Used by Mirage

Sleight Of Hand
Booby trap nearby objects while conjuring an irresistible jewel that bursts with radial blind when touched in darkness, or a radial explosion in light. Conjure multiple smaller jewels with the help of Hall of Mirrors.
Introduced in Update 14.0 (2014-07-18)

Explosive Legerdemain
Sleight of Hand Augment: Ammo and Orbs pickups are turned into proximity mines that deal 1000 Damage with a 100% Status Chance.
MirageSleight of Hand Augment: Ammo and Orbs pickups are turned into proximity mines that deal 1000 Damage with a 100% Status Chance.
Max rank drain ~9; see rank table on the augment page.
Ability dossier · Sleight Of Hand
Use Sleight Of Hand to set up Hall Of Mirrors, or follow Hall Of Mirrors with Sleight Of Hand while enemies are vulnerable.
Use Sleight Of Hand to set up Eclipse, or follow Eclipse with Sleight Of Hand while enemies are vulnerable.
Use Sleight Of Hand to set up Prism, or follow Prism with Sleight Of Hand while enemies are vulnerable.
Stack the stats that actually move this ability’s needle, then Efficiency for uptime.
| Mission | How to Use It |
|---|---|
| Steel Path Survival / Defense / Disruption | Test whether Sleight Of Hand still clears or enables clear when enemies are dense and overlevelled. |
| Mobile Defense / Excavation | Use Sleight Of Hand to control or delete the swarm on the objective, then reposition. |
| Exterminate / Capture Speed Runs | Cast Sleight Of Hand only when it saves time — skip it on empty tiles. |
| Spy / Rescue / Quiet Routes | If Sleight Of Hand is loud or forces combat, save it for after the vault; if it’s stealth-friendly, use it to stay safe. |
Vs similar tools on other frames — Sleight Of Hand is tuned for Mirage’s loop — don’t judge it as a standalone subsume without the rest of the kit.