Every weapon with passives, type, and the Resonators who rank it highest. Click any card for the full page.
110 weapons
ATK
Increases Energy Regen by 12.8%/16%/19.2%/22.4%/25.6%. When hitting a target with Resonance Skill, increases Basic Attack DMG Bonus by 10%/12.5%/15%/17.5%/20%, lasting for 8s. When hitting a target with Basic Attacks, increases Resonance Skill DMG Bonus by 10%/12.5%/15%/17.5%/20%, lasting for 8s.
Best for
CRIT DMG
Casting Resonance Liberation increases ATK by 7.2%/11.1%/15.1%/19%/23% and grants 10.8%/16.7%/22.6%/28.6%/34.5% Resonance Liberation DMG Bonus for 15s.
No guide rankings yet
CRIT Rate
Grants 12%/15%/18%/21%/24% Attribute DMG Bonus. Casting Intro Skill gives the equipper Ageless Marking, which grants 24%/30%/36%/42%/48% Resonance Skill DMG Bonus for 12s. Casting Resonance Skill gives the equipper Ethereal Endowment, which grants 24%/30%/36%/42%/48% Resonance Skill DMG Bonus for 12s.
Best for
DEF
When Intro Skill is released, increases Resonance Liberation DMG Bonus by 20%/25%/30%/35%/40%, lasting for 15s.
No guide rankings yet
CRIT Rate
When Resonance Liberation is released, increases the caster's ATK by 15%/23.25%/31.5%/39.75%/48%, lasting for 15s.
No guide rankings yet
CRIT DMG
Casting Resonance Liberation increases ATK by 7.2%/11.1%/15.1%/19%/23% and grants 10.8%/16.7%/22.6%/28.6%/34.5% Heavy Attack DMG Bonus for 15s.
No guide rankings yet
CRIT Rate
Increases ATK by 4%/6.2%/8.4%/10.6%/12.8% upon dealing Basic Attack DMG or Heavy Attack DMG, stacking up to 5 time(s). This effect lasts for 7s and can be triggered 1 time(s) every 1s..
No guide rankings yet
CRIT Rate
Grants 12/15/18/21/24% All-Attribute DMG Bonus. After inflicting Havoc Bane, the wielder gains 36/45/54/63/72% Heavy Attack DMG Amplification and their Heavy Attack DMG ignores 12/15/18/21/24% of the target's DEF, lasting for 8s.
No guide rankings yet
ATK
When Intro Skill is cast, restores 4/5/6/7/8 Concerto Energy. When Outro Skill is cast, restores 4/5/6/7/8 Resonance Energy.
No guide rankings yet
CRIT DMG
ATK increased by 12%/15%/18%/21%/24%. The equipper gains 1 stack of Searing Feather upon dealing damage, which can be triggered once every 0.5s, and gains 5 stacks of the same effect upon casting Resonance Skill. Each stack of Searing Feather gives 4%/5%/6%/7%/8% additional Resonance Skill DMG Bonus for up to 14 stacks. All stacks will be removed within 10s after reaching the max stack.
Best for
CRIT DMG
Increases ATK by 12%/15%/18%/21%/24%. Casting Basic Attack grants the following effects: Dealing damage ignores 8%/10%/12%/14%/16% of the target's DEF and Amplifies Spectro Frazzle DMG dealt by 50%/62.5%/75%/87.5%/100% for 6s. Retriggering the effect resets its duration.
Best for
Energy Regen
Providing Healing increases Resonance Skill DMG by 10%/14%/18%/22%/26% for 6s. When Rover: Aero casts Resonance Skill Unbound Flow, Aero DMG dealt by nearby Resonators on the field is Amplified by 10%/14%/18%/22%/26% for 30s.
No guide rankings yet
Energy Regen
Increases ATK by 12%/15%/18%/21%/24%. When a Resonator in the team casts a Tune Break skill, it grants a 12%/13.5%/15%/16.5%/18% ATK increase and 12%/13.5%/15%/16.5%/18% Basic Attack DMG Bonus to the wielder for 14s.
