Used by Chroma

Elemental Ward
Depending on Chroma's elemental alignment, an offensive area-of-effect is created. Chroma and its nearby allies are imbued with defensive energy.
Introduced in Update 16.0 (2015-03-19)

Everlasting Ward
Elemental Ward Augment: Allies that leave the radius will retain the effect for 100% of the remaining duration.
ChromaElemental Ward Augment: Allies that leave the radius will retain the effect for 100% of the remaining duration.
Max rank drain ~9; see rank table on the augment page.
Ability dossier · Elemental Ward
Use Elemental Ward to set up Spectral Scream, or follow Spectral Scream with Elemental Ward while enemies are vulnerable.
Use Elemental Ward to set up Vex Armor, or follow Vex Armor with Elemental Ward while enemies are vulnerable.
Use Elemental Ward to set up Effigy, or follow Effigy with Elemental Ward while enemies are vulnerable.
Stack the stats that actually move this ability’s needle, then Efficiency for uptime.
| Mission | How to Use It |
|---|---|
| Steel Path Survival / Defense / Disruption | Test whether Elemental Ward still clears or enables clear when enemies are dense and overlevelled. |
| Mobile Defense / Excavation | Use Elemental Ward to control or delete the swarm on the objective, then reposition. |
| Exterminate / Capture Speed Runs | Cast Elemental Ward only when it saves time — skip it on empty tiles. |
| Spy / Rescue / Quiet Routes | If Elemental Ward is loud or forces combat, save it for after the vault; if it’s stealth-friendly, use it to stay safe. |
Vs similar tools on other frames — Elemental Ward is tuned for Chroma’s loop — don’t judge it as a standalone subsume without the rest of the kit.