Overview
Quick Build
Artifacts
Ocean-Hued Clam
4-Piece · Converts healing into bonus damage; maximizes her primary contribution
Sands
HP%
Main stat
Goblet
HP%
Main stat
Circlet
Healing Bonus
Substats
ER% (200%+) > HP% > DEF%
Strengths
- Unique dual-function Burst that heals AND regenerates Energy simultaneously
- Maintains Electro element for resonance in mono-Electro or Electro-heavy teams
- Provides continuous off-field healing without consuming field time once Burst is active
- Can apply Electro off-field through Burst tether for Quicken/Electro-Charged reactions
- Accessible 4★ who covers a defensive niche no other Electro character fills
Weaknesses
- Healing output is low compared to dedicated healers like Kokomi, Barbara, or Baizhu
- Energy restoration from Burst is slow and less impactful than dedicated batteries
- High 80-cost Burst requires significant ER% investment — compounding her stat requirements
- Must stay in the same location as the active character for tether healing — positional limitation
- Significantly outperformed in all roles by other 4★ and 5★ alternatives
Talent Priority
Main source of damage or utility. Level to 10.
Level to 6–8 for meaningful gains.
Level minimally or skip.
Substat Priority
Favonius passive generates team-wide particles. 200% ER is needed for consistent 80-cost Burst uptime.
C2 feeds Energy back to Dori from her own Burst. Reduces personal ER requirement significantly.
Without Electro resonance or battery allies, maximum ER investment is necessary. Use Emblem of Severed Fate as a fallback.
Dori's tether must remain connected to heal and restore Energy. Ensure the active DPS stays within tether range — breaking it wastes the Burst duration.
Weapons
5-star Weapons
4-star Weapons
Artifact Sets

Sands
HP%
Goblet
HP%
Circlet
Healing Bonus

Sands
HP%
Goblet
HP%
Circlet
Healing Bonus

Sands
ER%
Goblet
HP%
Circlet
Healing Bonus
Team Compositions

Keqing
Main DPS

Dori
Healer / Battery

Fischl
Electro Sub-DPS / Battery

Kazuha
Anemo Support
Dori fills the healer slot in Electro-heavy compositions, maintaining Electro resonance while healing. Paired with Fischl for off-field Electro and Keqing or Raiden for the DPS role.

On-field Electro DPS. Benefits from Dori's Energy restoration and healing, allowing longer rotations without ER concerns.

Tether heal keeps Keqing healthy during combat. Electro resonance with team mates reduces Energy requirements team-wide.

Off-field Oz provides consistent Electro application and generates particles for both Keqing and Dori.

Swirls Electro for RES reduction and provides Electro DMG Bonus via A4 passive. Groups enemies for AoE efficiency.
Talents & Constellations
Talents
Standard 4-hit claymore combo. Never relevant in a support build.
Dori fires a Troubleshooter Shot that deals AoE Electro DMG and summons two After-Sales Service Rounds that pursue enemies and deal additional Electro DMG. Generates Electro particles per hit.
Summons a Jinni that connects to the active character via a tether. While tethered: heals the active character continuously every 0.5s (HP scaling); restores their Energy every 1.5s; applies Electro to nearby enemies. The Burst lasts 12 seconds. Breaking or leaving the tether range interrupts healing.
The Jinni from Dori's Burst deals 50% of her ATK as Electro DMG when the tether heals the active character. Minor offensive addition that scales with ATK rather than HP.
Dori's healing via Burst is increased by 50% of her DEF. This incentivizes DEF% secondary stat stacking in addition to HP% for maximizing heal output.
Constellations
Minor offensive upgrade and healing improvement. Increases heal effectiveness from her Burst Jinni.
Is it worth getting?
Modest improvement. Not a reason to pull dupes.
Allows Dori's Burst tether to feed Energy back to herself, reducing her personal ER requirements for the next Burst. Reduces ER threshold by ~20%.
Is it worth getting?
QoL improvement that meaningfully reduces her high ER requirements. Good to have.
Increases Alcazarzaray's Exactitude's healing and Jinni DMG scaling.
Is it worth getting?
Directly improves her primary function. Solid constellation.
The Burst heals all party members in range instead of only the active character. Significantly more team-wide healing value.
Is it worth getting?
Major improvement — transforms her from single-target to AoE healer. Strong upgrade.
Increases Troubleshooter Shot's DMG. Minor offensive upgrade.
Is it worth getting?
Irrelevant for a support-focused build. Skip.
Adds automatic Electro attacks from the Jinni and grants brief Electro infusion to the active character when the tether expires. Boosts her offensive utility slightly.
Is it worth getting?
Niche improvement. Electro infusion can disrupt non-Electro DPS. Only valuable in mono-Electro teams.
C0 Dori is functional but underwhelming — her healing is modest and her Energy restoration is slow. Best suited for specific Electro team compositions that lack healing options.
Alternatives to Dori
Not sure Dori is right for you? Compare against other characters to find your best pull.

Far superior healing output, Hydro application, and team utility. The default choice for dedicated healers in most teams.

Better Electro battery with significantly higher off-field damage. Not a healer but covers the Electro role far more effectively.

Heals, buffs ATK, and provides Pyro for reactions. Does everything Dori tries to do but better, at the cost of Electro element.

Much higher Electro damage output if healing is not required. Pairs with a separate healer for defensive coverage.