Best for
ATK
When Intro Skill is released, increases ATK by 8%/10%/12%/14%/16%, lasting for 10s.
No guide rankings yet
Energy Regen
When Resonance Skill is released, restores Resonance Energy by 8/9/10/11/12. This effect can be triggered 1 time(s) every 20s.
No guide rankings yet
Energy Regen
When the Resonator's HP is above 80%, increases ATK by 12%/15%/18%/21%/24%. When the Resonator's HP is below 40%/50%/60%/70%/80%, restores their HP by 5%/6.25%/7.5%/8.75%/10% for dealing Basic Attack DMG or Heavy Attack DMG. This effect can be triggered 1 time(s) every 8s.
No guide rankings yet
Energy Regen
When Resonance Skill is released, restores Concerto Energy by 8/10/12/14/16. This effect can be triggered 1 time every 20s.
No guide rankings yet
Energy Regen
Casting Resonance Liberation increases the Resonator's Healing Bonus by 16%/20%/24%/28%/32% for 15s.
No guide rankings yet
ATK
Casting the Resonance Skill grants 6/7/8/9/10 Resonance Energy and increases ATK by 10%/12.5%/15%/17.5%/20%, lasting for 16s. This effect can be triggered once every 20s.
No guide rankings yet
HP
When hitting a target with Basic Attacks or Heavy Attacks, increases Healing Bonus by 3%/3.5%/4%/4.5%/5%, stacking up to 3 time(s). This effect lasts for 8s and can be triggered 1 time(s) every 0.6s.
No guide rankings yet
ATK
When Intro Skill is released, increases ATK by 15%/18.75%/22.5%/26.25%/30%, lasting for 15s.
No guide rankings yet
ATK
Increases Energy Regen by 12.8%/16%/19.2%/22.4%/25.6%%. When hitting a target with Basic Attacks, increases Basic Attack DMG Bonus by 3.2%/4%/4.8%/5.6%/6.4%%, stacking up to 5 time(s). This effect lasts for 8s and can be triggered 1 time(s) every 0.5s.
Best for
DEF
When Intro Skill is released, increases ATK by 8%/10%/12%/14%/16% and DEF by 15%/18.75%/22.5%/26.25%/30%, lasting for 15s.
No guide rankings yet
CRIT Rate
Increases ATK by 12/15/18/21/24%. After dealing Basic Attack DMG, the wielder gains 20/25/30/35/40% Spectro DMG Bonus for 4s. Each time after the wielder inflicts Tune Strain - Shifting on the target, they gain 20/25/30/35/40% Basic Attack DMG Amplification and their Basic Attack DMG ignores 10/12.5/15/17.5/20% of the target's DEF for 6s.
Best for
HP
Max HP is increased by 12%/15%/18%/21%/24%. 15s after casting Intro Skill or Basic Attacks, ignores 8%/10%/12%/14%/16% of the target's DEF when dealing damage. If the target has at least 1 stack of Aero Erosion, the target’s DMG taken is Amplified by 20%/25%/30%/35%/40%.
Best for
Energy Regen
When Resonance Skill is released, restores Concerto Energy by 8/10/12/14/16. This effect can be triggered 1 times every 20s.
Best for
CRIT Rate
Increases Energy Regen by 12.8%/16%/19.2%/22.4%/25.6%. When Resonance Skill is released, increases ATK by 6%/7.5%/9%/10.5%/12%, stacking up to 2 time(s). This effect lasts for 10s.
No guide rankings yet
CRIT Rate
ATK is increased by 12%/15%/18%/21%/24%. Casting Echo Skill within 10s after casting Intro Skill or Basic Attack grants 1 stack of Bamboo Cleaver, which grants 12%/15%/18%/21%/24% Heavy Attack DMG Bonus to the wielder. This effect can be triggered by Echoes of the same name once only, stacking up to 2 times, lasting for 12s. Casting Echo Skill at max stacks does not reset the duration. This effect can be triggered once every 10s and ends early if the wielder is switched off the field. Casting Intro Skill grants 20%/25%/30%/35%/40% Echo Skill DMG Bonus to all Resonators in the team for 30s. Effects of the same name cannot be stacked.
