Theorylytics
9

Target Fixation

Tail Wind Augment: Casting Tail Wind resets Zephyr’s bullet jump. Each enemy hit increases Tail Wind Damage by 100%. Damage resets upon b…

Zephyr
RareSituationalWarframe · Zephyr

Target Fixation

Tail Wind Augment: Casting Tail Wind resets Zephyr’s bullet jump. Each enemy hit increases Tail Wind Damage by 100%. Damage resets upon being on the ground for 2s. — Zephyr mod.

Target Fixation is a Rare warframe mod for Zephyr. Max rank: Tail Wind Augment: Casting Tail Wind resets Zephyr’s bullet jump. Each enemy hit increases Tail Wind Damage by 100%. Damage resets upon being on the ground for 2s..

Open full augment guide →

Polarity
ZenurikZenurik
Compat
Zephyr
Drain @ rank
9 / 5matched
Max effect
Tail Wind Augment: Casting Tail Wind resets Zephyr’s bullet jump. Each enemy hit increases Tail Wind Damage by 100%. Damage resets upon being on the ground for 2s.

Rank scrubber

Rank 3 / 3

  • Tail Wind Augment: Casting Tail Wind resets Zephyr’s bullet jump. Each enemy hit increases Tail Wind Damage by 100%. Damage resets upon being on the ground for 2s.

Drain 9 unmatched · 5 with Zenurik match · max 9

Overview

Starts at (rank 0)

  • Tail Wind Augment: Casting Tail Wind resets Zephyr’s bullet jump. Each enemy hit increases Tail Wind Damage by 40%. Damage resets upon being on the ground for 2s.

Max rank (3)

  • Tail Wind Augment: Casting Tail Wind resets Zephyr’s bullet jump. Each enemy hit increases Tail Wind Damage by 100%. Damage resets upon being on the ground for 2s.

Rank Table

RankEffectDrainMatched
0Tail Wind Augment: Casting Tail Wind resets Zephyr’s bullet jump. Each enemy hit increases Tail Wind Damage by 40%. Damage resets upon being on the ground for 2s.63
1Tail Wind Augment: Casting Tail Wind resets Zephyr’s bullet jump. Each enemy hit increases Tail Wind Damage by 60%. Damage resets upon being on the ground for 2s.74
2Tail Wind Augment: Casting Tail Wind resets Zephyr’s bullet jump. Each enemy hit increases Tail Wind Damage by 80%. Damage resets upon being on the ground for 2s.84
3Tail Wind Augment: Casting Tail Wind resets Zephyr’s bullet jump. Each enemy hit increases Tail Wind Damage by 100%. Damage resets upon being on the ground for 2s.95

Capacity & Forma

At max rank

Unmatched

9

Zenurik match

5

Max drain 9 unmatched / 5 with a matching Zenurik polarity (base 6, ranks 0–3).

Drop Sources

Farm call: Best listed source: New Loka, Flawless at 100.00%.

  • TopNew Loka, FlawlessTarget Fixation (Zephyr)Common · 100.00%
  • Red Veil, ExaltedTarget Fixation (Zephyr)Common · 100.00%

Worth the Slot?

  • Evaluate whether Tail Wind Augment: Casting Tail Wind resets Zephyr’s bullet jump. Each enemy hit increases Tail Wind Damage by 100%. Damage resets upon being on the ground for 2s. is worth a slot on your Zephyr build.
  • Polarity is Zenurik; matching halves capacity cost at every rank.
  • Augments are kit-specific — only slot when the ability change fits the mission.