Theorylytics

Crush

Used by Mag

Ability4
Energy25

Crush

Magnetize the bones of nearby enemies, causing them to collapse upon themselves.

Introduced in Vanilla (2012-10-25)

Ability stats

Strength
  • See in-game / wiki ability card for rank values
Duration
  • See in-game / wiki ability card for rank values
Range
  • See in-game / wiki ability card for rank values
Misc
  • Magnetize the bones of nearby enemies, causing them to collapse upon themselves.

Info

  • Crush is Mag’s ability 4.
  • Magnetize the bones of nearby enemies, causing them to collapse upon themselves.
  • Use it with the rest of the kit — especially Pull, Magnetize — instead of casting it in isolation.
  • Ability Strength, Duration, Range, and Efficiency each matter differently; check Mod Scaling below before dumping all four.

Augment

9

Fracturing Crush

Crush Augment: Crush gains +50% casting speed. The armor of surviving enemies decreases by 75% and they are unable to move for 7s.

Mag
Open augment →
Fracturing Crush

Crush Augment: Crush gains +50% casting speed. The armor of surviving enemies decreases by 75% and they are unable to move for 7s.

Max rank drain ~9; see rank table on the augment page.

Open full augment page →

Cast Changes

  1. Modifies Crush with: Crush Augment: Crush gains +50% casting speed.
  2. Rank up the augment to unlock the full effect values.
  3. Costs a mod slot (and capacity) — only equip it when the change matters for your loop.

Worth the Slot?

  1. Worth it when the augment’s change is central to how you play Mag.
  2. Skip it if the base Crush already does what you need and you’d rather keep the slot for survivability or strength.

Tips & Tricks

  • Read the battlefield first — cast Crush when it actually solves the room, not on cooldown habit.
  • Pair Crush with movement and energy economy so you’re not stranded after a big spend.
  • On Steel Path, confirm whether Crush still carries without strip, Viral, or a squad buff.
  • If you never press 4, it’s the first Helminth candidate on Mag.

Ability dossier · Crush

Verified 2026-07-22

Synergies

  • CrushPull

    Use Crush to set up Pull, or follow Pull with Crush while enemies are vulnerable.

  • CrushMagnetize

    Use Crush to set up Magnetize, or follow Magnetize with Crush while enemies are vulnerable.

  • CrushPolarize

    Use Crush to set up Polarize, or follow Polarize with Crush while enemies are vulnerable.

Mod Scaling

Strength

Strength matters if Crush scales effect power; otherwise dump it for other stats.

Duration

Duration is low priority on Crush unless an augment or lingering effect needs it.

Range

Increases Crush’s reach, radius, or targeting distance.

Efficiency

Crush costs energy each cast — Efficiency (or strong regen) keeps the loop comfortable on long missions.

Priority

Stack the stats that actually move this ability’s needle, then Efficiency for uptime.

Mission Use Cases

MissionHow to Use It
Steel Path Survival / Defense / DisruptionTest whether Crush still clears or enables clear when enemies are dense and overlevelled.
Mobile Defense / ExcavationUse Crush to control or delete the swarm on the objective, then reposition.
Exterminate / Capture Speed RunsCast Crush only when it saves time — skip it on empty tiles.
Spy / Rescue / Quiet RoutesIf Crush is loud or forces combat, save it for after the vault; if it’s stealth-friendly, use it to stay safe.

Comparisons

  • VS

    Vs similar tools on other frames — Crush is tuned for Mag’s loop — don’t judge it as a standalone subsume without the rest of the kit.

Other Mag abilities