Theorylytics

Sleight Of Hand

Used by Mirage

Ability2
Energy25

Sleight Of Hand

Booby trap nearby objects while conjuring an irresistible jewel that bursts with radial blind when touched in darkness, or a radial explosion in light. Conjure multiple smaller jewels with the help of Hall of Mirrors.

Introduced in Update 14.0 (2014-07-18)

Ability stats

Strength
  • See in-game / wiki ability card for rank values
Duration
  • See in-game / wiki ability card for rank values
Range
  • See in-game / wiki ability card for rank values
Misc
  • Booby trap nearby objects while conjuring an irresistible jewel that bursts with radial blind when touched in darkness, or a radial explosion in light.

Info

  • Sleight Of Hand is Mirage’s ability 2.
  • Booby trap nearby objects while conjuring an irresistible jewel that bursts with radial blind when touched in darkness, or a radial explosion in light.
  • Use it with the rest of the kit — especially Hall Of Mirrors, Eclipse — instead of casting it in isolation.
  • Ability Strength, Duration, Range, and Efficiency each matter differently; check Mod Scaling below before dumping all four.

Augment

9

Explosive Legerdemain

Sleight of Hand Augment: Ammo and Orbs pickups are turned into proximity mines that deal 1000 Damage with a 100% Status Chance.

Mirage
Open augment →
Explosive Legerdemain

Sleight of Hand Augment: Ammo and Orbs pickups are turned into proximity mines that deal 1000 Damage with a 100% Status Chance.

Max rank drain ~9; see rank table on the augment page.

Open full augment page →

Cast Changes

  1. Modifies Sleight Of Hand with: Sleight of Hand Augment: Ammo and Orbs pickups are turned into proximity mines that deal 1000 Damage with a 100% Status Chance.
  2. Rank up the augment to unlock the full effect values.
  3. Costs a mod slot (and capacity) — only equip it when the change matters for your loop.

Worth the Slot?

  1. Worth it when the augment’s change is central to how you play Mirage.
  2. Skip it if the base Sleight Of Hand already does what you need and you’d rather keep the slot for survivability or strength.

Tips & Tricks

  • Read the battlefield first — cast Sleight Of Hand when it actually solves the room, not on cooldown habit.
  • Pair Sleight Of Hand with movement and energy economy so you’re not stranded after a big spend.
  • On Steel Path, confirm whether Sleight Of Hand still carries without strip, Viral, or a squad buff.
  • If you never press 2, it’s the first Helminth candidate on Mirage.

Ability dossier · Sleight Of Hand

Verified 2026-07-22

Synergies

  • Sleight Of HandHall Of Mirrors

    Use Sleight Of Hand to set up Hall Of Mirrors, or follow Hall Of Mirrors with Sleight Of Hand while enemies are vulnerable.

  • Sleight Of HandEclipse

    Use Sleight Of Hand to set up Eclipse, or follow Eclipse with Sleight Of Hand while enemies are vulnerable.

  • Sleight Of HandPrism

    Use Sleight Of Hand to set up Prism, or follow Prism with Sleight Of Hand while enemies are vulnerable.

Mod Scaling

Strength

Strength matters if Sleight Of Hand scales effect power; otherwise dump it for other stats.

Duration

Extends how long Sleight Of Hand’s effect lasts.

Range

Increases Sleight Of Hand’s reach, radius, or targeting distance.

Efficiency

Sleight Of Hand costs energy each cast — Efficiency (or strong regen) keeps the loop comfortable on long missions.

Priority

Stack the stats that actually move this ability’s needle, then Efficiency for uptime.

Mission Use Cases

MissionHow to Use It
Steel Path Survival / Defense / DisruptionTest whether Sleight Of Hand still clears or enables clear when enemies are dense and overlevelled.
Mobile Defense / ExcavationUse Sleight Of Hand to control or delete the swarm on the objective, then reposition.
Exterminate / Capture Speed RunsCast Sleight Of Hand only when it saves time — skip it on empty tiles.
Spy / Rescue / Quiet RoutesIf Sleight Of Hand is loud or forces combat, save it for after the vault; if it’s stealth-friendly, use it to stay safe.

Comparisons

  • VS

    Vs similar tools on other frames — Sleight Of Hand is tuned for Mirage’s loop — don’t judge it as a standalone subsume without the rest of the kit.

Other Mirage abilities