Theorylytics

Fireball

Used by Ember

Ability1
Energy25

Fireball

Release a fiery projectile that ignites enemies on contact.

Introduced in Vanilla (2012-10-25)

Ability stats

Strength
  • See in-game / wiki ability card for rank values
Duration
  • See in-game / wiki ability card for rank values
Range
  • See in-game / wiki ability card for rank values
Misc
  • Release a fiery projectile that ignites enemies on contact.

Info

  • Fireball is Ember’s ability 1.
  • Release a fiery projectile that ignites enemies on contact.
  • Use it with the rest of the kit — especially Immolation, Fire Blast — instead of casting it in isolation.
  • Ability Strength, Duration, Range, and Efficiency each matter differently; check Mod Scaling below before dumping all four.

Augment

9

Fireball Frenzy

Fireball Augment: Hold to cast will grant all allies within 15m an additional 100% Heat Damage to their attacks for 40s.

Ember
Open augment →
Fireball Frenzy

Fireball Augment: Hold to cast will grant all allies within 15m an additional 100% Heat Damage to their attacks for 40s.

Max rank drain ~9; see rank table on the augment page.

Open full augment page →

Cast Changes

  1. Modifies Fireball with: Fireball Augment: Hold to cast will grant all allies within 15m an additional 100% Heat Damage to their attacks for 40s.
  2. Rank up the augment to unlock the full effect values.
  3. Costs a mod slot (and capacity) — only equip it when the change matters for your loop.

Worth the Slot?

  1. Worth it when the augment’s change is central to how you play Ember.
  2. Skip it if the base Fireball already does what you need and you’d rather keep the slot for survivability or strength.

Tips & Tricks

  • Read the battlefield first — cast Fireball when it actually solves the room, not on cooldown habit.
  • Pair Fireball with movement and energy economy so you’re not stranded after a big spend.
  • On Steel Path, confirm whether Fireball still carries without strip, Viral, or a squad buff.
  • If you never press 1, it’s the first Helminth candidate on Ember.

Ability dossier · Fireball

Verified 2026-07-22

Synergies

  • FireballImmolation

    Use Fireball to set up Immolation, or follow Immolation with Fireball while enemies are vulnerable.

  • FireballFire Blast

    Use Fireball to set up Fire Blast, or follow Fire Blast with Fireball while enemies are vulnerable.

  • FireballInferno

    Use Fireball to set up Inferno, or follow Inferno with Fireball while enemies are vulnerable.

Mod Scaling

Strength

Strength matters if Fireball scales effect power; otherwise dump it for other stats.

Duration

Duration is low priority on Fireball unless an augment or lingering effect needs it.

Range

Range is usually dumpable on Fireball unless you feel the hitbox is too tight.

Efficiency

Fireball costs energy each cast — Efficiency (or strong regen) keeps the loop comfortable on long missions.

Priority

Stack the stats that actually move this ability’s needle, then Efficiency for uptime.

Mission Use Cases

MissionHow to Use It
Steel Path Survival / Defense / DisruptionTest whether Fireball still clears or enables clear when enemies are dense and overlevelled.
Mobile Defense / ExcavationUse Fireball to control or delete the swarm on the objective, then reposition.
Exterminate / Capture Speed RunsCast Fireball only when it saves time — skip it on empty tiles.
Spy / Rescue / Quiet RoutesIf Fireball is loud or forces combat, save it for after the vault; if it’s stealth-friendly, use it to stay safe.

Comparisons

  • VS

    Vs similar tools on other frames — Fireball is tuned for Ember’s loop — don’t judge it as a standalone subsume without the rest of the kit.

Other Ember abilities