Theorylytics
Coda Pox

Coda Pox

Status Secondary / Primer

These festering, writhing, throwable projectiles of pus and gas have been improved with a greater Magazine Size, Critical Chance, Critical Damage, Status Chance, and Damage.

Role
Status Secondary / Primer
Polarities
MaduraiMaduraiMaduraiMadurai
Exilus
ExilusNaramonNaramon
Mastery
17
Disposition
1.0
Introduced
Update 38.5 (2025-03-19)

Stats

Ordnance Telemetry

PistolAutoSilentSecondary

Damage

90.0

Crit

10.0%

Crit Mult

2.2x

Status

45.0%

Fire Rate
2.08
Magazine
8
Reload
1.0s
Accuracy
100.0
Disposition1.0
MaduraiMaduraiExilus Naramon
  • Multishot1.0
  • Mastery17
  • IntroducedUpdate 38.5 (2025-03-19)

Weapon dossier

Verified 2026-07-23

Playstyle

These festering, writhing, throwable projectiles of pus and gas have been improved with a greater Magazine Size, Critical Chance, Critical Damage, Status Chance, and Damage. Built as a status secondary / primer option for squad clear and mission pressure.

Signature

Coda Pox is not a signature weapon — any frame can use it without a signature passive.

When to Pick

  • You want a Pistol that fits a status secondary / primer play pattern.
  • Your loadout needs what Coda Pox does well — check Mission Usefulness below before investing Forma.
  • You’re ready to Catalyze / Forma it if you plan to main it on Steel Path.

Attack Modes

  • Spore Impact

    Toxin 55

    Projectile · Crit 10% / 2.2× · Status 45% · Fire Rate 2.08 · Projectile 30

  • Poison Cloud

    Toxin 35

    AoE · Crit 10% / 2.2× · Status 45% · Fire Rate 1 · Falloff 0–2.8m (−0%)

Attack Notes

  • Spore Impact (Projectile): Toxin 55.0.
  • Poison Cloud (AoE): Toxin 35.0.

Upgrades

Permanent investments on this weapon copy — separate from the Prime variant.

  • Orokin CatalystCapacity

    Doubles mod capacity so endgame builds fit.

    Usually the first permanent upgrade on a weapon you plan to main.

  • FormaPolarity

    Adds or changes polarities so matching mods cost half capacity.

    expect multiple Forma for a hungry config.

  • Exilus Weapon AdapterSlot

    Unlocks utility options (Exilus on guns; melee focuses on stance polarity + utility mods).

    Install when you need ammo, handling, or QoL without sacrificing damage slots.

  • Secondary Arcane AdapterArcane

    Lets you install a weapon arcane for a strong passive bonus.

    Worth it once the base mod config is already solid.

  • Riven ModRiven

    Unique rolled mod. Disposition 1.0.

    Chase clean desirable stats; skip awkward negatives on low-disposition weapons.

Mod Scaling

Multishot

Usually the highest value damage slot — more projectiles, more procs, more clear.

Critical

Stack crit chance/damage when the weapon’s crit stats justify a crit suite.

Elemental

Faction/elemental lines for Steel Path; Viral+Heat is a safe default on many guns.

Fire Rate

Fire rate raises DPS but burns ammo — pair with reload/ammo economy when needed.

Priority

Multishot → Crit (if crit-viable) → Elemental → QoL ammo/reload.

Mission Usefulness

Mission / ContextRatingWhy
Steel Path Survival / Defense / DisruptionStrongTest whether Coda Pox still clears or enables clear when enemies are dense and overlevelled.
Exterminate / Capture Speed RunsStrongUse Coda Pox when its fire pattern matches fast tile clears — skip if it feels awkward on empty lanes.
Mobile Defense / ExcavationStrongHold objectives by deleting approach packs with Coda Pox, then reposition.
Open World / Long SightlinesSituationalLong sightlines favor hitscan/sniper/bow patterns over short falloff or melee.
Solo Boss / Single-TargetSituationalFine if Coda Pox has strong single-target multipliers; otherwise bring a dedicated boss weapon.

Acquisition

Check the How to Get table for blueprint / part drop sources.

Alternatives

Other options if Coda Pox isn’t the right fit.

  • Acrid

    Another Pistol if you want less status than Coda Pox (Acrid: 10.0%).

  • Afuris Prime

    Another Pistol if you want less status than Coda Pox (Afuris Prime: 30.0%).