Best for
ATK
Casting the Resonance Skill grants 6/7/8/9/10 Resonance Energy and increases ATK by 10%/12.5%/15%/17.5%/20%, lasting for 16s. This effect can be triggered once every 20s.
No guide rankings yet
CRIT Rate
Increases All-Attribute DMG Bonus by 12/15/18/21/24%. When inflicting Tune Rupture - Shifting or Fusion Burst, the wielder's Resonance Liberation DMG ignores 32/40/48/56/64% DEF and 10/15/20/25/30% Fusion RES on targets for 8s.
Best for
ATK
Dealing DMG to enemies with Negative Statuses increases the wielder's ATK by 4/5/6/7/8% for 10s. This effect can be triggered 1 time per second, stackable up to 4 times.
No guide rankings yet
CRIT Rate
Casting Resonance Liberation increases ATK by 7.2%/11.1%/15.1%/19%/23% and grants 10.8%/16.7%/22.6%/28.6%/34.5% Resonance Liberation DMG Bonus for 15s.
No guide rankings yet
—
No guide rankings yet
CRIT Rate
Increases ATK by 12/15/18/21/24%. After the wielder inflicts Fusion Burst or Tune Strain - Shifting on the target, their Resonance Liberation DMG Bonus is increased by 36/45/54/63/72% for 5s. While this effect lasts, after Resonators in the team inflict Fusion Burst or Tune Strain - Shifting, their ATK is increased by 24/30/36/42/48% for 15s. Effects of the same name cannot be stacked.
No guide rankings yet
CRIT Rate
Increases ATK by 12/15/18/21/24%. After inflicting Glacio Chafe on the target, the wielder gains 30/37.5/45/52.5/60% Glacio DMG Bonus for 12s, and all Resonators in the team gain 24/30/36/42/48% ATK increase for 30s. Effects of the same name cannot be stacked.
No guide rankings yet
CRIT Rate
ATK is increased by 12/15/18/21/24%. When the wielder applies Glacio Chafe, Glacio DMG is Amplified by 28/35/42/49/56%, and Resonance Liberation DMG ignores 10/12.5/15/17.5/20% of the target's DEF. If the wielder is the active Resonator in the team, Glacio Chafe DMG dealt to all targets within a certain range is Amplified by 20/25/30/35/40% for 6s. This effect can be triggered up to 1 time every 0.1s. Only the strongest effect of the same name applies.
No guide rankings yet
ATK
Casting the Resonance Skill grants 6/7/8/9/10 Resonance Energy and increases ATK by 10%/12.5%/15%/17.5%/20%%, lasting for 16s. This effect can be triggered once every 20s.
No guide rankings yet
ATK
When Intro Skill is released, increases ATK by 8%/10%/12%/14%/16%, lasting for 10s.
No guide rankings yet
DEF
When Resonance Skill is released, restores Resonance Energy by 8/9/10/11/12. This effect can be triggered 1 time(s) every 20s.
No guide rankings yet
Energy Regen
When the Resonator dashes or dodges, increases ATK by 8%/10%/12%/14%/16%. Increases Counter Attack DMG by 50%/62.5%/75%/87.5%/100%, lasting for 8s. When Counter Attack is performed, restores the Resonator's HP by 5%/6.25%/7.5%/8.75%/10%. This effect can be triggered 1 time(s) every 6s.
No guide rankings yet
ATK
Increases Basic Attack DMG and Heavy Attack DMG by 12%/15%/18%/21%/24%.
No guide rankings yet
DEF
Increases Resonance Liberation DMG Bonus by 12%/15%/18%/21%/24%.
