Theorylytics

Prism

Used by Mirage

Ability4
Energy25

Prism

Fires an energy prism that shoots lasers in all directions. Activating again detonates the prism, blinding nearby foes.

Introduced in Update 14.0 (2014-07-18)

Ability stats

Strength
  • See in-game / wiki ability card for rank values
Duration
  • See in-game / wiki ability card for rank values
Range
  • See in-game / wiki ability card for rank values
Misc
  • Fires an energy prism that shoots lasers in all directions.

Info

  • Prism is Mirage’s ability 4.
  • Fires an energy prism that shoots lasers in all directions.
  • Use it with the rest of the kit — especially Hall Of Mirrors, Sleight Of Hand — instead of casting it in isolation.
  • Ability Strength, Duration, Range, and Efficiency each matter differently; check Mod Scaling below before dumping all four.

Augment

9

Prism Guard

Prism Augment: Prism follows above Mirage. Duration changed to 4s.

Mirage
Open augment →
Prism Guard

Prism Augment: Prism follows above Mirage. Duration changed to 4s.

Max rank drain ~9; see rank table on the augment page.

Open full augment page →

Cast Changes

  1. Modifies Prism with: Prism Augment: Prism follows above Mirage.
  2. Rank up the augment to unlock the full effect values.
  3. Costs a mod slot (and capacity) — only equip it when the change matters for your loop.

Worth the Slot?

  1. Worth it when the augment’s change is central to how you play Mirage.
  2. Skip it if the base Prism already does what you need and you’d rather keep the slot for survivability or strength.

Tips & Tricks

  • Read the battlefield first — cast Prism when it actually solves the room, not on cooldown habit.
  • Pair Prism with movement and energy economy so you’re not stranded after a big spend.
  • On Steel Path, confirm whether Prism still carries without strip, Viral, or a squad buff.
  • If you never press 4, it’s the first Helminth candidate on Mirage.

Ability dossier · Prism

Verified 2026-07-22

Synergies

  • PrismHall Of Mirrors

    Use Prism to set up Hall Of Mirrors, or follow Hall Of Mirrors with Prism while enemies are vulnerable.

  • PrismSleight Of Hand

    Use Prism to set up Sleight Of Hand, or follow Sleight Of Hand with Prism while enemies are vulnerable.

  • PrismEclipse

    Use Prism to set up Eclipse, or follow Eclipse with Prism while enemies are vulnerable.

Mod Scaling

Strength

Strength matters if Prism scales effect power; otherwise dump it for other stats.

Duration

Duration is low priority on Prism unless an augment or lingering effect needs it.

Range

Increases Prism’s reach, radius, or targeting distance.

Efficiency

Prism costs energy each cast — Efficiency (or strong regen) keeps the loop comfortable on long missions.

Priority

Stack the stats that actually move this ability’s needle, then Efficiency for uptime.

Mission Use Cases

MissionHow to Use It
Steel Path Survival / Defense / DisruptionTest whether Prism still clears or enables clear when enemies are dense and overlevelled.
Mobile Defense / ExcavationUse Prism to control or delete the swarm on the objective, then reposition.
Exterminate / Capture Speed RunsCast Prism only when it saves time — skip it on empty tiles.
Spy / Rescue / Quiet RoutesIf Prism is loud or forces combat, save it for after the vault; if it’s stealth-friendly, use it to stay safe.

Comparisons

  • VS

    Vs similar tools on other frames — Prism is tuned for Mirage’s loop — don’t judge it as a standalone subsume without the rest of the kit.

Other Mirage abilities