Used by Mag

Magnetize
(TAP) Enclose a target in a magnetic field that ensnares nearby enemies and deals damage over time. The field pulls Polarize Shards that orbited Mag and shrapnel into the deadly mix. (HOLD) Mag surrounds herself in a magnetic field that absorbs ranged attacks and reflects damage back in a destructive cone.
Introduced in Vanilla (2012-10-25)

Magnetized Discharge
Magnetize Augment: Recast on the target to detonate. Enemies hit have a 50% chance to be disarmed. Passive: +45% Magnetize Range.
MagMagnetize Augment: Recast on the target to detonate. Enemies hit have a 50% chance to be disarmed. Passive: +45% Magnetize Range.
Max rank drain ~9; see rank table on the augment page.
Ability dossier · Magnetize
Use Magnetize to set up Pull, or follow Pull with Magnetize while enemies are vulnerable.
Use Magnetize to set up Polarize, or follow Polarize with Magnetize while enemies are vulnerable.
Use Magnetize to set up Crush, or follow Crush with Magnetize while enemies are vulnerable.
Stack the stats that actually move this ability’s needle, then Efficiency for uptime.
| Mission | How to Use It |
|---|---|
| Steel Path Survival / Defense / Disruption | Test whether Magnetize still clears or enables clear when enemies are dense and overlevelled. |
| Mobile Defense / Excavation | Use Magnetize to control or delete the swarm on the objective, then reposition. |
| Exterminate / Capture Speed Runs | Cast Magnetize only when it saves time — skip it on empty tiles. |
| Spy / Rescue / Quiet Routes | If Magnetize is loud or forces combat, save it for after the vault; if it’s stealth-friendly, use it to stay safe. |
Vs similar tools on other frames — Magnetize is tuned for Mag’s loop — don’t judge it as a standalone subsume without the rest of the kit.