No guide rankings yet
ATK
Resonance Skill DMG Bonus is increased by 12%/15%/18%/21%/24%.
No guide rankings yet
ATK
Increases Basic Attack and Heavy Attack DMG Bonus by 12%/15%/18%/21%/24%.
No guide rankings yet
HP
Resonance Skill DMG Bonus is increased by 12%/15%/18%/21%/24%.
No guide rankings yet
ATK
Within 12s after Resonance Skill is cast, increases ATK by 3%/3.75%/4.5%/5.25%/6% every 2s, stacking up to 4 time(s). This effect can be triggered 1 time(s) every 12s. When the number of stacks reaches 4, all stacks will be reset within 6s.
No guide rankings yet
ATK
When Resonance Liberation is released, grants 3 stack(s) of Iron Armor. Each stack increases ATK and DEF by 3%/3.5%/4%/4.5%/5%, stacking up to 3 time(s). When the Resonator takes damage, reduces the number of stacks by 1.
No guide rankings yet
ATK
When Intro Skill is released, increases the caster's ATK by 8%/10%/12%/14%/16% and HP by 10%/12.5%/15%/17.5%/20%, lasting for 15s.
No guide rankings yet
CRIT Rate
ATK is increased by 12%/15%/18%/21%/24%. When the wielder casts Intro Skill or inflicts Negative Status, they gain 8%/10%/12%/14%/16% Resonance Liberation DMG Bonus, stacking up to 3 times for 15s. At max stacks, when Resonators in the team inflict Negative Status, grants 24%/30%/36%/42%/48% All-Attribute DMG Bonus for 15s. Effects of the same name cannot be stacked.
Best for
Energy Regen
Increases ATK by 12%/15%/18%/21%/24%. Dealing damage to targets under Tune Strain - Interfered grants 24%/27%/30%/33%/36% Resonance Skill Bonus for 3s. Retriggering the effect resets its duration.
Best for
ATK
Dealing DMG to enemies with Negative Statuses increases the wielder's ATK by 4/5/6/7/8% for 10s. This effect can be triggered 1 time per second, stackable up to 4 times.
No guide rankings yet
CRIT Rate
ATK is increased by 12%/15%/18%/21%/24%. Within 12s after dealing Echo Skill DMG, gain 32%/40%/48%/56%/64% Resonance Skill DMG Bonus and 32%/40%/48%/56%/64% Echo Skill DMG Amplification, and ignore 8%/10%/12%/14%/16% of the target's DEF when dealing damage.
Best for
ATK
When Resonance Skill is released, increases Basic Attack DMG and Heavy Attack DMG by 20%/31%/42%/53%/64%, stacking up to 1 time(s). This effect lasts for 10s and can be triggered 1 time(s) every 1s.
Best for
CRIT Rate
Increase ATK by 12%/15%/18%/21%/24%. Dealing DMG to enemies with Spectro Frazzle gives 14%/17.5%/21%/24.5%/28% Basic Attack and 14%/17.5%/21%/24.5%/28% Heavy Attack DMG Bonus respectively, stacking up to 3 times for 6s. Casting Outro Skill Amplifies the DMG from Spectro Frazzle on enemies around the active Resonator by 30%/37.5%/45%/52.5%/60% for 30s. Effects of the same name cannot be stacked.
Best for
ATK
Equipped Resonator gains 6 stack(s) of Oath upon entering the battlefield. Each stack increases ATK by 2/2.5/3/3.5/4%, up to 6 stacks. This effect can be triggered 1 time(s) every 12s. Oath reduces by 1 stack(s) every 2s. Equipped Resonator gains an additional 6 stack(s) of Oath upon defeating an enemy.
No guide rankings yet
ATK
Increases Energy Regen by 12.8%/16%/19.2%/22.4%/25.6%. When Resonance Skill is released, Resonance Liberation DMG is increased by 7%/8.75%/10.5%/12.25%/14%, stacking up to 3 times. This effect lasts for 12s.
