Used by Mag

Polarize
Emit an energy pulse that depletes enemy shields and armor as it restores ally shields. Debris left over from the pulse becomes Polarize Shards. Nearby Polarize Shards orbit Mag and cut enemies, inflicting Slash Status Effect.
Introduced in Vanilla (2012-10-25)

Counter Pulse
Polarize Augment: Enemy weapons are jammed and robotics are disabled for 4s when hit by Polarize.
MagPolarize Augment: Enemy weapons are jammed and robotics are disabled for 4s when hit by Polarize.
Max rank drain ~9; see rank table on the augment page.
Ability dossier · Polarize
Use Polarize to set up Pull, or follow Pull with Polarize while enemies are vulnerable.
Use Polarize to set up Magnetize, or follow Magnetize with Polarize while enemies are vulnerable.
Use Polarize to set up Crush, or follow Crush with Polarize while enemies are vulnerable.
Stack the stats that actually move this ability’s needle, then Efficiency for uptime.
| Mission | How to Use It |
|---|---|
| Steel Path Survival / Defense / Disruption | Test whether Polarize still clears or enables clear when enemies are dense and overlevelled. |
| Mobile Defense / Excavation | Use Polarize to control or delete the swarm on the objective, then reposition. |
| Exterminate / Capture Speed Runs | Cast Polarize only when it saves time — skip it on empty tiles. |
| Spy / Rescue / Quiet Routes | If Polarize is loud or forces combat, save it for after the vault; if it’s stealth-friendly, use it to stay safe. |
Vs similar tools on other frames — Polarize is tuned for Mag’s loop — don’t judge it as a standalone subsume without the rest of the kit.