
Shotgun / Close-Range Clear
An energy projectile bursts forth from the Steflos and grows as it rushes toward enemies. The projectile's duration increases when it hits an enemy. When Citrine fires the Steflos, its projectile speed increases.
Ordnance Telemetry
Damage
320.0
Crit
14.0%
Crit Mult
2.2x
Status
22.0%
Damage Composition
320.0 total
Weapon dossier
An energy projectile bursts forth from the Steflos and grows as it rushes toward enemies. Built as a shotgun / close-range clear option for squad clear and mission pressure.
Steflos is not a signature weapon — any frame can use it without a signature passive.
Normal Attack
Impact 130 · Heat 190
Projectile · Crit 14% / 2.2× · Status 22% · Fire Rate 3 · Projectile 20 · Falloff 8–16m (−97%)
Permanent investments on this weapon copy — separate from the Prime variant.
Doubles mod capacity so endgame builds fit.
Usually the first permanent upgrade on a weapon you plan to main.
Adds or changes polarities so matching mods cost half capacity.
expect multiple Forma for a hungry config.
Unlocks utility options (Exilus on guns; melee focuses on stance polarity + utility mods).
Install when you need ammo, handling, or QoL without sacrificing damage slots.
Lets you install a weapon arcane for a strong passive bonus.
Worth it once the base mod config is already solid.
Unique rolled mod. Disposition 1.25.
Chase clean desirable stats; skip awkward negatives on low-disposition weapons.
Common building blocks for this gun — not a full ranked build, just the mods you’ll see most often.
Multishot
Core multishot for pellet weapons.
Crit Chance
Common crit-chance option on shotguns.
Crit Damage
Crit damage for pellet crit builds.
Status Damage
Status-scaling damage on kill stacks.
Point Blank / Primed Point Blank
Base Damage
Shotgun damage foundation.
Elemental dual-stats
Elemental
Viral/Heat or Radiation lines for Steel Path.
Keeps magazines flowing on heavy pellet guns.
Hybrid
Faction/elemental hybrids when they fit the build.
Multishot → Crit (if crit-viable) → Elemental → QoL ammo/reload.
| Mission / Context | Rating | Why |
|---|---|---|
| Steel Path Survival / Defense / Disruption | Test whether Steflos still clears or enables clear when enemies are dense and overlevelled. | |
| Exterminate / Capture Speed Runs | Use Steflos when its fire pattern matches fast tile clears — skip if it feels awkward on empty lanes. | |
| Mobile Defense / Excavation | Hold objectives by deleting approach packs with Steflos, then reposition. | |
| Open World / Long Sightlines | Long sightlines favor hitscan/sniper/bow patterns over short falloff or melee. | |
| Solo Boss / Single-Target | Fine if Steflos has strong single-target multipliers; otherwise bring a dedicated boss weapon. |
Blueprint / parts commonly listed from sources like Mars/Tyana Pass (Defense), Rotation A. Full drop rows are in How to Get below.
Other options if Steflos isn’t the right fit.
Another Shotgun option if Steflos’s handling or acquisition doesn’t fit your farm.
Another Shotgun if you want more status than Steflos (Astilla: 33.0%).