Theorylytics

Warframe Augment

Hall Of Malevolence

For Hall Of Mirrors·Used by Mirage

9

Hall Of Malevolence

Hall of Mirrors Augment: The damage of your doppelgangers is increased by 5% every time you kill an enemy.

Mirage

Augments Hall Of Mirrors

Hall of Mirrors Augment: The damage of your doppelgangers is increased by 5% every time you kill an enemy.

Ranks 0–3 · base drain 6

AcquisitionCommonly listed from Arbiters of Hexis, Maxim; also check Syndicate offerings / trade.

Verified 2026-07-22

Augment dossier · Hall Of Malevolence

Ability 1 · Hall Of Mirrors

Rank Table

RankStats
Rank 0
  • Hall of Mirrors Augment: The damage of your doppelgangers is increased by 2% every time you kill an enemy.
Rank 1
  • Hall of Mirrors Augment: The damage of your doppelgangers is increased by 3% every time you kill an enemy.
Rank 2
  • Hall of Mirrors Augment: The damage of your doppelgangers is increased by 4% every time you kill an enemy.
Rank 3
  • Hall of Mirrors Augment: The damage of your doppelgangers is increased by 5% every time you kill an enemy.

Cast Changes

  • Changes how Hall Of Mirrors plays: Hall of Mirrors Augment: The damage of your doppelgangers is increased by 5% every time you kill an enemy.
  • Higher ranks usually improve the key magnitude or duration of the augment.

Worth the Slot?

  • Equip Hall Of Malevolence when that change is part of your standard Mirage loop.
  • Skip it for generalist builds if capacity is tighter on survivability or parkour mods.

Mission Usefulness

Mission / ContextRatingWhy
Steel Path Survival / Defense / DisruptionStrongDense missions are where most Mirage augments prove whether they belong in the build.
Mobile Defense / ExcavationSituationalWorth it if the augment helps hold or clear the objective faster.
Casual Star-Chart FarmsSituationalOften skippable when base abilities already overkill the content.

Tips & Tricks

  • Read the max-rank text — Hall Of Malevolence often only feels complete at rank 3.
  • Try one mission with and without it on Mirage before locking the slot.
  • If you Helminth over Hall Of Mirrors, this augment usually becomes irrelevant on that loadout.

Notes

  • Compatible with Mirage (Mirage).
  • Polarity: zenurik; rarity: Rare.

Other Mirage augments