Theorylytics
ElectroRectifierSub DPS★★★★★ 5-Star

Yinlin

Lightning of Execution

Published 2026-07-20 · Updated 3.5+
Content Ratings
ToAA
WhiWaA
OverworldA
Should You Pull?YES

Yes for Electro coordinated Sub DPS—Yinlin still enables Liberation hypercarries. Liberation “Thundering Wrath” commands Zapstring for a wide Electro Liberation dump. Best with Xiangli Yao / Calcharo / Shorekeeper. Judgement Points and Zapstring want an on-fielder who actually uses the Electro / Liberation amp. Skip when your Electro side already has a better coordinator and you won’t field Liberation carries.

Yinlin is a 5★ Electro Sub DPS who fights with a Rectifier. Liberation “Thundering Wrath” commands Zapstring for a wide Electro Liberation dump. Forte “Chameleon Cipher” feeds Judgement Points into Zapstring / coordinated Electro payoff. Outro “Strategist” amplifies the incoming Resonator’s damage on Outro handoff.

ElectroRectifierSub DPS5★CoordinatedOutro AmpTune

Overview

Quick Build

Weapon

Stringmaster

Signature option — largest personal spike once Liberation “Thundering Wrath” is online.

Echo Set

Void Thunder (5pc)

Default Sonata match for this role/element package.

4-Cost

CRIT Rate / CRIT DMG

Main stat

3-Cost

Electro DMG

Main stat

1-Cost

ATK%

Substats

CRIT Rate ≥ CRIT DMG > ATK% > Energy Regen

Strengths

  • Liberation “Thundering Wrath” commands Zapstring for a wide Electro Liberation dump — that window is where Yinlin’s clear speed actually shows up.
  • Forte “Chameleon Cipher” feeds Judgement Points into Zapstring / coordinated Electro payoff, so resource banking is mandatory, not optional filler.
  • Outro “Strategist” amplifies the incoming Resonator’s damage on Outro handoff — swap timing is part of the damage plan, not just Concerto filling.
  • Skill “Magnetic Roar” seeds coordinated pressure so Yinlin still contributes after leaving the field.

Weaknesses

  • Needs a real on-fielder to cash out coordinated / Off-field hits — Yinlin is not a full clear unit alone.
  • Energy and Forte “Chameleon Cipher” tuning feel awkward until Concerto breakpoints are learned.

Forte Priority

1
Thundering WrathHighest

“Thundering Wrath” — commands Zapstring for a wide Electro Liberation dump. Level first.

2
Chameleon CipherHighest

“Chameleon Cipher” — feeds Judgement Points into Zapstring / coordinated Electro payoff.

3
Magnetic RoarHigh

Primary generator / setup tool for Liberation and Forte.

4
Raging StormMedium

Opens rotations and often refunds Concerto or setup buffs.

5
StrategistMedium

“Strategist” — amplifies the incoming Resonator’s damage on Outro handoff.

Stat Priority

1
CRIT Rate~70–80% in combat
2
CRIT DMG160%+ (200%+ with signature)
3
ATK%High ATK before ER padding
4
Energy RegenEnough for Liberation uptime
5
Electro DMG3-cost Echo main
Rotation
General

Quick swap into Yinlin → “Magnetic Roar” for coordinated / off-field setup → “Thundering Wrath” when available → “Strategist” back to Main DPS.

S0+

Refine timings once you learn Concerto breakpoints for your specific team.

Weapons

1

CRIT / ATK (signature)

Signature Rectifier tuned to Yinlin's kit.

Why it works —Best-in-slot when you own it — pull only if you are committing to Liberation “Thundering Wrath” long-term.

2
Standard 5★ RectifierA

CRIT Rate / ATK%

Any well-refined 5★ Rectifier with CRIT or ATK.

Why it works —Flexible premium stand-in while farming signature.

3
VariationBF2P Best

ATK% / Energy Regen

Accessible Rectifier option for early investment.

Why it works —Best F2P path — refine and swap off once a 5★ lands.

Echoes

SVoid ThunderBest in Slot
Electro DMG5pc
2PC2pc bonuses as listed in-game for this Sonata.
5PC5pc completes the set identity — farm this set first for the role.
Element-matched 5pc for Electro DPS.
ALingering Tunes
ATK%5pc
2PC2pc bonuses as listed in-game for this Sonata.
5PC5pc completes the set identity — farm this set first for the role.
General ATK set when element 5pc is unfinished.
BMoonlit CloudsFarmable
Energy Regen5pc
2PC2pc bonuses as listed in-game for this Sonata.
5PC5pc completes the set identity — farm this set first for the role.
Temporary ER set if Liberation uptime is the bottleneck.

Team Compositions

Iuno core with Yinlin: Shorekeeper locks Stellarealm CRIT Rate/DMG plus heal so Iuno can greed the full Liberation window. Yinlin opens Stellarealm / heals, then Iuno takes the buffed damage window.

Character Synergy
Iuno
IunoMain DPS

Iuno Outros Heavy Attack Amplification — swap into Iuno so Heavy / Liberation dumps ride the full amp.

Shorekeeper

Shorekeeper’s Stellarealm is the premium generalist seat — party CRIT Rate/DMG, heal, and DMG amp so Iuno can greed the full Liberation window.

Yinlin
YinlinSub DPS

Yinlin is the off-field / swap amp — coordinated pressure and Outro into Iuno before their Liberation.

Forte & Resonance Chain

Forte

Normal AttackZapstring's Dance

Basic Attack Yinlin controls the puppet "Zapstring" to perform up to 4 attacks, dealing Electro DMG. Heavy Attack Yinlin consumes STA to control "Zapstring", dealing Electro DMG. Mid-air Attack Yinlin consumes STA to control "Zapstring" to perform a Mid-air Plunging Attack, dealing Electro DMG. Dodge Counter Use Basic Attack after a successful Dodge to attack the target, dealing Electro DMG.

