build, just the mods you’ll see most often.
Multishot
Core multishot — usually the first damage slot.
Base Damage
Flat rifle damage foundation — still the default +Damage slot under Galvanized suites.
Crit Chance
Strong crit-chance option; fire-rate trade is often acceptable.
Crit Damage
Standard crit-damage multiplier.
Crit / Headshots
Excellent when you can keep headshots; optional for pure spray.
Status Damage
Boosts elemental DoTs once procs are in the build.
Elemental dual-stats
Elemental
Viral + Heat or Corrosive + Heat for Steel Path.
Multishot / Set
Budget multishot plus Vigilante set crit chance.
Ammo Mutation / Magazine mods
QoL
Keeps long missions comfortable on hungry guns.
Multishot → Crit (if crit-viable) → Elemental → QoL ammo/reload.
| Mission / Context | Rating | Why |
|---|---|---|
| Steel Path Survival / Defense / Disruption | Test whether Kuva Zarr still clears or enables clear when enemies are dense and overlevelled. | |
| Exterminate / Capture Speed Runs | Use Kuva Zarr when its fire pattern matches fast tile clears — skip if it feels awkward on empty lanes. | |
| Mobile Defense / Excavation | Hold objectives by deleting approach packs with Kuva Zarr, then reposition. | |
| Open World / Long Sightlines | Long sightlines favor hitscan/sniper/bow patterns over short falloff or melee. | |
| Solo Boss / Single-Target | Fine if Kuva Zarr has strong single-target multipliers; otherwise bring a dedicated boss weapon. |
Check the How to Get table for blueprint / part drop sources.
Other options if Kuva Zarr isn’t the right fit.
Related variant in the same weapon line as Kuva Zarr — Zarr has lower damage (72%) and lower crit (32%). Compare polarities before Forma.
Another Launcher if you want less crit than Kuva Zarr (Carmine Penta: 10.0%).
Another Launcher if you want less crit than Kuva Zarr (Kuva Ogris: 9.0%).