Theorylytics

Warframe Augment

Fireball Frenzy

For Fireball·Used by Ember

9

Fireball Frenzy

Fireball Augment: Hold to cast will grant all allies within 15m an additional 100% Heat Damage to their attacks for 40s.

Ember

Augments Fireball

Fireball Augment: Hold to cast will grant all allies within 15m an additional 100% Heat Damage to their attacks for 40s.

Ranks 0–3 · base drain 6

AcquisitionCommonly listed from Red Veil, Exalted; also check Syndicate offerings / trade.

Verified 2026-07-22

Augment dossier · Fireball Frenzy

Ability 1 · Fireball

Rank Table

RankStats
Rank 0
  • Fireball Augment: Hold to cast will grant all allies within 15m an additional 50% Heat Damage to their attacks for 28s.
Rank 1
  • Fireball Augment: Hold to cast will grant all allies within 15m an additional 65% Heat Damage to their attacks for 32s.
Rank 2
  • Fireball Augment: Hold to cast will grant all allies within 15m an additional 80% Heat Damage to their attacks for 36s.
Rank 3
  • Fireball Augment: Hold to cast will grant all allies within 15m an additional 100% Heat Damage to their attacks for 40s.

Cast Changes

  • Changes how Fireball plays: Fireball Augment: Hold to cast will grant all allies within 15m an additional 100% Heat Damage to their attacks for 40s.
  • Higher ranks usually improve the key magnitude or duration of the augment.

Worth the Slot?

  • Equip Fireball Frenzy when that change is part of your standard Ember loop.
  • Skip it for generalist builds if capacity is tighter on survivability or parkour mods.

Mission Usefulness

Mission / ContextRatingWhy
Steel Path Survival / Defense / DisruptionStrongDense missions are where most Ember augments prove whether they belong in the build.
Mobile Defense / ExcavationSituationalWorth it if the augment helps hold or clear the objective faster.
Casual Star-Chart FarmsSituationalOften skippable when base abilities already overkill the content.

Tips & Tricks

  • Read the max-rank text — Fireball Frenzy often only feels complete at rank 3.
  • Try one mission with and without it on Ember before locking the slot.
  • If you Helminth over Fireball, this augment usually becomes irrelevant on that loadout.

Notes

  • Compatible with Ember (Ember).
  • Polarity: zenurik; rarity: Rare.

Other Ember augments