Theorylytics

Pull

Used by Mag

Ability1
Energy25

Pull

Mag stuns enemies as she manifests a magnetic vortex. The vortex pulls in Polarize Shards and stunned enemies to place them directly in front of her.

Introduced in Vanilla (2012-10-25)

Ability stats

Strength
  • See in-game / wiki ability card for rank values
Duration
  • See in-game / wiki ability card for rank values
Range
  • See in-game / wiki ability card for rank values
Misc
  • Mag stuns enemies as she manifests a magnetic vortex.

Info

  • Pull is Mag’s ability 1.
  • Mag stuns enemies as she manifests a magnetic vortex.
  • Use it with the rest of the kit — especially Magnetize, Polarize — instead of casting it in isolation.
  • Ability Strength, Duration, Range, and Efficiency each matter differently; check Mod Scaling below before dumping all four.

Augment

9

Greedy Pull

Pull Augment: Adds 100% chance to pull pickups towards Mag.

Mag
Open augment →
Greedy Pull

Pull Augment: Adds 100% chance to pull pickups towards Mag.

Max rank drain ~9; see rank table on the augment page.

Open full augment page →

Cast Changes

  1. Modifies Pull with: Pull Augment: Adds 100% chance to pull pickups towards Mag.
  2. Rank up the augment to unlock the full effect values.
  3. Costs a mod slot (and capacity) — only equip it when the change matters for your loop.

Worth the Slot?

  1. Worth it when the augment’s change is central to how you play Mag.
  2. Skip it if the base Pull already does what you need and you’d rather keep the slot for survivability or strength.

Tips & Tricks

  • Read the battlefield first — cast Pull when it actually solves the room, not on cooldown habit.
  • Pair Pull with movement and energy economy so you’re not stranded after a big spend.
  • On Steel Path, confirm whether Pull still carries without strip, Viral, or a squad buff.
  • If you never press 1, it’s the first Helminth candidate on Mag.

Ability dossier · Pull

Verified 2026-07-22

Synergies

  • PullMagnetize

    Use Pull to set up Magnetize, or follow Magnetize with Pull while enemies are vulnerable.

  • PullPolarize

    Use Pull to set up Polarize, or follow Polarize with Pull while enemies are vulnerable.

  • PullCrush

    Use Pull to set up Crush, or follow Crush with Pull while enemies are vulnerable.

Mod Scaling

Strength

Strength matters if Pull scales effect power; otherwise dump it for other stats.

Duration

Duration is low priority on Pull unless an augment or lingering effect needs it.

Range

Range is usually dumpable on Pull unless you feel the hitbox is too tight.

Efficiency

Pull costs energy each cast — Efficiency (or strong regen) keeps the loop comfortable on long missions.

Priority

Stack the stats that actually move this ability’s needle, then Efficiency for uptime.

Mission Use Cases

MissionHow to Use It
Steel Path Survival / Defense / DisruptionTest whether Pull still clears or enables clear when enemies are dense and overlevelled.
Mobile Defense / ExcavationUse Pull to control or delete the swarm on the objective, then reposition.
Exterminate / Capture Speed RunsCast Pull only when it saves time — skip it on empty tiles.
Spy / Rescue / Quiet RoutesIf Pull is loud or forces combat, save it for after the vault; if it’s stealth-friendly, use it to stay safe.

Comparisons

  • VS

    Vs similar tools on other frames — Pull is tuned for Mag’s loop — don’t judge it as a standalone subsume without the rest of the kit.

Other Mag abilities