Theorylytics

Eclipse

Used by Mirage

Ability3
Energy25

Eclipse

(TAP) Temporarily reduce the damage Mirage takes from enemies. (HOLD) Temporarily increase Mirage's weapon damage.

Introduced in Update 14.0 (2014-07-18)

Ability stats

Strength
  • See in-game / wiki ability card for rank values
Duration
  • See in-game / wiki ability card for rank values
Range
  • See in-game / wiki ability card for rank values
Misc
  • (TAP) Temporarily reduce the damage Mirage takes from enemies.

Info

  • Eclipse is Mirage’s ability 3.
  • (TAP) Temporarily reduce the damage Mirage takes from enemies.
  • Use it with the rest of the kit — especially Hall Of Mirrors, Sleight Of Hand — instead of casting it in isolation.
  • Ability Strength, Duration, Range, and Efficiency each matter differently; check Mod Scaling below before dumping all four.

Augment

9

Total Eclipse

Eclipse Augment: While active, allies within 15m benefit from Eclipse.

Mirage
Open augment →
Total Eclipse

Eclipse Augment: While active, allies within 15m benefit from Eclipse.

Max rank drain ~9; see rank table on the augment page.

Open full augment page →

Cast Changes

  1. Modifies Eclipse with: Eclipse Augment: While active, allies within 15m benefit from Eclipse.
  2. Rank up the augment to unlock the full effect values.
  3. Costs a mod slot (and capacity) — only equip it when the change matters for your loop.

Worth the Slot?

  1. Worth it when the augment’s change is central to how you play Mirage.
  2. Skip it if the base Eclipse already does what you need and you’d rather keep the slot for survivability or strength.

Tips & Tricks

  • Read the battlefield first — cast Eclipse when it actually solves the room, not on cooldown habit.
  • Pair Eclipse with movement and energy economy so you’re not stranded after a big spend.
  • On Steel Path, confirm whether Eclipse still carries without strip, Viral, or a squad buff.
  • If you never press 3, it’s the first Helminth candidate on Mirage.

Ability dossier · Eclipse

Verified 2026-07-22

Synergies

  • EclipseHall Of Mirrors

    Use Eclipse to set up Hall Of Mirrors, or follow Hall Of Mirrors with Eclipse while enemies are vulnerable.

  • EclipseSleight Of Hand

    Use Eclipse to set up Sleight Of Hand, or follow Sleight Of Hand with Eclipse while enemies are vulnerable.

  • EclipsePrism

    Use Eclipse to set up Prism, or follow Prism with Eclipse while enemies are vulnerable.

Mod Scaling

Strength

Improves Eclipse’s damage or effect potency where Strength is listed on the ability.

Duration

Duration is low priority on Eclipse unless an augment or lingering effect needs it.

Range

Range is usually dumpable on Eclipse unless you feel the hitbox is too tight.

Efficiency

Eclipse costs energy each cast — Efficiency (or strong regen) keeps the loop comfortable on long missions.

Priority

Stack the stats that actually move this ability’s needle, then Efficiency for uptime.

Mission Use Cases

MissionHow to Use It
Steel Path Survival / Defense / DisruptionTest whether Eclipse still clears or enables clear when enemies are dense and overlevelled.
Mobile Defense / ExcavationUse Eclipse to control or delete the swarm on the objective, then reposition.
Exterminate / Capture Speed RunsCast Eclipse only when it saves time — skip it on empty tiles.
Spy / Rescue / Quiet RoutesIf Eclipse is loud or forces combat, save it for after the vault; if it’s stealth-friendly, use it to stay safe.

Comparisons

  • VS

    Vs similar tools on other frames — Eclipse is tuned for Mirage’s loop — don’t judge it as a standalone subsume without the rest of the kit.

Other Mirage abilities