Theorylytics
Harrow

Harrow

Support / Healer

Achieve redemption through vengeance. The monastic Harrow increases damage to support allies. Defy enemies and ascend.

Role
Support / Healer
Aura
NaramonNaramon
Polarities
VazarinVazarinNaramonNaramon
Mastery
0
Introduced
Update 21.0 (2017-06-29)

Stats

Type
Warframe
Category
Warframes
Mastery
0
Health
270
Shield
455
Armor
185
Energy
100
Sprint Speed
1.0
Build Cost
25,000 Credits
Build Time
72h 0m
Rush
50 Platinum

Warframe dossier

Verified 2026-07-22

Playstyle

Achieve redemption through vengeance. Built around Condemn, Penance, Thurible.

Passive

Overshield capacity doubled. Start missions at maximum energy.

When to Pick

  • You want a support / healer toolkit and Harrow’s fantasy matches the mission.
  • Your squad is missing what Harrow brings — especially Condemn.
  • You already own the mods / archon shards that make Harrow’s scaling comfortable on Steel Path.

Kit Overview

  • Condemn (Ability 1): Cast a wave of energy that chains them where they stand.
  • Penance (Ability 2): Sacrifice Shields to boost Reload Speed, and Fire Rate while converting damage inflicted on enemies into health for Harrow and nearby allies.
  • Thurible (Ability 3): Channel Harrow's energy into the Thurible to generate a buff.
  • Covenant (Ability 4): Protect nearby allies with an energy force that absorbs all damage and converts it to a Critical Chance bonus for all those under the Covenant.

Abilities & Augments

  • 1
    Condemn

    Energy 25

    Cast a wave of energy that chains them where they stand. Each enemy held reinforces Harrow's shields.

  • 2
    Penance

    Energy 25

    Sacrifice Shields to boost Reload Speed, and Fire Rate while converting damage inflicted on enemies into health for Harrow and nearby allies.

    No augment

  • 3
    Thurible

    Energy 25

    Channel Harrow's energy into the Thurible to generate a buff. Once finished, kill enemies to bestow nearby allies with bursts of energy. The more energy channeled the greater the reward for each kill. Headshots produce extra energy.

  • 4
    Covenant

    Energy 25

    Protect nearby allies with an energy force that absorbs all damage and converts it to a Critical Chance bonus for all those under the Covenant. Headshots are amplified even further.

Ability Priority

  1. 1
    Condemn

    Cast a wave of energy that chains them where they stand.

  2. 2
    Penance

    Sacrifice Shields to boost Reload Speed, and Fire Rate while converting damage inflicted on enemies into health for Harrow and nearby allies.

  3. 3
    Thurible

    Channel Harrow's energy into the Thurible to generate a buff.

  4. 4
    Covenant

    Protect nearby allies with an energy force that absorbs all damage and converts it to a Critical Chance bonus for all those under the Covenant.

Helminth / Subsume

  • Condemn is often the Helminth sacrifice if your build never needs Ability 1 and you’d rather import a strip, buff, or survival tool.
  • Keep Penance and later abilities when they define Harrow’s identity.
  • Never subsume the ability that enables the rest of the kit’s energy or survival loop.

Mod Scaling

Strength

Raises damage and effect potency across Harrow’s Strength-scaling abilities.

Duration

Extends channeled / timed effects — often comfort on Harrow if the kit leans on buffs or zones.

Range

Helps radius / targeting tools. Dump it if Harrow is mostly self-buff or exalted weapons.

Efficiency

Keeps ability uptime comfortable, especially on longer Steel Path missions.

Priority

Match the priority to your main ability — Strength or Duration first for most kits, then Efficiency, then Range.

Mission Usefulness

Mission / ContextRatingWhy
Steel Path Survival / Defense / DisruptionStrongSolid Steel Path pick — Harrow won’t hard-carry every tile, but Condemn keeps the run stable. Cast a wave of energy that chains them where they stand.
Mobile Defense / ExcavationExcellentHarrow wins Mobile Defense / Excavation by parking Condemn on the objective instead of chasing stragglers. Cast a wave of energy that chains them where they stand.
Exterminate / Capture Speed RunsExcellentSpeed runs favor Harrow because Condemn skips empty rooms and ends the mission early. Cast a wave of energy that chains them where they stand.
Spy / Rescue / NightmareSituationalOnly if you already know the vaults — Harrow is not a Spy specialist and Condemn won’t save a loud play. Cast a wave of energy that chains them where they stand.
Open World / BountiesStrongStrong on packed bounty camps; Harrow still leans on Operator / Archwing for the empty travel stretches while Condemn handles fights. Cast a wave of energy that chains them where they stand. Achieve redemption through vengeance.
Long-Range Gunplay / Eidolon-Style ContentWeakHarrow wants pack clear or finishers, not pure long-range; Condemn won’t save an Eidolon-style loadout. Cast a wave of energy that chains them where they stand.

Crafting

Alternatives to Harrow

Not sure Harrow is right for you? Compare against other frames to find your best pull.

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Citrine
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Dagath
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Dante
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