
Support / Healer
Test your luck with the dice-maiden. Koumei weaves fate to unleash damage and ensure her survival. To the virtuous, she is an oracle. To the wicked, a perilous game of chance.
Warframe dossier
Test your luck with the dice-maiden. Built around Kumihimo, Omikuji, Omamori.
Every duration seconds, one of Koumei's weapons will inflict random Status Effects for duration seconds.
Energy 25
Weave the threads of destiny. Enemies who touch the threads suffer a random Elemental Status Effect. A roll of triple sixes creates threads that inflict one of every Elemental Status Effect.
Energy 25
Koumei glimpses a favorable future and the precise steps needed to reach it. Complete the challenge to earn a Decree. Unlucky rolls add a debuff, but you can hold the ability to reject the Omikuji. A roll of triple sixes grants a Decree without a challenge.
Energy 25
Surround yourself with Omamori Charms, each with a chance to have enemy attacks heal you instead of damage you. The number of charms is determined by Koumei's dice roll. A roll of triple sixes grants invulnerability for the duration of your Omamori Charms.
No augment
Energy 25
Wield your foe’s fate threads like the strings of marionettes. Koumei’s dice determine how many Status Effects foes in front of Koumei will suffer. A roll of triple sixes causes further Status Effects over time and extends Bunraku to enemies behind Koumei.
No augment
Surround yourself with Omamori Charms, each with a chance to have enemy attacks heal you instead of damage you.
Weave the threads of destiny.
Koumei glimpses a favorable future and the precise steps needed to reach it.
Wield your foe’s fate threads like the strings of marionettes.
Match the priority to your main ability — Strength or Duration first for most kits, then Efficiency, then Range.
| Mission / Context | Rating | Why |
|---|---|---|
| Steel Path Survival / Defense / Disruption | Use Koumei on Steel Path when the squad already has strip/nukes and you need Kumihimo. Weave the threads of destiny. Test your luck with the dice-maiden. | |
| Mobile Defense / Excavation | Point-hold missions reward Koumei: Kumihimo turns the excavator into a killbox. Weave the threads of destiny. Test your luck with the dice-maiden. | |
| Exterminate / Capture Speed Runs | Usable on speed runs, but Koumei’s support / healer kit usually wants longer objectives than a 3-minute Exterminate. Weave the threads of destiny. Test your luck with the dice-maiden. | |
| Spy / Rescue / Nightmare | Only if you already know the vaults — Koumei is not a Spy specialist and Kumihimo won’t save a loud play. Weave the threads of destiny. Test your luck with the dice-maiden. | |
| Open World / Bounties | Strong on packed bounty camps; Koumei still leans on Operator / Archwing for the empty travel stretches while Kumihimo handles fights. Weave the threads of destiny. Test your luck with the dice-maiden. | |
| Long-Range Gunplay / Eidolon-Style Content | Koumei wants pack clear or finishers, not pure long-range; Kumihimo won’t save an Eidolon-style loadout. Weave the threads of destiny. Test your luck with the dice-maiden. |
Not sure Koumei is right for you? Compare against other frames to find your best pull.

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Status duration is how your weapons scale and Dante extends that plan for free.