Best for
CRIT DMG
Increases ATK by 12%/15%/18%/21%/24%. Upon dealing Echo Skill DMG, gain 24%/30%/36%/42%/48% Heavy Attack DMG Amplification for 6s. Upon dealing Heavy Attack DMG, gain 24%/30%/36%/42%/48% Echo Skill DMG Amplification for 6s. DMG Amplification on each attack is capped at 24%/30%/36%/42%/48%. While both effects are active, dealing damage ignores 8%/10%/12%/14%/16% of the target's DEF.
Best for
Energy Regen
When Resonance Skill is released, restores Concerto Energy by 8/10/12/14/16. This effect can be triggered 1 times every 20s.
No guide rankings yet
ATK
Dealing DMG to enemies with Negative Statuses increases the wielder's ATK by 4/5/6/7/8% for 10s. This effect can be triggered 1 time per second, stackable up to 4 times.
No guide rankings yet
CRIT Rate
Increases ATK by 12%/15%/18%/21%/24%. Casting Intro Skill or Resonance Liberation increases Resonance Liberation DMG by 20%/25%/30%/35%/40% for 15s. Obtaining Shield allows Resonance Liberation DMG to ignore 7.2%/8.4%/9.6%/10.8%/12% of the target's DEF for 7s, stacking up to 5 times. This effect is triggered once every 0.5s. Upon casting Intro Skill, this effect reaches max stacks immediately, lasting for 3s.
Best for
ATK
When the Resonator dashes or dodges, increases ATK by 4%/5%/6%/7%/8%, stacking up to 3 time(s). This effect lasts for 8s.
Best for
ATK
Dealing DMG to enemies with Spectro Frazzle increases the wielder's Spectro DMG by 6/7/8/9/10%, gaining 1 stack per second for 6s, stacking up to 4 stacks.
No guide rankings yet
DEF
When Resonance Skill is released, restores HP by 3%/3.75%/4.5%/5.25%/6%. This effect can be triggered 1 time(s) every 12s.
No guide rankings yet
ATK
When Resonance Liberation is released, restores HP by 5%/6.25%/7.5%/8.75%/10%. This effect can be triggered 1 time(s) every 20s.
No guide rankings yet
ATK
When Counter Attack is released, restores HP by 1.6%/2%/2.4%/2.8%/3.2%. This effect can be triggered 1 time(s) every 6s.
No guide rankings yet
CRIT DMG
When hitting a target with Basic Attacks, restores HP by 0.5%/0.65%/0.8%/0.95%/1.1%. This effect can be triggered 1 time(s) every 3s.
No guide rankings yet
HP
When Intro Skill is released, restores HP by 5%/6.25%/7.5%/8.75%/10%. This effect can be triggered 1 time(s) every 20s.
No guide rankings yet
Energy Regen
When Resonance Skill is cast, restores 8/10/12/14/16 Concerto Energy. This effect can be triggered 1 time every 20s.
No guide rankings yet
CRIT DMG
Increases ATK by 12%/15%/18%/21%/24%. When a Resonator in the team casts a Tune Break skill, it grants 20%/22.5%/25%/27.5%/30% All-Attribute DMG Bonus to the wielder for 14s.
Best for
ATK
When Intro Skill is released, increases ATK by 8%/10%/12%/14%/16%, lasting for 10s.
No guide rankings yet
ATK
When Resonance Skill is released, restores Resonance Energy by 8/9/10/11/12. This effect can be triggered 1 time(s) every 20s.
No guide rankings yet
ATK
When the Resonator takes no damage, increases ATK by 6%/7.5%/9%/10.5%/12% every 5s, stacking up to 2 time(s). This effect lasts for 8s. When the Resonator takes damage, reduces the number of stacks by 1 and restores their HP by 5%/6.25%/7.5%/8.75%/10%.
