Theorylytics

Polarize

Used by Mag

Ability3
Energy25

Polarize

Emit an energy pulse that depletes enemy shields and armor as it restores ally shields. Debris left over from the pulse becomes Polarize Shards. Nearby Polarize Shards orbit Mag and cut enemies, inflicting Slash Status Effect.

Introduced in Vanilla (2012-10-25)

Ability stats

Strength
  • See in-game / wiki ability card for rank values
Duration
  • See in-game / wiki ability card for rank values
Range
  • See in-game / wiki ability card for rank values
Misc
  • Emit an energy pulse that depletes enemy shields and armor as it restores ally shields.

Info

  • Polarize is Mag’s ability 3.
  • Emit an energy pulse that depletes enemy shields and armor as it restores ally shields.
  • Use it with the rest of the kit — especially Pull, Magnetize — instead of casting it in isolation.
  • Ability Strength, Duration, Range, and Efficiency each matter differently; check Mod Scaling below before dumping all four.

Augment

9

Counter Pulse

Polarize Augment: Enemy weapons are jammed and robotics are disabled for 4s when hit by Polarize.

Mag
Open augment →
Counter Pulse

Polarize Augment: Enemy weapons are jammed and robotics are disabled for 4s when hit by Polarize.

Max rank drain ~9; see rank table on the augment page.

Open full augment page →

Cast Changes

  1. Modifies Polarize with: Polarize Augment: Enemy weapons are jammed and robotics are disabled for 4s when hit by Polarize.
  2. Rank up the augment to unlock the full effect values.
  3. Costs a mod slot (and capacity) — only equip it when the change matters for your loop.

Worth the Slot?

  1. Worth it when the augment’s change is central to how you play Mag.
  2. Skip it if the base Polarize already does what you need and you’d rather keep the slot for survivability or strength.

Tips & Tricks

  • Read the battlefield first — cast Polarize when it actually solves the room, not on cooldown habit.
  • Pair Polarize with movement and energy economy so you’re not stranded after a big spend.
  • On Steel Path, confirm whether Polarize still carries without strip, Viral, or a squad buff.
  • If you never press 3, it’s the first Helminth candidate on Mag.

Ability dossier · Polarize

Verified 2026-07-22

Synergies

  • PolarizePull

    Use Polarize to set up Pull, or follow Pull with Polarize while enemies are vulnerable.

  • PolarizeMagnetize

    Use Polarize to set up Magnetize, or follow Magnetize with Polarize while enemies are vulnerable.

  • PolarizeCrush

    Use Polarize to set up Crush, or follow Crush with Polarize while enemies are vulnerable.

Mod Scaling

Strength

Improves Polarize’s damage or effect potency where Strength is listed on the ability.

Duration

Duration is low priority on Polarize unless an augment or lingering effect needs it.

Range

Increases Polarize’s reach, radius, or targeting distance.

Efficiency

Polarize costs energy each cast — Efficiency (or strong regen) keeps the loop comfortable on long missions.

Priority

Stack the stats that actually move this ability’s needle, then Efficiency for uptime.

Mission Use Cases

MissionHow to Use It
Steel Path Survival / Defense / DisruptionTest whether Polarize still clears or enables clear when enemies are dense and overlevelled.
Mobile Defense / ExcavationUse Polarize to control or delete the swarm on the objective, then reposition.
Exterminate / Capture Speed RunsCast Polarize only when it saves time — skip it on empty tiles.
Spy / Rescue / Quiet RoutesIf Polarize is loud or forces combat, save it for after the vault; if it’s stealth-friendly, use it to stay safe.

Comparisons

  • VS

    Vs similar tools on other frames — Polarize is tuned for Mag’s loop — don’t judge it as a standalone subsume without the rest of the kit.

Other Mag abilities