Theorylytics

Warframe Augment

Explosive Legerdemain

For Sleight Of Hand·Used by Mirage

9

Explosive Legerdemain

Sleight of Hand Augment: Ammo and Orbs pickups are turned into proximity mines that deal 1000 Damage with a 100% Status Chance.

Mirage

Augments Sleight Of Hand

Sleight of Hand Augment: Ammo and Orbs pickups are turned into proximity mines that deal 1000 Damage with a 100% Status Chance.

Ranks 0–3 · base drain 6

AcquisitionCommonly listed from Arbiters of Hexis, Maxim; also check Syndicate offerings / trade.

Verified 2026-07-22

Augment dossier · Explosive Legerdemain

Ability 2 · Sleight Of Hand

Rank Table

RankStats
Rank 0
  • Sleight of Hand Augment: Ammo and Orbs pickups are turned into proximity mines that deal 500 Damage with a 50% Status Chance.
Rank 1
  • Sleight of Hand Augment: Ammo and Orbs pickups are turned into proximity mines that deal 600 Damage with a 65% Status Chance.
Rank 2
  • Sleight of Hand Augment: Ammo and Orbs pickups are turned into proximity mines that deal 800 Damage with a 80% Status Chance.
Rank 3
  • Sleight of Hand Augment: Ammo and Orbs pickups are turned into proximity mines that deal 1000 Damage with a 100% Status Chance.

Cast Changes

  • Changes how Sleight Of Hand plays: Sleight of Hand Augment: Ammo and Orbs pickups are turned into proximity mines that deal 1000 Damage with a 100% Status Chance.
  • Higher ranks usually improve the key magnitude or duration of the augment.

Worth the Slot?

  • Equip Explosive Legerdemain when that change is part of your standard Mirage loop.
  • Skip it for generalist builds if capacity is tighter on survivability or parkour mods.

Mission Usefulness

Mission / ContextRatingWhy
Steel Path Survival / Defense / DisruptionStrongDense missions are where most Mirage augments prove whether they belong in the build.
Mobile Defense / ExcavationSituationalWorth it if the augment helps hold or clear the objective faster.
Casual Star-Chart FarmsSituationalOften skippable when base abilities already overkill the content.

Tips & Tricks

  • Read the max-rank text — Explosive Legerdemain often only feels complete at rank 3.
  • Try one mission with and without it on Mirage before locking the slot.
  • If you Helminth over Sleight Of Hand, this augment usually becomes irrelevant on that loadout.

Notes

  • Compatible with Mirage (Mirage).
  • Polarity: zenurik; rarity: Rare.

Other Mirage augments