
Healing You'tan
Free—Baizhi is early Glacio sustain until Verina/Shorekeeper. Liberation “Momentary Union” heals nearby Resonators and seeds Photosynthesis Marks for follow-up coordinated hits. Best with Any early hypercarry. Heal + small DMG amp wants Intro/Outro swaps—don’t leave her parked. Skip when a premium healer already fills every team (still fine as a second-side bandage).
Baizhi is a 4★ Glacio Healer who fights with a Rectifier. Liberation “Momentary Union” heals nearby Resonators and seeds Photosynthesis Marks for follow-up coordinated hits. Forte “Cycle of Life” restores HP across threatened allies while banking Concerto. Outro “Rejuvinating Flow” amplifies the incoming Resonator’s damage on Outro handoff.
Weapon
Best-in-slot 5★ Rectifier
Signature / premium option when available — largest personal damage or utility spike.
Echo Set
Rejuvenating Glow (5pc)
Default Sonata match for this role/element package.
4-Cost
Healing Bonus / HP%
Main stat
3-Cost
HP%
Main stat
1-Cost
HP%
Substats
HP% > Energy Regen > Healing Bonus
“Rejuvinating Flow” — amplifies the incoming Resonator’s damage on Outro handoff.
“Momentary Union” — heals nearby Resonators and seeds Photosynthesis Marks for follow-up coordinated hits. Level first.
“Cycle of Life” — restores HP across threatened allies while banking Concerto.
Setup and energy / Concerto generation.
Entry heal/buff — useful but not always the first upgrade.
Intro Baizhi → “Emergency Plan” / “Cycle of Life” to heal and bank Concerto → “Momentary Union” if ready → “Rejuvinating Flow” into DPS.
Refine timings once you learn Concerto breakpoints for your specific team.
CRIT Rate / ATK%
Any well-refined 5★ Rectifier with CRIT or ATK.
Why it works —Flexible premium stand-in while farming signature.
ATK% / Energy Regen
Accessible Rectifier option for early investment.
Why it works —Best F2P path — refine and swap off once a 5★ lands.
Rover (Spectro) hypercarry with Baizhi: Sanhua brings Basic Attack amp; Baizhi covers sustain and party buffs. Baizhi opens buffs / heals, then Rover (Spectro) takes the Liberation window.
Rover (Spectro) is the on-fielder this shell is built around — Baizhi keeps them alive and buffed through Liberation.
Sanhua Outros Basic Attack Amplification — hand off into Rover (Spectro)’s basic / Forte window immediately.

Baizhi holds the sustain seat — heals and party buffs so Rover (Spectro) can stay in the damage window.
Basic Attack Baizhi instructs You'tan to perform up to 4 consecutive attacks, dealing Glacio DMG. Heavy Attack Baizhi continuously consumes STA to command You'tan to attack enemies, dealing Glacio DMG. During Heavy Attack, Baizhi can command You'tan to move. Mid-air Attack Baizhi consumes STA and summons You'tan in mid-air to perform a Plunging Attack, dealing Glacio DMG. Dodge Counter Use Basic Attack after a successful Dodge to attack the target, dealing Glacio DMG.
Baizhi calls You'tan to attack the target, dealing Glacio DMG while immediately healing all characters on nearby teams.
Baizhi summons You'tan to heal all characters on nearby teams, generating 4 stacks of Remnant Entities. Remnant Entities Remnant Entities follow the active team members. 1 stack(s) of Remnant Entities are automatically consumed to perform Coordinated Attacks every 2.5s, dealing Glacio DMG on hit while healing all characters of the team when the active character is within the range.
When Baizhi casts Resonance Skill Emergency Plan, You'tan generates a field of Euphonia that lasts for 15s. Euphonia ATK of the Resonators who pick up Euphonia is increased by 15% for 20s.
When the target's Off-Tune Level is full, the Resonator may cast Tune Break on the target.
Baizhi's Heavy Attack on hit heals the character with the lowest HP on a nearby team by 0.25% of her Max HP.
Baizhi calls You'tan to perform 1 plunging attack, dealing Glacio DMG while healing all characters on a nearby team.
Heal the incoming Resonator by 1.54% of Baizhi's max HP every 3s for 30s. The healed Resonator has their DMG Amplified by 15% for 6s.
You'tan A Remnant Creature that answers to Baizhi's mind and desires while sharing all her stats. You'tan goes back to Baizhi when Baizhi dodges. Concentration Baizhi consumes all "Concentration" when casting Heavy Attack or Resonance Skill Emergency Plan to continuously heal all Resonators on nearby teams. Each 1 "Concentration" consumed provides 1 healing. The healing happens every 2s. When Baizhi consumes "Concentration" to cast Heavy Attack, Baizhi additionally restores Concerto Energy and Resonance Energy. When Baizhi consumes "Concentration" to cast Resonance Skill Emergency Plan, Baizhi additionally restores Concerto Energy. Forte Gauge: Concentration Baizhi can hold up to 4 "Concentration". Baizhi obtains 1 "Concentration" for every Basic Attack on hit.
Has a chance to produce special dishes when cooking.
Resonance Skill Emergency Plan additionally restores 2.5 Resonance Energy for every 1 Concentration consumed.
Is it worth getting?
Small 4★ bump: Refunds Energy / Concerto / Forte resources mid-rotation. Take Wavebands when they appear on rate-up; never the reason you pull the banner.
Resonance Skill Emergency Plan increases Baizhi's Glacio DMG Bonus by 15% and her Healing by 15% if she has 4 Concentration. These effects last for 12s.
Is it worth getting?
Stat-leaning S2: Stronger heal radius, uptime, or Stellarealm sustain. Clear damage, but it does not rewrite Baizhi’s rotation the way a mechanic Sequence would.
Intro Skill Overflowing Frost increases Baizhi's Max HP by 12% for 10s.
Is it worth getting?
Situational S3: Improves Intro/Outro handoff value or refunds.
Upon casting Resonance Liberation Momentary Union, Resonance Liberation Remnant Entities gains the following enhancements: -Remnant Entities can be performed 2 more time(s); -Healing multiplier of Remnant Entities is increased by 20%; -Remnant Entities deals additional Glacio DMG equal to 1.20% of Baizhi's Max HP.
Is it worth getting?
Side-grade: Stronger heal radius, uptime, or Stellarealm sustain. Happy if it drops; not a planned stopping point.
If a team member is knocked out when Baizhi is alive on the team, immediately revive them and restore 100% of their Max HP. This effect can be triggered once every 10 minute(s).
Is it worth getting?
Late luxury: Adds RES / DEF shred or a large DMG Bonus clause. Grab it if you overshoot toward S6 — never hard-pity for S5 alone.
When Euphonia is picked up, increase the Glacio DMG Bonus of all characters nearby by 12% for 20s.
Is it worth getting?
Whale ceiling: Adds RES / DEF shred or a large DMG Bonus clause. Only chase if Baizhi is your dedicated main and S0–S2 already feel finished.
Baizhi is designed to work at S0. Extra Sequences are comfort from rate-up dupes, not requirements.
Not sure Baizhi is right for you? Compare against same-Attribute Healer Resonators.
No direct Attribute + role peers
Browse the Comparisons index for other matchups.