Theorylytics
Frost

Frost

Tank / Defense

When Frost steps onto the battlefield, enemies experience a chill. Frost’s attacks control crowds, protect objectives, and increase survivability. Wield the biting cold.

Role
Tank / Defense
Aura
VazarinVazarin
Polarities
NaramonNaramonVazarinVazarin
Mastery
0
Introduced
Update 6.0 (2013-01-29)

Stats

Type
Warframe
Category
Warframes
Mastery
0
Health
270
Shield
455
Armor
315
Energy
100
Sprint Speed
0.95
Build Cost
25,000 Credits
Build Time
72h 0m
Rush
50 Platinum

Warframe dossier

Verified 2026-07-22

Playstyle

When Frost steps onto the battlefield, enemies experience a chill. Built around Freeze, Ice Wave, Snow Globe.

Passive

Cold Status Effects from Frost's Abilities last duration% longer. Frost gains bonus Armor for each enemy afflicted with Cold within Affinity Range.

When to Pick

  • You want a tank / defense toolkit and Frost’s fantasy matches the mission.
  • Your squad is missing what Frost brings — especially Freeze.
  • You already own the mods / archon shards that make Frost’s scaling comfortable on Steel Path.

Kit Overview

  • Freeze (Ability 1): A frigid energy blast that freezes targets in their tracks.
  • Ice Wave (Ability 2): Sends a wave of razor sharp, crystalized ice toward an enemy, dealing heavy damage.
  • Snow Globe (Ability 3): Frost deep freezes any vapor and moisture in the area, creating a protective sphere with brief invulnerability to boost its strength.
  • Avalanche (Ability 4): Summons a treacherous landslide of ice that instantly freezes and shatters all enemies in its radius.

Abilities & Augments

Ability Priority

  1. 1
    Snow Globe

    Frost deep freezes any vapor and moisture in the area, creating a protective sphere with brief invulnerability to boost its strength.

  2. 2
    Freeze

    A frigid energy blast that freezes targets in their tracks.

  3. 3
    Ice Wave

    Sends a wave of razor sharp, crystalized ice toward an enemy, dealing heavy damage.

  4. 4
    Avalanche

    Summons a treacherous landslide of ice that instantly freezes and shatters all enemies in its radius.

Helminth / Subsume

  • Freeze is often the Helminth sacrifice if your build never needs Ability 1 and you’d rather import a strip, buff, or survival tool.
  • Keep Ice Wave and later abilities when they define Frost’s identity.
  • Never subsume the ability that enables the rest of the kit’s energy or survival loop.

Mod Scaling

Strength

Raises damage and effect potency across Frost’s Strength-scaling abilities.

Duration

Extends channeled / timed effects — often comfort on Frost if the kit leans on buffs or zones.

Range

Helps radius / targeting tools. Dump it if Frost is mostly self-buff or exalted weapons.

Efficiency

Keeps ability uptime comfortable, especially on longer Steel Path missions.

Priority

Match the priority to your main ability — Strength or Duration first for most kits, then Efficiency, then Range.

Mission Usefulness

Mission / ContextRatingWhy
Steel Path Survival / Defense / DisruptionExcellentOn Steel Path density, Frost leans on Freeze to keep rooms deleting while the squad rotates. A frigid energy blast that freezes targets in their tracks. When Frost steps onto the battlefield, enemies experience a chill.
Mobile Defense / ExcavationExcellentCryopods and excavators are Frost’s home turf — Freeze locks or deletes the wave on the point. A frigid energy blast that freezes targets in their tracks. When Frost steps onto the battlefield, enemies experience a chill.
Exterminate / Capture Speed RunsSituationalUsable on speed runs, but Frost’s tank / defense kit usually wants longer objectives than a 3-minute Exterminate. A frigid energy blast that freezes targets in their tracks. When Frost steps onto the battlefield, enemies experience a chill.
Spy / Rescue / NightmareWeakLoud kit. Leave Spy / Rescue to invis or silence frames; Freeze doesn’t make Frost quiet. A frigid energy blast that freezes targets in their tracks. When Frost steps onto the battlefield, enemies experience a chill.
Open World / BountiesSituationalFine on clustered camps, but sparse open-world travel underuses Frost unless you love Freeze. A frigid energy blast that freezes targets in their tracks.
Long-Range Gunplay / Eidolon-Style ContentWeakFrost wants pack clear or finishers, not pure long-range; Freeze won’t save an Eidolon-style loadout. A frigid energy blast that freezes targets in their tracks. When Frost steps onto the battlefield, enemies experience a chill.

Crafting

Alternatives to Frost

Not sure Frost is right for you? Compare against other frames to find your best pull.

Ember
EmberTank / DefenseMadurai

You want Heat status on packs to raise Ember's Ability Strength in Affinity Range — that's a real build pillar.

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Frost Prime
Frost PrimeTank / DefenseVazarin

Frost Prime starts with more polarities (Naramon · Vazarin · Vazarin) than Frost.

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Gauss
GaussTank / DefenseNaramon

You like builds that reward constant movement — Gauss's battery loop is that fantasy.

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Hildryn
HildrynTank / DefenseNaramon

Haven into Aegis Storm is the cast story you want to master — not a random subsume mashup.

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Hydroid
HydroidTank / DefenseNaramon

Status duration is how your weapons scale and Hydroid extends that plan for free.

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Mag
MagTank / DefenseMadurai

Polarize into Crush is the cast story you want to master — not a random subsume mashup.

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