Theorylytics

Warframe Augment

Magnetized Discharge

For Magnetize·Used by Mag

9

Magnetized Discharge

Magnetize Augment: Recast on the target to detonate. Enemies hit have a 50% chance to be disarmed. — Passive: +45% Magnetize Range.

Mag

Augments Magnetize

Magnetize Augment: Recast on the target to detonate. Enemies hit have a 50% chance to be disarmed. — Passive: +45% Magnetize Range.

Ranks 0–3 · base drain 6

AcquisitionCommonly listed from New Loka, Flawless; also check Syndicate offerings / trade.

Verified 2026-07-22

Augment dossier · Magnetized Discharge

Ability 2 · Magnetize

Rank Table

RankStats
Rank 0
  • Magnetize Augment: Recast on the target to detonate. Enemies hit have a 20% chance to be disarmed. — Passive: +20% Magnetize Range.
Rank 1
  • Magnetize Augment: Recast on the target to detonate. Enemies hit have a 30% chance to be disarmed. — Passive: +25% Magnetize Range.
Rank 2
  • Magnetize Augment: Recast on the target to detonate. Enemies hit have a 40% chance to be disarmed. — Passive: +35% Magnetize Range.
Rank 3
  • Magnetize Augment: Recast on the target to detonate. Enemies hit have a 50% chance to be disarmed. — Passive: +45% Magnetize Range.

Cast Changes

  • Changes how Magnetize plays: Magnetize Augment: Recast on the target to detonate.
  • Higher ranks usually improve the key magnitude or duration of the augment.

Worth the Slot?

  • Equip Magnetized Discharge when that change is part of your standard Mag loop.
  • Skip it for generalist builds if capacity is tighter on survivability or parkour mods.

Mission Usefulness

Mission / ContextRatingWhy
Steel Path Survival / Defense / DisruptionStrongDense missions are where most Mag augments prove whether they belong in the build.
Mobile Defense / ExcavationSituationalWorth it if the augment helps hold or clear the objective faster.
Casual Star-Chart FarmsSituationalOften skippable when base abilities already overkill the content.

Tips & Tricks

  • Read the max-rank text — Magnetized Discharge often only feels complete at rank 3.
  • Try one mission with and without it on Mag before locking the slot.
  • If you Helminth over Magnetize, this augment usually becomes irrelevant on that loadout.

Notes

  • Compatible with Mag (Mag).
  • Polarity: zenurik; rarity: Rare.

Other Mag augments