Resonance SkillMagnetic Roar

Magnetic Roar The puppet "Zapstring" deals Electro DMG to the target, and puts Yinlin in Resonance Skill Execution Mode. Execution Mode Basic Attack and Dodge Counter will trigger 1 Electromagnetic Blast when hitting a target. Each stage of Basic Attack or Dodge Counter can only trigger 1 Electromagnetic Blast, up to 4 times. Electromagnetic Blast Attack all targets marked with Forte Circuit Sinner's Mark, dealing Electro DMG. Lightning Execution Use Resonance Skill after casting Resonance Skill Magnetic Roar to cast Lightning Execution to attack the target, dealing Electro DMG. If Resonance Skill Lightning Execution is not activated in a while or this Character is switched, this Skill will be put on Cooldown.

Resonance LiberationThundering Wrath

Command "Zapstring" to call for thunder to fall upon a large range, dealing Electro DMG.

Intro SkillRaging Storm

Command puppet "Zapstring" to attack, dealing Electro DMG in a large range.

Outro SkillStrategist

The incoming Resonator has their Electro DMG Amplified by 20% and Resonance Liberation DMG Amplified by 25% for 14s or until they are switched out.

Tune BreakTune Break: Rectifier

When the target's Off-Tune Level is full, the Resonator may cast Tune Break on the target.

Forte CircuitChameleon Cipher

Chameleon Cipher When Yinlin's Judgment Points are full, her Heavy Attack is replaced with Chameleon Cipher, which consumes all Judgment Points to attack the target, dealing Electro DMG. When it hits a target marked with Sinner's Mark, the Sinner's Mark is replaced with Punishment Mark, lasting for 18s. Chameleon Cipher deals Heavy Attack DMG. Sinner's Mark Basic Attack Zapstring's Dance, Resonance Liberation Thundering Wrath, and Intro Skill Roaring Storm apply Sinner's Mark to the target on hit. Sinner's Mark is removed when Yinlin is switched out. Punishment Mark When a target marked with Punishment Mark takes damage, Judgement Strike will fall, triggering Coordinated Attacks to all targets marked with Punishment Mark, dealing Electro DMG. This can be triggered up to 1 time per second. Judgement Strike deals Resonance Skill DMG. Judgment Points Yinlin can hold up to 100 Judgement Points. Yinlin gains Judgement Points through the following ways: Upon casting Intro Skill Raging Storm When Basic Attack Zapstring's Dance hits a target Upon casting Resonance Skill Magnetic Roar; When Resonance Skill Electromagnetic Blast hits a target; Upon casting Resonance Skill Lightning Execution.

Inherent SkillPain Immersion

After using Resonance Skill Magnetic Roar, Yinlin's Crit. Rate is increased by 15% for 5s.

Inherent SkillDeadly Focus

The damage of Resonance Skill Lightning Execution is increased by 10% when hitting targets marked with Sinner's Mark, and Yinlin's ATK is increased by 10% for 4s when this is triggered.

Inherent SkillSkillful Cooking

Has a chance to produce special dishes when cooking.

Resonance Chain

1
S1
2
S2
3
S3
4
S4
5
S5
6
S6
S1Morality's Crossroads

Resonance Skill Magnetic Roar and Lightning Execution deal 70% more DMG.

Is it worth getting?

Comfort opener: Adds RES / DEF shred or a large DMG Bonus clause. Nice QoL/damage, but S0 still runs the full kit — don’t break pity for S1 alone.

S2Ensnarled by RapportPull Target

Resonance Skill Electromagnetic Blast recovers an additional 5 Judgement Point(s) and 5 Resonance Energy on hit.

Is it worth getting?

Defining stop for many accounts: Refunds Energy / Concerto / Forte resources mid-rotation. Pull here if you main Yinlin; this is the Sequence that changes how the kit is played.

S3Unyielding Verdict

Forte Circuit Judgment Strike's DMG multiplier is increased by 55%.

Is it worth getting?

Situational S3: Forte Circuit Judgment Strike's DMG multiplier is increased by 55%.

S4Steadfast Conviction

When Forte Circuit Judgment Strike hits a target, the ATK of all team members is increased by 20% for 12s.

Is it worth getting?

Side-grade: Raises party ATK from a Stellarealm / team aura. Happy if it drops; not a planned stopping point.

S5Resounding WillSkip

Resonance Liberation Thundering Wrath deals 100% extra DMG to targets with Forte Circuit's Sinner's Mark or Punishment Mark.

Is it worth getting?

Late luxury: Adds RES / DEF shred or a large DMG Bonus clause. Grab it if you overshoot toward S6 — never hard-pity for S5 alone.

S6Pursuit of JusticeSkip

In the first 30s after casting Resonance Liberation Thundering Wrath, when Yinlin's Basic Attack hits a target, Furious Thunder will be triggered, dealing Electro DMG equal to 419.59% of Yinlin's ATK. Every Basic Attack hit can trigger Furious Thunder 1 time, up to 4 times. This is considered Resonance Skill DMG.

Is it worth getting?

Whale ceiling: Adds RES / DEF shred or a large DMG Bonus clause. Only chase if Yinlin is your dedicated main and S0–S2 already feel finished.

Yinlin is fully usable at S0. Most dedicated mains stop at S2 before chasing higher Wavebands. First stop: S2. Endgame target: S2.

Alternatives to Yinlin

Not sure Yinlin is right for you? Compare against same-Attribute Sub DPS Resonators.

No direct Attribute + role peers

Browse the Comparisons index for other matchups.