Theorylytics

Warframe Augment

Everlasting Ward

For Elemental Ward·Used by Chroma

9

Everlasting Ward

Elemental Ward Augment: Allies that leave the radius will retain the effect for 100% of the remaining duration.

Chroma

Augments Elemental Ward

Elemental Ward Augment: Allies that leave the radius will retain the effect for 100% of the remaining duration.

Ranks 0–3 · base drain 6

AcquisitionCommonly listed from Cephalon Suda, Genius; also check Syndicate offerings / trade.

Verified 2026-07-22

Augment dossier · Everlasting Ward

Ability 2 · Elemental Ward

Rank Table

RankStats
Rank 0
  • Elemental Ward Augment: Allies that leave the radius will retain the effect for 50% of the remaining duration.
Rank 1
  • Elemental Ward Augment: Allies that leave the radius will retain the effect for 65% of the remaining duration.
Rank 2
  • Elemental Ward Augment: Allies that leave the radius will retain the effect for 80% of the remaining duration.
Rank 3
  • Elemental Ward Augment: Allies that leave the radius will retain the effect for 100% of the remaining duration.

Cast Changes

  • Changes how Elemental Ward plays: Elemental Ward Augment: Allies that leave the radius will retain the effect for 100% of the remaining duration.
  • Higher ranks usually improve the key magnitude or duration of the augment.

Worth the Slot?

  • Equip Everlasting Ward when that change is part of your standard Chroma loop.
  • Skip it for generalist builds if capacity is tighter on survivability or parkour mods.

Mission Usefulness

Mission / ContextRatingWhy
Steel Path Survival / Defense / DisruptionStrongDense missions are where most Chroma augments prove whether they belong in the build.
Mobile Defense / ExcavationSituationalWorth it if the augment helps hold or clear the objective faster.
Casual Star-Chart FarmsSituationalOften skippable when base abilities already overkill the content.

Tips & Tricks

  • Read the max-rank text — Everlasting Ward often only feels complete at rank 3.
  • Try one mission with and without it on Chroma before locking the slot.
  • If you Helminth over Elemental Ward, this augment usually becomes irrelevant on that loadout.

Notes

  • Compatible with Chroma (Chroma).
  • Polarity: zenurik; rarity: Rare.

Other Chroma augments