Used by Mirage

Hall Of Mirrors
Mirage creates an entourage of doppelgangers to confuse and distract the enemy.
Introduced in Update 14.0 (2014-07-18)

Hall Of Malevolence
Hall of Mirrors Augment: The damage of your doppelgangers is increased by 5% every time you kill an enemy.
MirageHall of Mirrors Augment: The damage of your doppelgangers is increased by 5% every time you kill an enemy.
Max rank drain ~9; see rank table on the augment page.
Ability dossier · Hall Of Mirrors
Use Hall Of Mirrors to set up Sleight Of Hand, or follow Sleight Of Hand with Hall Of Mirrors while enemies are vulnerable.
Use Hall Of Mirrors to set up Eclipse, or follow Eclipse with Hall Of Mirrors while enemies are vulnerable.
Use Hall Of Mirrors to set up Prism, or follow Prism with Hall Of Mirrors while enemies are vulnerable.
Stack the stats that actually move this ability’s needle, then Efficiency for uptime.
| Mission | How to Use It |
|---|---|
| Steel Path Survival / Defense / Disruption | Test whether Hall Of Mirrors still clears or enables clear when enemies are dense and overlevelled. |
| Mobile Defense / Excavation | Use Hall Of Mirrors to control or delete the swarm on the objective, then reposition. |
| Exterminate / Capture Speed Runs | Cast Hall Of Mirrors only when it saves time — skip it on empty tiles. |
| Spy / Rescue / Quiet Routes | If Hall Of Mirrors is loud or forces combat, save it for after the vault; if it’s stealth-friendly, use it to stay safe. |
Vs similar tools on other frames — Hall Of Mirrors is tuned for Mirage’s loop — don’t judge it as a standalone subsume without the rest of the kit.