Theorylytics

Warframe Augment

Teleport Rush

For Teleport·Used by Ash

9

Teleport Rush

On finisher, grants Parkour Velocity for a time and extends Smoke Screen’s duration. Teleport Mercy finishers fully refresh the duration…

Ash

Augments Teleport

On finisher, grants Parkour Velocity for a time and extends Smoke Screen’s duration. Teleport Mercy finishers fully refresh the duration bonuses.

Max rank: +30% Parkour Velocity for 12s and +5s Smoke Screen duration per proc (Duration scales the timed bonuses).

AcquisitionSyndicate offering — Arbiters of Hexis (Maxim) or Red Veil (Exalted) for 25,000 Standing.

Verified 2026-07-22

Augment dossier · Teleport Rush

Ability 3 · Teleport

Rank Table

RankStats
Rank 0
  • +15% parkour velocity
  • 12s parkour duration
  • +5s Smoke Screen
  • 6 drain
Rank 1
  • +20% parkour velocity
  • 12s parkour duration
  • +5s Smoke Screen
  • 7 drain
Rank 2
  • +25% parkour velocity
  • 12s parkour duration
  • +5s Smoke Screen
  • 8 drain
Rank 3
  • +30% parkour velocity
  • 12s parkour duration
  • +5s Smoke Screen
  • 9 drain

Cast Changes

  • Shifts Teleport from a pure execute into a mobility + invis upkeep tool.
  • Lets Ash (and Smoke Shadow allies) refresh invis without dumping another full 35 energy smoke every time.
  • Replaced the older Fatal Teleport augment (auto back-finisher + damage) as of Update 38.5.

Worth the Slot?

  • Worth it on modern Ash — Smoke Screen uptime and tile traversal are the kit’s bottlenecks more than raw finisher damage.
  • Mandatory-feeling with Smoke Shadow squad support so you can refresh ally cloaks via Teleport finishers.
  • Skip only if you’re recreating an old Fatal Teleport finisher-meme build and accept losing the current augment’s kit synergy.

Mission Usefulness

Mission / ContextRatingWhy
Exterminate / Capture Speed RunsExcellentParkour velocity plus smoke refresh makes tile traversal and invis uptime feel free.
Steel Path Crowded MissionsExcellentLets you keep Smoke Screen rolling through finisher chains instead of recasting 35 energy every time.
Squad Play With Smoke ShadowExcellentYour Teleport finishers refresh ally cloaks too, so the whole squad stays invisible longer.
Open World / BountiesStrongGreat for closing long gaps and staying stealthed between scattered fights.
Spy Vault RoutesStrongUse finishers on stray guards to keep invis up while you exit after the vault.
Builds That Never Teleport-KillWeakIf you almost never land Teleport finishers, the augment barely procs. Fix the loop first.

Tips & Tricks

  • Cast Smoke Screen, then chain Teleport finishers to keep invis rolling instead of paying full smoke cost every time.
  • Mercy-kill when you can — those finishers fully refresh the parkour and smoke timers.
  • Use the parkour buff to cross big tiles between packs; the augment is as much a traversal tool as a kill tool.
  • If Smoke Shadow is equipped, your Teleport chain also babysits ally cloaks. Prioritize kills that keep the team invisible.

Notes

  • Parkour Velocity duration and Smoke Screen extension scale with Ability Duration.
  • Teleport Mercy kills fully refresh the duration bonuses.
  • Succeeded Fatal Teleport in Update 38.5.

Other Ash augments