Theorylytics

Warframe Augment

Total Eclipse

For Eclipse·Used by Mirage

9

Total Eclipse

Eclipse Augment: While active, allies within 15m benefit from Eclipse.

Mirage

Augments Eclipse

Eclipse Augment: While active, allies within 15m benefit from Eclipse.

Ranks 0–3 · base drain 6

AcquisitionCommonly listed from Arbiters of Hexis, Maxim; also check Syndicate offerings / trade.

Verified 2026-07-22

Augment dossier · Total Eclipse

Ability 3 · Eclipse

Rank Table

RankStats
Rank 0
  • Eclipse Augment: While active, allies within 8m benefit from Eclipse.
Rank 1
  • Eclipse Augment: While active, allies within 10m benefit from Eclipse.
Rank 2
  • Eclipse Augment: While active, allies within 12m benefit from Eclipse.
Rank 3
  • Eclipse Augment: While active, allies within 15m benefit from Eclipse.

Cast Changes

  • Changes how Eclipse plays: Eclipse Augment: While active, allies within 15m benefit from Eclipse.
  • Higher ranks usually improve the key magnitude or duration of the augment.

Worth the Slot?

  • Equip Total Eclipse when that change is part of your standard Mirage loop.
  • Skip it for generalist builds if capacity is tighter on survivability or parkour mods.

Mission Usefulness

Mission / ContextRatingWhy
Steel Path Survival / Defense / DisruptionStrongDense missions are where most Mirage augments prove whether they belong in the build.
Mobile Defense / ExcavationSituationalWorth it if the augment helps hold or clear the objective faster.
Casual Star-Chart FarmsSituationalOften skippable when base abilities already overkill the content.

Tips & Tricks

  • Read the max-rank text — Total Eclipse often only feels complete at rank 3.
  • Try one mission with and without it on Mirage before locking the slot.
  • If you Helminth over Eclipse, this augment usually becomes irrelevant on that loadout.

Notes

  • Compatible with Mirage (Mirage).
  • Polarity: zenurik; rarity: Rare.

Other Mirage augments