
Secondary / Flexible
Ring the death knell. Headshots briefly turn this scoped pistol into a rapid-fire, Critical Damage fiend that uses no ammo. When used by Harrow, Knell has a 2-round mag.
Ordnance Telemetry
Damage
150.0
Crit
20.0%
Crit Mult
1.5x
Status
5.0%
Damage Composition
150.0 total
Weapon dossier
Ring the death knell. Built as a secondary / flexible option for squad clear and mission pressure.
Knell is not a signature weapon — any frame can use it without a signature passive.
Normal Attack
Impact 63 · Slash 18 · Puncture 69
Hit-Scan · Crit 20% / 1.5× · Status 5% · Fire Rate 4
Permanent investments on this weapon copy — separate from the Prime variant.
Doubles mod capacity so endgame builds fit.
Usually the first permanent upgrade on a weapon you plan to main.
Adds or changes polarities so matching mods cost half capacity.
expect multiple Forma for a hungry config.
Unlocks utility options (Exilus on guns; melee focuses on stance polarity + utility mods).
Install when you need ammo, handling, or QoL without sacrificing damage slots.
Lets you install a weapon arcane for a strong passive bonus.
Worth it once the base mod config is already solid.
Unique rolled mod. Disposition 1.25.
Chase clean desirable stats; skip awkward negatives on low-disposition weapons.
The primed version — stronger stats and usually better polarities.
Upgrade path when relics/parts are available.
Common building blocks for this gun — not a full ranked build, just the mods you’ll see most often.
Multishot
Secondary multishot backbone.
Primed Pistol Gambit / Pistol Gambit
Crit Chance
Crit chance for secondary crit suites.
Primed Target Cracker / Target Cracker
Crit Damage
Crit damage pair for Gambit.
Status Damage
Status-scaling secondary damage.
Base Damage
Flat secondary damage foundation.
Elemental dual-stats
Elemental
Viral + Heat remains a safe default.
Secondary Deadhead / Merciless (Arcane)
Arcane
Primary-style weapon arcanes on primed secondary builds.
Ammo economy for high fire-rate pistols.
Multishot → Crit (if crit-viable) → Elemental → QoL ammo/reload.
| Mission / Context | Rating | Why |
|---|---|---|
| Steel Path Survival / Defense / Disruption | Test whether Knell still clears or enables clear when enemies are dense and overlevelled. | |
| Exterminate / Capture Speed Runs | Use Knell when its fire pattern matches fast tile clears — skip if it feels awkward on empty lanes. | |
| Mobile Defense / Excavation | Hold objectives by deleting approach packs with Knell, then reposition. | |
| Open World / Long Sightlines | Long sightlines favor hitscan/sniper/bow patterns over short falloff or melee. | |
| Solo Boss / Single-Target | Fine if Knell has strong single-target multipliers; otherwise bring a dedicated boss weapon. |
Check the How to Get table for blueprint / part drop sources.
Other options if Knell isn’t the right fit.
Prime upgrade in the same line as Knell — Knell Prime has higher damage (20%) and higher crit (100%). Compare polarities before Forma.
Another Pistol if you want less crit than Knell (Acrid: 5.0%).
Another Pistol if you want more status than Knell (Afuris Prime: 30.0%).