
Support / Healer
Achieve redemption through vengeance. The monastic Harrow increases damage to support allies. Defy enemies and ascend.
Warframe dossier
Achieve redemption through vengeance. Built around Condemn, Penance, Thurible.
Overshield capacity doubled. Start missions at maximum energy.
Energy 25
Cast a wave of energy that chains them where they stand. Each enemy held reinforces Harrow's shields.
Augment
TribunalOpen augment →Energy 25
Sacrifice Shields to boost Reload Speed, and Fire Rate while converting damage inflicted on enemies into health for Harrow and nearby allies.
No augment
Energy 25
Channel Harrow's energy into the Thurible to generate a buff. Once finished, kill enemies to bestow nearby allies with bursts of energy. The more energy channeled the greater the reward for each kill. Headshots produce extra energy.
Energy 25
Protect nearby allies with an energy force that absorbs all damage and converts it to a Critical Chance bonus for all those under the Covenant. Headshots are amplified even further.
Cast a wave of energy that chains them where they stand.
Sacrifice Shields to boost Reload Speed, and Fire Rate while converting damage inflicted on enemies into health for Harrow and nearby allies.
Channel Harrow's energy into the Thurible to generate a buff.
Protect nearby allies with an energy force that absorbs all damage and converts it to a Critical Chance bonus for all those under the Covenant.
Match the priority to your main ability — Strength or Duration first for most kits, then Efficiency, then Range.
| Mission / Context | Rating | Why |
|---|---|---|
| Steel Path Survival / Defense / Disruption | Solid Steel Path pick — Harrow won’t hard-carry every tile, but Condemn keeps the run stable. Cast a wave of energy that chains them where they stand. | |
| Mobile Defense / Excavation | Harrow wins Mobile Defense / Excavation by parking Condemn on the objective instead of chasing stragglers. Cast a wave of energy that chains them where they stand. | |
| Exterminate / Capture Speed Runs | Speed runs favor Harrow because Condemn skips empty rooms and ends the mission early. Cast a wave of energy that chains them where they stand. | |
| Spy / Rescue / Nightmare | Only if you already know the vaults — Harrow is not a Spy specialist and Condemn won’t save a loud play. Cast a wave of energy that chains them where they stand. | |
| Open World / Bounties | Strong on packed bounty camps; Harrow still leans on Operator / Archwing for the empty travel stretches while Condemn handles fights. Cast a wave of energy that chains them where they stand. Achieve redemption through vengeance. | |
| Long-Range Gunplay / Eidolon-Style Content | Harrow wants pack clear or finishers, not pure long-range; Condemn won’t save an Eidolon-style loadout. Cast a wave of energy that chains them where they stand. |
Not sure Harrow is right for you? Compare against other frames to find your best pull.

Petrify into Rumblers is the cast story you want to master — not a random subsume mashup.

Lethal Progeny into Fusion Strike is the cast story you want to master — not a random subsume mashup.

Vex Armor into Effigy is the cast story you want to master — not a random subsume mashup.

Energy / health orb rooms are common in your rota and Citrine gets more mileage out of every pickup.

Energy / health orb rooms are common in your rota and Dagath gets more mileage out of every pickup.

Status duration is how your weapons scale and Dante extends that plan for free.