Theorylytics

Warframe Augment

Target Fixation

For Tail Wind·Used by Zephyr

9

Target Fixation

Tail Wind Augment: Casting Tail Wind resets Zephyr’s bullet jump. Each enemy hit increases Tail Wind Damage by 100%. Damage resets upon b…

Zephyr

Augments Tail Wind

Tail Wind Augment: Casting Tail Wind resets Zephyr’s bullet jump. Each enemy hit increases Tail Wind Damage by 100%. Damage resets upon being on the ground for 2s.

Ranks 0–3 · base drain 6

AcquisitionCommonly listed from New Loka, Flawless; also check Syndicate offerings / trade.

Verified 2026-07-22

Augment dossier · Target Fixation

Ability 1 · Tail Wind

Rank Table

RankStats
Rank 0
  • Tail Wind Augment: Casting Tail Wind resets Zephyr’s bullet jump. Each enemy hit increases Tail Wind Damage by 40%. Damage resets upon being on the ground for 2s.
Rank 1
  • Tail Wind Augment: Casting Tail Wind resets Zephyr’s bullet jump. Each enemy hit increases Tail Wind Damage by 60%. Damage resets upon being on the ground for 2s.
Rank 2
  • Tail Wind Augment: Casting Tail Wind resets Zephyr’s bullet jump. Each enemy hit increases Tail Wind Damage by 80%. Damage resets upon being on the ground for 2s.
Rank 3
  • Tail Wind Augment: Casting Tail Wind resets Zephyr’s bullet jump. Each enemy hit increases Tail Wind Damage by 100%. Damage resets upon being on the ground for 2s.

Cast Changes

  • Changes how Tail Wind plays: Tail Wind Augment: Casting Tail Wind resets Zephyr’s bullet jump.
  • Higher ranks usually improve the key magnitude or duration of the augment.

Worth the Slot?

  • Equip Target Fixation when that change is part of your standard Zephyr loop.
  • Skip it for generalist builds if capacity is tighter on survivability or parkour mods.

Mission Usefulness

Mission / ContextRatingWhy
Steel Path Survival / Defense / DisruptionStrongDense missions are where most Zephyr augments prove whether they belong in the build.
Mobile Defense / ExcavationSituationalWorth it if the augment helps hold or clear the objective faster.
Casual Star-Chart FarmsSituationalOften skippable when base abilities already overkill the content.

Tips & Tricks

  • Read the max-rank text — Target Fixation often only feels complete at rank 3.
  • Try one mission with and without it on Zephyr before locking the slot.
  • If you Helminth over Tail Wind, this augment usually becomes irrelevant on that loadout.

Notes

  • Compatible with Zephyr (Zephyr).
  • Polarity: zenurik; rarity: Rare.

Other Zephyr augments