Theorylytics

Elemental Ward

Used by Chroma

Ability2
Energy25

Elemental Ward

Depending on Chroma's elemental alignment, an offensive area-of-effect is created. Chroma and its nearby allies are imbued with defensive energy.

Introduced in Update 16.0 (2015-03-19)

Ability stats

Strength
  • See in-game / wiki ability card for rank values
Duration
  • See in-game / wiki ability card for rank values
Range
  • See in-game / wiki ability card for rank values
Misc
  • Depending on Chroma's elemental alignment, an offensive area-of-effect is created.

Info

  • Elemental Ward is Chroma’s ability 2.
  • Depending on Chroma's elemental alignment, an offensive area-of-effect is created.
  • Use it with the rest of the kit — especially Spectral Scream, Vex Armor — instead of casting it in isolation.
  • Ability Strength, Duration, Range, and Efficiency each matter differently; check Mod Scaling below before dumping all four.

Augment

9

Everlasting Ward

Elemental Ward Augment: Allies that leave the radius will retain the effect for 100% of the remaining duration.

Chroma
Open augment →
Everlasting Ward

Elemental Ward Augment: Allies that leave the radius will retain the effect for 100% of the remaining duration.

Max rank drain ~9; see rank table on the augment page.

Open full augment page →

Cast Changes

  1. Modifies Elemental Ward with: Elemental Ward Augment: Allies that leave the radius will retain the effect for 100% of the remaining duration.
  2. Rank up the augment to unlock the full effect values.
  3. Costs a mod slot (and capacity) — only equip it when the change matters for your loop.

Worth the Slot?

  1. Worth it when the augment’s change is central to how you play Chroma.
  2. Skip it if the base Elemental Ward already does what you need and you’d rather keep the slot for survivability or strength.

Tips & Tricks

  • Read the battlefield first — cast Elemental Ward when it actually solves the room, not on cooldown habit.
  • Pair Elemental Ward with movement and energy economy so you’re not stranded after a big spend.
  • On Steel Path, confirm whether Elemental Ward still carries without strip, Viral, or a squad buff.
  • If you never press 2, it’s the first Helminth candidate on Chroma.

Ability dossier · Elemental Ward

Verified 2026-07-22

Synergies

  • Elemental WardSpectral Scream

    Use Elemental Ward to set up Spectral Scream, or follow Spectral Scream with Elemental Ward while enemies are vulnerable.

  • Elemental WardVex Armor

    Use Elemental Ward to set up Vex Armor, or follow Vex Armor with Elemental Ward while enemies are vulnerable.

  • Elemental WardEffigy

    Use Elemental Ward to set up Effigy, or follow Effigy with Elemental Ward while enemies are vulnerable.

Mod Scaling

Strength

Strength matters if Elemental Ward scales effect power; otherwise dump it for other stats.

Duration

Duration is low priority on Elemental Ward unless an augment or lingering effect needs it.

Range

Increases Elemental Ward’s reach, radius, or targeting distance.

Efficiency

Elemental Ward costs energy each cast — Efficiency (or strong regen) keeps the loop comfortable on long missions.

Priority

Stack the stats that actually move this ability’s needle, then Efficiency for uptime.

Mission Use Cases

MissionHow to Use It
Steel Path Survival / Defense / DisruptionTest whether Elemental Ward still clears or enables clear when enemies are dense and overlevelled.
Mobile Defense / ExcavationUse Elemental Ward to control or delete the swarm on the objective, then reposition.
Exterminate / Capture Speed RunsCast Elemental Ward only when it saves time — skip it on empty tiles.
Spy / Rescue / Quiet RoutesIf Elemental Ward is loud or forces combat, save it for after the vault; if it’s stealth-friendly, use it to stay safe.

Comparisons

  • VS

    Vs similar tools on other frames — Elemental Ward is tuned for Chroma’s loop — don’t judge it as a standalone subsume without the rest of the kit.

Other Chroma abilities