
Shotgun / Close-Range Clear
The Strun is a standard shotgun. Reliable, versatile and deadly.
Ordnance Telemetry
Damage
18.0
Crit
7.5%
Crit Mult
2.0x
Status
6.0%
Damage Composition
18.0 total
Weapon dossier
The Strun is a standard shotgun. Built as a shotgun / close-range clear option for squad clear and mission pressure.
Mk1-Strun is not a signature weapon — any frame can use it without a signature passive.
Normal Attack
Impact 9.9 · Slash 5.4 · Puncture 2.7
Hit-Scan · Crit 7.5% / 2× · Status 6% · Fire Rate 2.08 · Falloff 15–25m (−50%)
Incarnon Form
Impact 100
Projectile · Crit 44% / 3× · Status 40% · Fire Rate 1.5 · Projectile 200
Incarnon Form AoE
Slash 60 · Puncture 25 · Blast 45
AoE · Crit 44% / 3× · Status 40% · Fire Rate 1.5 · Falloff 0–4m (−20%)
Permanent investments on this weapon copy — separate from the Prime variant.
Doubles mod capacity so endgame builds fit.
Usually the first permanent upgrade on a weapon you plan to main.
Adds or changes polarities so matching mods cost half capacity.
expect multiple Forma for a hungry config.
Unlocks utility options (Exilus on guns; melee focuses on stance polarity + utility mods).
Install when you need ammo, handling, or QoL without sacrificing damage slots.
Lets you install a weapon arcane for a strong passive bonus.
Worth it once the base mod config is already solid.
Unique rolled mod. Disposition 1.45.
Chase clean desirable stats; skip awkward negatives on low-disposition weapons.
The primed version — stronger stats and usually better polarities.
Upgrade path when relics/parts are available.
Common building blocks for this gun — not a full ranked build, just the mods you’ll see most often.
Multishot
Core multishot for pellet weapons.
Crit Chance
Common crit-chance option on shotguns.
Crit Damage
Crit damage for pellet crit builds.
Status Damage
Status-scaling damage on kill stacks.
Point Blank / Primed Point Blank
Base Damage
Shotgun damage foundation.
Elemental dual-stats
Elemental
Viral/Heat or Radiation lines for Steel Path.
Keeps magazines flowing on heavy pellet guns.
Hybrid
Faction/elemental hybrids when they fit the build.
Multishot → Crit (if crit-viable) → Elemental → QoL ammo/reload.
| Mission / Context | Rating | Why |
|---|---|---|
| Steel Path Survival / Defense / Disruption | Test whether Mk1-Strun still clears or enables clear when enemies are dense and overlevelled. | |
| Exterminate / Capture Speed Runs | Use Mk1-Strun when its fire pattern matches fast tile clears — skip if it feels awkward on empty lanes. | |
| Mobile Defense / Excavation | Hold objectives by deleting approach packs with Mk1-Strun, then reposition. | |
| Open World / Long Sightlines | Long sightlines favor hitscan/sniper/bow patterns over short falloff or melee. | |
| Solo Boss / Single-Target | Fine if Mk1-Strun has strong single-target multipliers; otherwise bring a dedicated boss weapon. |
Check the How to Get table for blueprint / part drop sources.
Other options if Mk1-Strun isn’t the right fit.
Related variant in the same weapon line as Mk1-Strun — Strun has higher damage (39%) and lower status (17%). Compare polarities before Forma.
Prime upgrade in the same line as Mk1-Strun — Strun Prime has higher damage (200%) and higher crit (220%). Compare polarities before Forma.
Related variant in the same weapon line as Mk1-Strun — Strun Wraith has higher damage (122%) and higher crit (140%). Compare polarities before Forma.