Theorylytics

Warframe Augment

Rising Storm

For Blade Storm·Used by Ash

9

Rising Storm

Shadow Clone hits add bonus melee Combo Counter points, and the augment grants extra Combo Counter duration.

Ash

Augments Blade Storm

Shadow Clone hits add bonus melee Combo Counter points, and the augment grants extra Combo Counter duration.

Max rank: +4 combo per clone attack (Strength-scaled) and +10s combo duration (flat; not Duration-scaled).

AcquisitionSyndicate offering — Arbiters of Hexis (Maxim) or Red Veil (Exalted) for 25,000 Standing.

Verified 2026-07-22

Augment dossier · Rising Storm

Ability 4 · Blade Storm

Rank Table

RankStats
Rank 0
  • +1 combo per attack
  • +10s combo duration
  • 6 drain
Rank 1
  • +2 combo per attack
  • +10s combo duration
  • 7 drain
Rank 2
  • +3 combo per attack
  • +10s combo duration
  • 8 drain
Rank 3
  • +4 combo per attack
  • +10s combo duration
  • 9 drain

Cast Changes

  • Turns Blade Storm into a combo battery for heavy melee / Blood Rush / Gladiator setups.
  • Clone attacks raise the counter even if Ash isn’t personally swinging.
  • Pairs with Drifting Contact / Body Count / Gladiator Rush for very long combo sustain.

Worth the Slot?

  • Worth it whenever Ash’s melee is part of the clear plan (Blood Rush crit, heavy spam, Condition Overload loops).
  • Great in missions where you mark big packs — clones farm combo while you reposition.
  • Skip it on pure gun Ash or Helminth hosts that never swing melee; the augment does nothing for them.

Mission Usefulness

Mission / ContextRatingWhy
Survival / Defense / DisruptionExcellentBig packs mean constant clone hits, so your melee combo ramps while you reposition.
Steel Path Melee AshExcellentFeeds Blood Rush / heavy melee without you standing still farming combo yourself.
Mobile Defense / ExcavationStrongMark the swarm on the point, let clones build combo, then spend it on whatever survives.
Open World / Sparse BountiesSituationalOnly shines when you find dense enemy clusters. Quiet travel time does nothing for combo.
Spy / Low-Density TilesWeakNot enough enemies to mark. Smoke and Teleport carry these missions instead.
Gun-Only AshWeakIf you never spend melee combo, Rising Storm is wasted capacity.

Tips & Tricks

  • Mark big packs on purpose — more clone hits means faster combo ramps for Blood Rush or heavy attacks.
  • Don’t swing for combo if clones are already building it; reposition or Teleport while the counter climbs.
  • Stack a combo-duration melee mod (Drifting Contact / Body Count) so the flat +10s from Rising Storm goes even further.
  • If you’re mostly gunning, skip this augment — the value only shows up when you spend the combo on melee.

Notes

  • Bonus combo per attack scales with Ability Strength.
  • The +10s combo duration is the same at every rank and does not scale with Ability Duration.
  • Best when Blade Storm is marking dense packs often enough to feed the counter.

Other Ash augments