No guide rankings yet
CRIT Rate
Increases ATK by 12%/15%/18%/21%/24%. Dealing damage to targets under Tune Strain - Interfered grants 6%/6.7%/7.5%/8.2%/9% Basic Attack DMG Bonus for 3s, stacking up to 4 times. This effect can be triggered once every 0.5s. Retriggering the effect resets its duration.
Best for
CRIT DMG
Increases ATK by 12%/15%/18%/21%/24%. Dealing damage to targets under Tune Strain - Interfered grants 24%/27%/30%/33%/36% Resonance Liberation Bonus for 3s. Retriggering the effect resets its duration.
Best for
CRIT DMG
Casting Resonance Skill increases ATK by 9%/13.9%/18.9%/23.8%/28.8% and grants 9%/13.9%/18.9%/23.8%/28.8% Basic Attack DMG Bonus for 10s.
No guide rankings yet
ATK
When Intro Skill is released, increases ATK by 8%/10%/12%/14%/16%, lasting for 10s.
No guide rankings yet
Energy Regen
When Resonance Skill is released, restores Resonance Energy by 8/9/10/11/12. This effect can be triggered 1 time(s) every 20s.
No guide rankings yet
Energy Regen
When Resonance Skill is released, if the Resonator's HP is below 60%, restores their HP by 5%/6.25%/7.5%/8.75%/10%. This effect can be triggered 1 time(s) every 8s; if the Resonator's HP is above 60%, increases ATK by 12%/15%/18%/21%/24%, lasting for 10s.
No guide rankings yet
CRIT Rate
Increase ATK by 12%/15%/18%/21%/24%. When dealing Basic Attack DMG, the wielder gains 10%/12.5%/15%/17.5%/20% Basic Attack DMG Bonus for 14s. This effect can be triggered once per second, stacking up to 3 times. When the wielder's Concerto Energy is consumed, gain 40%/50%/60%/70%/80% Basic DMG Bonus for 10s. This effect can be triggered once per second and ends when the wielder is switched off the field.
Best for
ATK
Casting the Resonance Skill grants 6/7/8/9/10 Resonance Energy and increases ATK by 10%/12.5%/15%/17.5%/20%%, lasting for 16s. This effect can be triggered once every 20s.
No guide rankings yet
CRIT DMG
Increase ATK by 12%/15%/18%/21%/24%%. While the wielder is on the field, using Resonance Skill grants 12%/15%/18%/21%/24%% Basic Attack DMG Bonus, stacking up to 3 times for 6s. At 3 stacks or above, casting Outro Skill consumes all stacks of this effect and grants the wielder 52%/65%/78%/91%/104%% Basic Attack DMG Bonus for 27s, effective when the wielder is off the field.
Best for
ATK
Dealing DMG to enemies with Negative Statuses increases the wielder's ATK by 4/5/6/7/8% for 10s. This effect can be triggered 1 time per second, stackable up to 4 times.
No guide rankings yet
CRIT DMG
Increases ATK by 12/15/18/21/24%. Casting Intro Skill grants 24/30/36/42/48% Basic Attack DMG Bonus to the wielder for 14s. Inflicting Hack - Shifting grants 12/15/18/21/24% Basic Attack DMG Bonus to the wielder for 14s, and increases the ATK of Resonators in the team by 24/30/36/42/48% for 30s. Effects of the same name do not stack
No guide rankings yet
CRIT Rate
Dealing Basic Attack or Heavy Attack DMG increases ATK by 2.2%/3.4%/4.7%/5.9%/7.2% and grants 2.2%/3.4%/4.7%/5.9%/7.2% Heavy Attack DMG Bonus for 7s, stacking up to 4 times. This effect can be triggered every 1s.
No guide rankings yet
CRIT DMG
Increases ATK by 12/15/18/21/24%. Casting Intro Skill or Echo Skill grants 32/40/48/56/64% Echo Skill DMG Amplification for 15s. When dealing Echo Skill DMG, Aero DMG ignores 10/12.5/15/17.5/20% of the target's DEF for 6s.
