
Shotgun / Close-Range Clear
The Strun is a standard shotgun. Reliable, versatile and deadly.
Ordnance Telemetry
Damage
25.0
Crit
7.5%
Crit Mult
1.5x
Status
5.0%
Damage Composition
25.0 total
Weapon dossier
The Strun is a standard shotgun. Built as a shotgun / close-range clear option for squad clear and mission pressure.
Strun is not a signature weapon — any frame can use it without a signature passive.
Normal Attack
Impact 13.8 · Slash 7.5 · Puncture 3.8
Hit-Scan · Crit 7.5% / 1.5× · Status 5% · Fire Rate 2.5 · Falloff 12–25m (−40%)
Incarnon Form
Impact 100
Projectile · Crit 44% / 2.8× · Status 40% · Fire Rate 2 · Projectile 200
Incarnon Form AoE
Slash 80 · Puncture 30 · Blast 60
AoE · Crit 44% / 2.8× · Status 40% · Fire Rate 2 · Falloff 0–4m (−20%)
Permanent investments on this weapon copy — separate from the Prime variant.
Doubles mod capacity so endgame builds fit.
Usually the first permanent upgrade on a weapon you plan to main.
Adds or changes polarities so matching mods cost half capacity.
expect multiple Forma for a hungry config.
Unlocks utility options (Exilus on guns; melee focuses on stance polarity + utility mods).
Install when you need ammo, handling, or QoL without sacrificing damage slots.
Lets you install a weapon arcane for a strong passive bonus.
Worth it once the base mod config is already solid.
Unique rolled mod. Disposition 1.4.
Chase clean desirable stats; skip awkward negatives on low-disposition weapons.
The primed version — stronger stats and usually better polarities.
Upgrade path when relics/parts are available.
Common building blocks for this gun — not a full ranked build, just the mods you’ll see most often.
Multishot
Core multishot for pellet weapons.
Crit Chance
Common crit-chance option on shotguns.
Crit Damage
Crit damage for pellet crit builds.
Status Damage
Status-scaling damage on kill stacks.
Point Blank / Primed Point Blank
Base Damage
Shotgun damage foundation.
Elemental dual-stats
Elemental
Viral/Heat or Radiation lines for Steel Path.
Keeps magazines flowing on heavy pellet guns.
Hybrid
Faction/elemental hybrids when they fit the build.
Multishot → Crit (if crit-viable) → Elemental → QoL ammo/reload.
| Mission / Context | Rating | Why |
|---|---|---|
| Steel Path Survival / Defense / Disruption | Test whether Strun still clears or enables clear when enemies are dense and overlevelled. | |
| Exterminate / Capture Speed Runs | Use Strun when its fire pattern matches fast tile clears — skip if it feels awkward on empty lanes. | |
| Mobile Defense / Excavation | Hold objectives by deleting approach packs with Strun, then reposition. | |
| Open World / Long Sightlines | Long sightlines favor hitscan/sniper/bow patterns over short falloff or melee. | |
| Solo Boss / Single-Target | Fine if Strun has strong single-target multipliers; otherwise bring a dedicated boss weapon. |
Blueprint / parts commonly listed from sources like Conclave, Typhoon. Full drop rows are in How to Get below.
Other options if Strun isn’t the right fit.
Related variant in the same weapon line as Strun — Mk1-Strun has lower damage (28%) and higher status (20%). Compare polarities before Forma.
Prime upgrade in the same line as Strun — Strun Prime has higher damage (116%) and higher crit (220%). Compare polarities before Forma.
Related variant in the same weapon line as Strun — Strun Wraith has higher damage (60%) and higher crit (140%). Compare polarities before Forma.