Theorylytics

Magnetize

Used by Mag

Ability2
Energy25

Magnetize

(TAP) Enclose a target in a magnetic field that ensnares nearby enemies and deals damage over time. The field pulls Polarize Shards that orbited Mag and shrapnel into the deadly mix. (HOLD) Mag surrounds herself in a magnetic field that absorbs ranged attacks and reflects damage back in a destructive cone.

Introduced in Vanilla (2012-10-25)

Ability stats

Strength
  • See in-game / wiki ability card for rank values
Duration
  • See in-game / wiki ability card for rank values
Range
  • See in-game / wiki ability card for rank values
Misc
  • (TAP) Enclose a target in a magnetic field that ensnares nearby enemies and deals damage over time.

Info

  • Magnetize is Mag’s ability 2.
  • (TAP) Enclose a target in a magnetic field that ensnares nearby enemies and deals damage over time.
  • Use it with the rest of the kit — especially Pull, Polarize — instead of casting it in isolation.
  • Ability Strength, Duration, Range, and Efficiency each matter differently; check Mod Scaling below before dumping all four.

Augment

9

Magnetized Discharge

Magnetize Augment: Recast on the target to detonate. Enemies hit have a 50% chance to be disarmed. Passive: +45% Magnetize Range.

Mag
Open augment →
Magnetized Discharge

Magnetize Augment: Recast on the target to detonate. Enemies hit have a 50% chance to be disarmed. Passive: +45% Magnetize Range.

Max rank drain ~9; see rank table on the augment page.

Open full augment page →

Cast Changes

  1. Modifies Magnetize with: Magnetize Augment: Recast on the target to detonate.
  2. Rank up the augment to unlock the full effect values.
  3. Costs a mod slot (and capacity) — only equip it when the change matters for your loop.

Worth the Slot?

  1. Worth it when the augment’s change is central to how you play Mag.
  2. Skip it if the base Magnetize already does what you need and you’d rather keep the slot for survivability or strength.

Tips & Tricks

  • Read the battlefield first — cast Magnetize when it actually solves the room, not on cooldown habit.
  • Pair Magnetize with movement and energy economy so you’re not stranded after a big spend.
  • On Steel Path, confirm whether Magnetize still carries without strip, Viral, or a squad buff.
  • If you never press 2, it’s the first Helminth candidate on Mag.

Ability dossier · Magnetize

Verified 2026-07-22

Synergies

  • MagnetizePull

    Use Magnetize to set up Pull, or follow Pull with Magnetize while enemies are vulnerable.

  • MagnetizePolarize

    Use Magnetize to set up Polarize, or follow Polarize with Magnetize while enemies are vulnerable.

  • MagnetizeCrush

    Use Magnetize to set up Crush, or follow Crush with Magnetize while enemies are vulnerable.

Mod Scaling

Strength

Improves Magnetize’s damage or effect potency where Strength is listed on the ability.

Duration

Extends how long Magnetize’s effect lasts.

Range

Increases Magnetize’s reach, radius, or targeting distance.

Efficiency

Magnetize costs energy each cast — Efficiency (or strong regen) keeps the loop comfortable on long missions.

Priority

Stack the stats that actually move this ability’s needle, then Efficiency for uptime.

Mission Use Cases

MissionHow to Use It
Steel Path Survival / Defense / DisruptionTest whether Magnetize still clears or enables clear when enemies are dense and overlevelled.
Mobile Defense / ExcavationUse Magnetize to control or delete the swarm on the objective, then reposition.
Exterminate / Capture Speed RunsCast Magnetize only when it saves time — skip it on empty tiles.
Spy / Rescue / Quiet RoutesIf Magnetize is loud or forces combat, save it for after the vault; if it’s stealth-friendly, use it to stay safe.

Comparisons

  • VS

    Vs similar tools on other frames — Magnetize is tuned for Mag’s loop — don’t judge it as a standalone subsume without the rest of the kit.

Other Mag abilities