No guide rankings yet
ATK
Gain 1 stack of Hiss when dealing damage to the target, with 1 stack generated every 1s. Hiss: each stack increases the wielder's ATK by 2/2.5/3/3.5/4% for 3s, stacking up to 10 times. Switching off the wielder clears all stacks. Gaining 10 stacks increases the wielder's Crit. Rate by 6/7.5/9/10.5/12%.
No guide rankings yet
CRIT DMG
Increases ATK by 12/15/18/21/24%. Casting Resonance Skill grants 20/25/30/35/40% Spectro DMG Bonus to the wielder for 14s, stacking up to 2 times. Inflicting Hack - Shifting grants 30/37.5/45/52.5/60% Heavy Attack DMG Amplification to the wielder for 14s, during which Heavy Attack DMG ignores 10/12.5/15/17.5/20% of the target's DEF.
No guide rankings yet
CRIT Rate
Increases ATK by 12%/15%/18%/21%/24%. Casting Intro Skill or hitting the target with Basic Attack increases the wielder's Basic Attack DMG by 36%/45%/54%/63%/72% for 4s. Each time the wielder inflicts Tune Rupture - Shifting or Tune Strain - Shifting during Basic Attacks, all DMG dealt by Resonators in the team is increased by 8%/10%/12%/14%/16% for 30s, up to 3 stacks. Effects of the same name cannot be stacked.
Best for
Energy Regen
Increases DEF by 16/20/24/28/32% Casting Resonance Liberation restores 8/10/12/14/16 points of Concerto Energy. This effect can be triggered once every 20s. When the wielder heals Resonators, increases Crit. DMG of all nearby Resonators in the team by 20/25/30/35/40% for 4s. Effects of the same name cannot be stacked.
No guide rankings yet
CRIT Rate
Increases Energy Regen by 12.8%/16%/19.2%/22.4%/25.6%. When Outro Skill is released, increases the switched-in Resonator's ATK by 10%/12.5%/15%/17.55%/20%, stacking up to 1 time(s). This effect lasts for 14s.
No guide rankings yet
Energy Regen
Increase HP by 12%/15%/18%/21%/24%. Restore 8/10/12/14/16 Concerto Energy when casting Resonance Liberation. This effect can be triggered 1 time(s) every 20s. When casting Resonance Skill that heals, increase nearby party member's ATK by 14%/17.5%/21%/24.5%/28% for 30s. Effects of the same name cannot be stacked.
Best for
CRIT Rate
When Resonance Skill is released, increases the caster's Resonance Liberation DMG Bonus by 18%/27%/36%/45%/54%, lasting for 15s.
Best for
CRIT Rate
Increases the DMG Bonus of all Resonance Attributes by 12%/15%/18%/21%/24%. When Resonance Skill hits a target, increases ATK by 12%/15%/18%/21%/24%, stacking up to 2. This effect lasts for 5s. When the equipped character is not on the field, increases their ATK by an additional 12%/15%/18%/21%/24%.
Best for
ATK
When Intro Skill is released, increases ATK by 8%/10%/12%/14%/16%, lasting for 10s.
No guide rankings yet
Energy Regen
When Resonance Skill is released, restores Resonance Energy by 8/9/10/11/12. This effect can be triggered 1 time(s) every 20s.
No guide rankings yet
ATK
When Equipped Resonator's HP drops below 40%/50%/60%/70%/80%, increases Heavy Attack DMG by 18%/22.5%/27%/31.5%/36% and restores HP by 5%/6.25%/7.5%/8.75%/10% upon dealing Heavy Attack DMG. This effect can be triggered 1 time(s) every 8s.
No guide rankings yet
CRIT DMG
Increases ATK by 12%/15%/18%/21%/24%. Every time Intro Skill or Resonance Liberation is cast, Resonance Skill DMG Bonus increases by 48%/60%/72%/84%/96% for 5s.
Best for
ATK
When hitting a target with Basic Attacks or Heavy Attacks, increases Resonance Skill DMG Bonus by 7%/11%/15%/19%/23%, stacking up to 3 time(s). This effect lasts for 10s and can be triggered 1 time(s) every 1s.
