Theorylytics
Zarr

Zarr

Status Primary / Primer

Unload a barrage of explosives or a huge shot of flak from this cannon’s enormous barrel.

Role
Status Primary / Primer
Polarities
MaduraiMadurai
Exilus
ExilusMaduraiMadurai
Mastery
7
Disposition
1.15
Introduced
Update 19.0 (2016-11-11)

Stats

Ordnance Telemetry

LauncherSemiAlarmingPrimary

Damage

200.0

Crit

17.0%

Crit Mult

2.5x

Status

29.0%

Damage Composition

200.0 total

Impact
25.0
Puncture
0.0
Slash
0.0
Fire Rate
1.67
Magazine
3
Reload
2.25s
Accuracy
100.0
Disposition1.15
MaduraiExilus Madurai
  • Multishot1.0
  • Mastery7
  • IntroducedUpdate 19.0 (2016-11-11)
  • Market225 Platinum
  • Build Cost30,000 Credits
  • Build Time24h 0m
  • Rush40 Platinum

Weapon dossier

Verified 2026-07-23

Playstyle

Unload a barrage of explosives or a huge shot of flak from this cannon’s enormous barrel. Built as a status primary / primer option for squad clear and mission pressure.

Signature

Zarr is not a signature weapon — any frame can use it without a signature passive.

When to Pick

  • You want a Launcher that fits a status primary / primer play pattern.
  • Your loadout needs what Zarr does well — check Mission Usefulness below before investing Forma.
  • You’re ready to Catalyze / Forma it if you plan to main it on Steel Path.

Attack Modes

  • Cannon Mode Projectile

    Impact 25

    Projectile · Crit 17% / 2.5× · Status 29% · Fire Rate 1.67 · Projectile 40

  • Cannon Mode Explosion

    Blast 175

    AoE · Crit 17% / 2.5× · Status 29% · Fire Rate 1.67 · Falloff 0–4.9m (−50%)

  • Cannon Mode Cluster Bomb Contact

    Impact 15

    Projectile · Crit 15% / 2× · Status 20% · Fire Rate 1.67 · Projectile 8

  • Cannon Mode Cluster Bomb Explosion

    Blast 50

    Projectile · Crit 15% / 2× · Status 10% · Fire Rate 1.67 · Falloff 0–3m (−90%)

  • Barrage Mode

    Impact 24 · Slash 16 · Puncture 40

    Projectile · Crit 17% / 2.5× · Status 8.7% · Fire Rate 3 · Projectile 120

Attack Notes

  • Cannon Mode Projectile (Projectile): Impact 25.0.
  • Cannon Mode Explosion (AoE): Blast 175.0.
  • Cannon Mode Cluster Bomb Contact (Projectile): Impact 15.0.

Upgrades

Permanent investments on this weapon copy — separate from the Prime variant.

  • Orokin CatalystCapacity

    Doubles mod capacity so endgame builds fit.

    Usually the first permanent upgrade on a weapon you plan to main.

  • FormaPolarity

    Adds or changes polarities so matching mods cost half capacity.

    expect multiple Forma for a hungry config.

  • Exilus Weapon AdapterSlot

    Unlocks utility options (Exilus on guns; melee focuses on stance polarity + utility mods).

    Install when you need ammo, handling, or QoL without sacrificing damage slots.

  • Primary Arcane AdapterArcane

    Lets you install a weapon arcane for a strong passive bonus.

    Worth it once the base mod config is already solid.

  • Riven ModRiven

    Unique rolled mod. Disposition 1.15.

    Chase clean desirable stats; skip awkward negatives on low-disposition weapons.

Mod Scaling

Multishot

Usually the highest value damage slot — more projectiles, more procs, more clear.

Critical

Stack crit chance/damage when the weapon’s crit stats justify a crit suite.

Elemental

Faction/elemental lines for Steel Path; Viral+Heat is a safe default on many guns.

Fire Rate

Fire rate raises DPS but burns ammo — pair with reload/ammo economy when needed.

Priority

Multishot → Crit (if crit-viable) → Elemental → QoL ammo/reload.

Mission Usefulness

Mission / ContextRatingWhy
Steel Path Survival / Defense / DisruptionStrongTest whether Zarr still clears or enables clear when enemies are dense and overlevelled.
Exterminate / Capture Speed RunsStrongUse Zarr when its fire pattern matches fast tile clears — skip if it feels awkward on empty lanes.
Mobile Defense / ExcavationStrongHold objectives by deleting approach packs with Zarr, then reposition.
Open World / Long SightlinesSituationalLong sightlines favor hitscan/sniper/bow patterns over short falloff or melee.
Solo Boss / Single-TargetSituationalFine if Zarr has strong single-target multipliers; otherwise bring a dedicated boss weapon.

Acquisition

Check the How to Get table for blueprint / part drop sources.

Crafting

Build
Credits
30,000
Time
24h 0m
Rush
40 Plat
Total resources
Credits
30,000
Time
1d
Rush
40 Plat

Alternatives

Other options if Zarr isn’t the right fit.

  • Kuva Zarr

    Related variant in the same weapon line as Zarr — Kuva Zarr has higher damage (262%) and higher crit (47%). Compare polarities before Forma.

  • Carmine Penta

    Another Launcher if you want less status than Zarr (Carmine Penta: 10.0%).

  • Kuva Ogris

    Another Launcher if you want more status than Zarr (Kuva Ogris: 47.0%).