Theorylytics

Warframe Augment

Sapping Reach

For Pull·Used by Mag

9

Sapping Reach

Pull Augment: Steals up to 25 Energy from the target.

Mag

Augments Pull

Pull Augment: Steals up to 25 Energy from the target.

Ranks 0–3 · base drain 6

AcquisitionCommonly listed from Conclave, Tempest; also check Syndicate offerings / trade.

Verified 2026-07-22

Augment dossier · Sapping Reach

Ability 1 · Pull

Rank Table

RankStats
Rank 0
  • Pull Augment: Steals up to 10 Energy from the target.
Rank 1
  • Pull Augment: Steals up to 15 Energy from the target.
Rank 2
  • Pull Augment: Steals up to 20 Energy from the target.
Rank 3
  • Pull Augment: Steals up to 25 Energy from the target.

Cast Changes

  • Changes how Pull plays: Pull Augment: Steals up to 25 Energy from the target.
  • Higher ranks usually improve the key magnitude or duration of the augment.

Worth the Slot?

  • Equip Sapping Reach when that change is part of your standard Mag loop.
  • Skip it for generalist builds if capacity is tighter on survivability or parkour mods.

Mission Usefulness

Mission / ContextRatingWhy
Steel Path Survival / Defense / DisruptionStrongDense missions are where most Mag augments prove whether they belong in the build.
Mobile Defense / ExcavationSituationalWorth it if the augment helps hold or clear the objective faster.
Casual Star-Chart FarmsSituationalOften skippable when base abilities already overkill the content.

Tips & Tricks

  • Read the max-rank text — Sapping Reach often only feels complete at rank 3.
  • Try one mission with and without it on Mag before locking the slot.
  • If you Helminth over Pull, this augment usually becomes irrelevant on that loadout.

Notes

  • Compatible with Mag (Mag).
  • Polarity: zenurik; rarity: Rare.

Other Mag augments