Theorylytics

Inferno

Used by Ember

Ability4
Energy25

Inferno

Command a flaming comet to crash down in front of Ember, engulfing enemies with a fire that can spread through their ranks.

Introduced in Vanilla (2012-10-25)

Ability stats

Strength
  • See in-game / wiki ability card for rank values
Duration
  • See in-game / wiki ability card for rank values
Range
  • See in-game / wiki ability card for rank values
Misc
  • Command a flaming comet to crash down in front of Ember, engulfing enemies with a fire that can spread through their ranks.

Info

  • Inferno is Ember’s ability 4.
  • Command a flaming comet to crash down in front of Ember, engulfing enemies with a fire that can spread through their ranks.
  • Use it with the rest of the kit — especially Fireball, Immolation — instead of casting it in isolation.
  • Ability Strength, Duration, Range, and Efficiency each matter differently; check Mod Scaling below before dumping all four.

Augment

9

Exothermic

Inferno Augment: Enemies killed while under the effect of Inferno have a 15% chance to drop an energy orb.

Ember
Open augment →
Exothermic

Inferno Augment: Enemies killed while under the effect of Inferno have a 15% chance to drop an energy orb.

Max rank drain ~9; see rank table on the augment page.

Open full augment page →

Cast Changes

  1. Modifies Inferno with: Inferno Augment: Enemies killed while under the effect of Inferno have a 15% chance to drop an energy orb.
  2. Rank up the augment to unlock the full effect values.
  3. Costs a mod slot (and capacity) — only equip it when the change matters for your loop.

Worth the Slot?

  1. Worth it when the augment’s change is central to how you play Ember.
  2. Skip it if the base Inferno already does what you need and you’d rather keep the slot for survivability or strength.

Tips & Tricks

  • Read the battlefield first — cast Inferno when it actually solves the room, not on cooldown habit.
  • Pair Inferno with movement and energy economy so you’re not stranded after a big spend.
  • On Steel Path, confirm whether Inferno still carries without strip, Viral, or a squad buff.
  • If you never press 4, it’s the first Helminth candidate on Ember.

Ability dossier · Inferno

Verified 2026-07-22

Synergies

  • InfernoFireball

    Use Inferno to set up Fireball, or follow Fireball with Inferno while enemies are vulnerable.

  • InfernoImmolation

    Use Inferno to set up Immolation, or follow Immolation with Inferno while enemies are vulnerable.

  • InfernoFire Blast

    Use Inferno to set up Fire Blast, or follow Fire Blast with Inferno while enemies are vulnerable.

Mod Scaling

Strength

Strength matters if Inferno scales effect power; otherwise dump it for other stats.

Duration

Duration is low priority on Inferno unless an augment or lingering effect needs it.

Range

Range is usually dumpable on Inferno unless you feel the hitbox is too tight.

Efficiency

Inferno costs energy each cast — Efficiency (or strong regen) keeps the loop comfortable on long missions.

Priority

Stack the stats that actually move this ability’s needle, then Efficiency for uptime.

Mission Use Cases

MissionHow to Use It
Steel Path Survival / Defense / DisruptionTest whether Inferno still clears or enables clear when enemies are dense and overlevelled.
Mobile Defense / ExcavationUse Inferno to control or delete the swarm on the objective, then reposition.
Exterminate / Capture Speed RunsCast Inferno only when it saves time — skip it on empty tiles.
Spy / Rescue / Quiet RoutesIf Inferno is loud or forces combat, save it for after the vault; if it’s stealth-friendly, use it to stay safe.

Comparisons

  • VS

    Vs similar tools on other frames — Inferno is tuned for Ember’s loop — don’t judge it as a standalone subsume without the rest of the kit.

Other Ember abilities