
Crit Secondary
An ancient weapon designed by the Entrati. Primary fire siphons life essence from the target to fuel a devastating secondary fire. This large, weighty double-barreled pistol delivers twin projectiles that pack a punch, exploding on impact. Secondary fire puts the weapon in lock-on mode. Aim to lock onto multiple targets, then fire to unleash homing projectiles.
Ordnance Telemetry
Damage
94.0
Crit
30.0%
Crit Mult
2.2x
Status
14.0%
Damage Composition
94.0 total
Weapon dossier
An ancient weapon designed by the Entrati. Built as a crit secondary option for squad clear and mission pressure.
Sepulcrum is not a signature weapon — any frame can use it without a signature passive.
Primary-Fire
Impact 9.6 · Slash 11.5 · Puncture 26.9
Projectile · Crit 30% / 2.2× · Status 14% · Fire Rate 1.83 · Projectile 200
Radial Attack
Heat 46
AoE · Crit 30% / 2.2× · Status 14% · Fire Rate 1.83 · Falloff 0–1.6m (−20%)
Lock-On Mode
Impact 19.2 · Slash 23 · Puncture 53.8
Projectile · Crit 38% / 3× · Status 26% · Fire Rate 1 · Projectile 60
Lock-On Radial Attack
Heat 480
AoE · Crit 38% / 3× · Status 26% · Fire Rate 1 · Falloff 0–3m (−20%)
Permanent investments on this weapon copy — separate from the Prime variant.
Doubles mod capacity so endgame builds fit.
Usually the first permanent upgrade on a weapon you plan to main.
Adds or changes polarities so matching mods cost half capacity.
expect multiple Forma for a hungry config.
Unlocks utility options (Exilus on guns; melee focuses on stance polarity + utility mods).
Install when you need ammo, handling, or QoL without sacrificing damage slots.
Lets you install a weapon arcane for a strong passive bonus.
Worth it once the base mod config is already solid.
Unique rolled mod. Disposition 1.1.
Chase clean desirable stats; skip awkward negatives on low-disposition weapons.
Common building blocks for this gun — not a full ranked build, just the mods you’ll see most often.
Multishot
Secondary multishot backbone.
Primed Pistol Gambit / Pistol Gambit
Crit Chance
Crit chance for secondary crit suites.
Primed Target Cracker / Target Cracker
Crit Damage
Crit damage pair for Gambit.
Status Damage
Status-scaling secondary damage.
Base Damage
Flat secondary damage foundation.
Elemental dual-stats
Elemental
Viral + Heat remains a safe default.
Secondary Deadhead / Merciless (Arcane)
Arcane
Primary-style weapon arcanes on primed secondary builds.
Ammo economy for high fire-rate pistols.
Multishot → Crit (if crit-viable) → Elemental → QoL ammo/reload.
| Mission / Context | Rating | Why |
|---|---|---|
| Steel Path Survival / Defense / Disruption | Test whether Sepulcrum still clears or enables clear when enemies are dense and overlevelled. | |
| Exterminate / Capture Speed Runs | Use Sepulcrum when its fire pattern matches fast tile clears — skip if it feels awkward on empty lanes. | |
| Mobile Defense / Excavation | Hold objectives by deleting approach packs with Sepulcrum, then reposition. | |
| Open World / Long Sightlines | Long sightlines favor hitscan/sniper/bow patterns over short falloff or melee. | |
| Solo Boss / Single-Target | Fine if Sepulcrum has strong single-target multipliers; otherwise bring a dedicated boss weapon. |
Blueprint / parts commonly listed from sources like Entrati (Father), Acquaintance. Full drop rows are in How to Get below.
Other options if Sepulcrum isn’t the right fit.
Another Pistol if you want less crit than Sepulcrum (Acrid: 5.0%).
Another Pistol if you want less crit than Sepulcrum (Afuris Prime: 16.0%).