Used by Ash

Blade Storm
Project fierce Shadow Clones of Ash upon groups of distant enemies. Join the fray using Teleport. The Shadow Clones can be upgraded with mods.
Introduced in Vanilla (2012-10-25)

Rising Storm
Shadow Clone hits add bonus melee Combo Counter points, and the augment grants extra Combo Counter duration.
AshShadow Clone hits add bonus melee Combo Counter points, and the augment grants extra Combo Counter duration.
Max rank: +4 combo per clone attack (Strength-scaled) and +10s combo duration (flat; not Duration-scaled).
Ability dossier · Blade Storm
Mark safely; invis also discounts mark energy (misc).
Discounted / free dive onto marked enemies to mop up and refund energy.
Strip before clones spend True damage inefficiently on armored heavies.
Clone hits feed Blood Rush / combo multipliers while Ash stays mobile.
Strength → Efficiency → Range, dump Duration for clone clear. Melee Rising Storm builds still dump Duration unless other kit pieces need it (Smoke / Teleport Rush).
| Mission | How to Use It |
|---|---|
| Survival / Disruption / Defense | These missions spawn big groups, so Blade Storm shines. Mark packs as they stack up and let the clones clear while you reposition. |
| Steel Path | This is Ash’s main clear button on tough content. If clones feel slow, strip armor with Seeking Shuriken first, then mark again. |
| Mobile Defense / Excavation | Mark the enemies around the objective, then Teleport into whatever survives. Clears the swarm without leaving the point undefended for long. |
| Spy / Quiet Low-Enemy Tiles | Usually not worth it. Smoke Screen and Teleport handle sparse rooms better, and marking empty hallways wastes energy. |
Vs Khora Whipclaw or Saryn spore clear — Those nuke or spread damage across a room. Blade Storm hits the enemies you mark and pairs better with Teleport finishers afterward.
Vs clearing with only an AOE gun — Guns need less setup, but Blade Storm frees your hands for parkour and finishers. Clones cost mark energy, so they are best when many enemies are clumped.