No guide rankings yet
CRIT Rate
Increases ATK by 12%/15%/18%/21%/24%. Casting Intro Skill or Resonance Skill increases Heavy Attack DMG by 20%/25%/30%/35%/40% for 15s. Obtaining Shield allows Heavy Attack DMG to ignore 7.2%/8.4%/9.6%/10.8%/12% of the target's DEF for 7s, stacking up to 5 times. This effect triggers once every 0.5s.
Best for
CRIT Rate
Increases ATK by 12%/15%/18%/21%/24%. Every time Basic Attack or Intro Skill is cast, Heavy Attack DMG Bonus increases by
Best for
ATK
When Intro Skill is released, increases Resonance Skill DMG Bonus by 20%/25%/30%/35%/40% for 15s.
No guide rankings yet
Energy Regen
Increase Crit. Rate by 8%/10%/12%/14%/16%. Casting Resonance Liberation gives 24%/30%/36%/42%/48% Basic Attack DMG Bonus for 10s. Dealing Basic Attack DMG gives 24%/30%/36%/42%/48% Basic Attack DMG Bonus for 4s.
Best for
Energy Regen
When Resonance Skill is released, restores Concerto Energy by 8/10/12/14/16. This effect can be triggered 1 times every 20s.
Best for
CRIT DMG
Increases Attribute DMG Bonus by 12%/15%/18%/21%/24%. Every time Intro Skill or Resonance Liberation is cast, increases Heavy Attack DMG Bonus by 24%/30%/36%/42%/48%, stacking up to 2 times. This effect lasts for 14s.
Best for
CRIT Rate
Gain 12%/15%/18%/21%/24% Attribute DMG Bonus. When using Resonance Liberation, the wielder gains 48%/60%/72%/84%/96% Resonance Liberation DMG Bonus for 8s. This effect can be extended by 5s each time Resonance Skills are cast, up to 3 times.
Best for
ATK
Dealing DMG to enemies with Negative Statuses increases the wielder's ATK by 4/5/6/7/8% for 10s. This effect can be triggered 1 time per second, stackable up to 4 times.
No guide rankings yet
ATK
Casting the Resonance Skill grants 6/7/8/9/10 Resonance Energy and increases ATK by 10%/12.5%/15%/17.5%/20%, lasting for 16s. This effect can be triggered once every 20s.
No guide rankings yet
CRIT DMG
Increases ATK by 12%/15%/18%/21%/24%. Casting Echo Skill within 10s after casting Intro Skill or Basic Attacks grants 1 stacks of Gentle Dream. Echoes with the same name can only trigger this effect once, stacking up to 2 times, lasting for 10s. When reaching 2 stacks, casting Echo Skill no longer resets the duration of this effect. This effect activates up to once per 10s. Switching to another Resonator ends this effect early. With 1 stack: Grants 40%/50%/60%/70%/80% Basic Attack DMG Bonus. With 2 stack: Ignores 12%/15%/18%/21%/24% of the target's Havoc RES.
Best for
CRIT DMG
Increases ATK by 12%/15%/18%/21%/24%. Performing Intro Skill or Resonance Liberation increases Resonance Liberation DMG by 24%/30%/36%/42%/48% for 6s. Dealing Heavy Attack DMG extends this effect by 4s, up to 1 time. Each successful extension gives 24%/30%/36%/42%/48% Fusion DMG Bonus to all Resonators in the team for 30s. Effects of the same name cannot be stacked.
Best for
CRIT Rate
ATK is increased by 12%/15%/18%/21%/24%. Inflicting Aero Erosion on the target gives 24%/30%/36%/42%/48% Aero DMG Bonus for 10s. Hitting targets with Aero Erosion reduces their Aero RES by 10%/11.5%/13%/14.5%/16% for 20s. Effects of the same name cannot be stacked.
Best for